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Author Topic: Release Party: Sentry  (Read 18504 times)

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Offline Acey

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Release Party: Sentry
« on: April 27, 2009, 01:29:10 PM »
Sentry by Acey
Vocals by Spider-mew

Here he is, the Sentry, a forgotten face from Marvel's past brought into the world today. As I made this character I did a lot of comic book research (good excuse to buy trade paperbacks) and quickly the Sentry became my favorite Marvel hero. I decided to use this opportunity to make him the character I would most love to play as in Mugen as well. Since my favorite char at the time was Guile, that opened up the door to make the Sentry we have here today. I hope you all enjoy him in your roster as much as I do.



Sentry Watchtower on New York Skyline by Acey
Original stage by by Kung Fu Man
Additional spites by Acey

When Sentry returned to the Marvel Universe his base of operations, the Sentry Watchtower, appeared as well... right ontop of Ironman's Stark Tower. In turn I thought it would be fun to take a well known Marvel vs. Capcom stage and just drop the Sentry Watchtower right on top of it, which I feel feel created the, "wtf is that doing there?" feeling.



More Sentry info:
Sentry on Infinity WIKI

Download Sentry:
Sentry.ace

Download Sentry Tower:
SentryTower.ace



Offline Jelux Da Casual

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Re: Release Party: Sentry
« Reply #1 on: April 27, 2009, 01:31:28 PM »
FIRST! WOOT!

lol, J/K, guys as someone who had the opprtunity to beta this just beore release, it's great!

Guile fans, there's a Marvel Man for you to play with.
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Offline KinCade

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Re: Release Party: Sentry
« Reply #2 on: April 27, 2009, 01:39:51 PM »
Great release!  =D>

Offline KudosForce

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Re: Release Party: Sentry
« Reply #3 on: April 27, 2009, 01:41:06 PM »
I must applaud you for this character. It's nice to have characters taken from the darkest corners of the Marvel-verse as well as the established ones.

From what I've seen in the combo video, I like what I saw, considering I never really heard of Sentry. It will be a pleasure for me to try him. I like rooting for the underdogs, just so you know.

Though, I don't see what Guile has to do with him, but I won't argue. *sees video on Youtube* Oh, I see now. ;*))
« Last Edit: April 27, 2009, 02:00:59 PM by KudosForce »
Mission complete!

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Offline solitaio

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Re: Release Party: Sentry
« Reply #4 on: April 27, 2009, 01:41:44 PM »
very cool  :)

Offline Ref Cortez

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Re: Release Party: Sentry
« Reply #5 on: April 27, 2009, 01:42:31 PM »
i love you acey.
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Offline Random Regular

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Re: Release Party: Sentry
« Reply #6 on: April 27, 2009, 01:46:31 PM »
Finally I can test a IMT character.
I will come with feedback ASAP :)
Nice job AC, Sentry ftw XD||

Offline Alexziq

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Re: Release Party: Sentry
« Reply #7 on: April 27, 2009, 01:47:05 PM »
Woah, Cool beans

Way to go Spidermew on the voice =D>

Offline aquelegordo1

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Re: Release Party: Sentry
« Reply #8 on: April 27, 2009, 01:48:20 PM »
wow!the powered lemmon guy.

great!


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Offline Weapon x program

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Re: Release Party: Sentry
« Reply #9 on: April 27, 2009, 01:54:35 PM »
downloading now, feedback later  :thumbsup:

Offline criok

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Re: Release Party: Sentry
« Reply #10 on: April 27, 2009, 01:56:47 PM »
 :-j
good ....genial fabuloso exelente... :w00t:    :thumbsup:


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Offline laspacho

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Re: Release Party: Sentry
« Reply #11 on: April 27, 2009, 01:59:45 PM »
I don't which character is your best now, Sentry, Arthur, or Beast...
Sentry is truly awesome and I love how it evolved beyond being a Magneto sprite swap.   :)

Offline Dzayan, The Warrior

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Re: Release Party: Sentry
« Reply #12 on: April 27, 2009, 02:19:55 PM »
strange...he has some KOF sprites... /:O
One does not have to create to critique.

