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Author Topic: Fighter Factory Ultimate talk... *UPDATED*  (Read 4684 times)

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Offline ATiC3

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Fighter Factory Ultimate talk... *UPDATED*
« on: April 25, 2009, 05:02:25 PM »
Yes, this has been released!!

As for Fighter Factory Ultimate... this was in the previous topic...

Posted by Virtualltek this afternoon...

Quote
Well, time does not post news, so here goes:
- The program is almost ready.
- Scrolling with mouse scroll in publishers SFF and AIR.
- Option to rotate the image in the image editor (without the danger of being a part out or have to set the center as in previous versa)
- Option to create an animation from the creator pitches instead of having to make a prompt before.
- Auto complete 100%. Add SCtrls just typing his name and pressing Ctrl + J.
- Onion Skin
- Button to clear all CLSNs
- Templates of states (as in the previous version, but in a separate window)

Languages to be included in FFU...

English, Spanish, Valencian, European Portuguese, French, Urdu, German, Chinese, Romanian, Polish, and Dutch.

The ones that haven't been started yet are...

Japanese, Korean, Italian, Russian, Swedish, Croatian, Arabic, Netherlands, and Turkish.


What's to be added & improved in this version...
Code: [Select]
General
- Improved Interface
- Performance is incredibly superior
- Less memory consumption
- Possibility of opening up to 12 chars in the same window
- Almost all functions accessible via shortcut keys
- The Esc key closes a window
- Customizable (possibility to enable or disable some recursor, usually messages of confirmation)
- Possibility to hide the panel of the editor to increase the space
- Format of the programs for chars (all except in a single file with compression - average 50% reduction)
- Zoom up to 8X
- New system of languages, much lighter and faster
- Test of char in MUGEN improved
- New organizer
- Confirmation of overwrite in all operations to save

DEF
- Possibility to comment a line, unchecking a check box (for snd valley, st, intro, ending, states and palettes)

SFF
- Customizable background image
- Movement of the image according to the zoom
- Buttons to go to the next or previous group
- Option palette of the image does not change the previous image
- Function optimize for DOS and Win Mugen
- Cut and optimize all the images 1000x faster than the previous version
- Axis-shaped buttons on adding sprites
- Ruler on one side to increase the space
- Export and import a whole SFF (own format and SprMaker)
- Possibility to save the current image, all, a group of images, range images of a group
- Image Editor

ACT
- Inclusion of the editor of pallets in the main window
- Increased floor area
- All functions apply to both the image and the char palette, chosen by the user
- Possibility to choose whether he will replace the palette or the image to adapt it
- Enhanced Function mask
- Just click on the image he selects the color without the need to activate an additional button
- Effects RGB Hue and