Offline ZVitor

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Re: Release Party: Sentry
« Reply #13 on: April 27, 2009, 02:28:48 PM »
thanks, good new hypers...
u just forgot to add remove BG to space states...
its look strange in stages like "escape from arkkam" or "KansasCityLimit"
« Last Edit: April 27, 2009, 04:17:46 PM by zvitor »

Offline Weapon x program

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Re: Release Party: Sentry
« Reply #14 on: April 27, 2009, 02:32:35 PM »
okay, prepare for the worst moment of your day: my feedback:
okay, all moves are good, the hypers are perfects, ai too, get hits too, ....
so what can i say  :-?? it s a positive character all the way, yes, it is your best character so far.  :thumbsup:
THE PARTY STARTS WITH A BANG  :w00t:
You really did an excellent job and to tell the truth i wasn t sure you could do it because sentry is complex, but you managed to add the intro with the old suit, the hyper with the void,.. All is good.
Now just two things i don t like:
The guard, the legs should be different of the stance.
And he needs a special intro against hulk.
As you can see my bad comments are just a matter of perspective.  :P
thanks for this character.   ::salute::

Offline Random Regular

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Re: Release Party: Sentry
« Reply #15 on: April 27, 2009, 02:33:54 PM »
After a the infamous Mugen shutdown (Not caused by Sentry) I quitted testing him (lazy? yes, maybe a bit lol)
But after playing a minute or 2 I've found this:

- HP has a bigger Clsn than its supposed to be:
 
 It's a minor flaw but its still important, specially if it is for a Full game ;)

- Light protection (That move that looks like a jump -> Sonic Boom lol)
  It has a small problem, If I perform it in a "normal" jump the projectile just dissapears when it 'hits' the ground.
  But when I do it in a "SuperJump" it keeps going till it passes off the screen, like this:
 

- Another Minor flaw:
  The belt keeps beeing in the same position (it doesn't move) The whole animation (Lik he is trapped xD)
  Its not really noticeable in the game but with people who can see such things you can change it if you want, It just looks nicer that way ;)


strange...he has some KOF sprites... /:O

I think its just the way Acey shaded him, But if its true this is something really important to take care off if its really that noticeable.



Nice job Acey, He is Really Better than his last version IIRC :)
If I find more I will post it.
« Last Edit: April 27, 2009, 02:40:07 PM by Mega-Force-Power »

Offline warecus

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Re: Release Party: Sentry
« Reply #16 on: April 27, 2009, 02:34:29 PM »
the 2 new hypers make him more sentry like now he just needs to rip them in half like carnage. The void is perfect. zvitor he's bustin through the roof :D

Offline Acey

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Re: Release Party: Sentry
« Reply #17 on: April 27, 2009, 02:40:29 PM »
@ MegaPower,

* The longer CLSN box on the punch is to hit lower characters, since Sentry is floating a little high than even some of the taller characters.

* Sorry, no KoF sprites in there, but I know what kicks you're talking about.

@ Jason Todd

* I almost used this forum outage time to give Sentry some custom intros.

Offline Playing Enemy

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Re: Release Party: Sentry
« Reply #18 on: April 27, 2009, 02:46:09 PM »
FINALLY!!! It is here. Thanks for the release Acey. Today is like having two birthdays.
I'm gonna try this Sentry as soon as I get back form school. Thanks again. :w00t:


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Offline celobateira

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Re: Release Party: Sentry
« Reply #19 on: April 27, 2009, 03:21:15 PM »
This is a char that many people was waiting for... including me  :)

Congratulations
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Offline That Mugen Guy

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Re: Release Party: Sentry
« Reply #20 on: April 27, 2009, 03:22:41 PM »
Ya'll starting out the release party wit a bang  :w00t:
Grats on the release  =D> =D> =D>


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Offline .:K.I.N.G:.

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Re: Release Party: Sentry
« Reply #21 on: April 27, 2009, 03:23:33 PM »
Congrats Acey  :)
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Offline DARKTALBAIN

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Re: Release Party: Sentry
« Reply #22 on: April 27, 2009, 03:42:40 PM »
I really like Beast , but I think this is Acey's best character yet  :w00t: :w00t:

The void hyper is amazing
« Last Edit: April 27, 2009, 03:47:41 PM by DARKTALBAIN »
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Offline DrHellSpawn

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Re: Release Party: Sentry
« Reply #23 on: April 27, 2009, 03:47:15 PM »
great work Acey, i like his hypers and the mirrored "s" symbol too! little thing, but nice to see you worked that much for making him a great char!  ;) thanks!

Offline Acey

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Re: Release Party: Sentry
« Reply #24 on: April 27, 2009, 03:57:24 PM »
Thanks for noticing Dr Hellspawn. I'm happy with how S turned out.

Also, for anyone who hasn't searched the SFF file yet, I included a versus portrait  in there as well as the mugen standard and the EoH portrait.


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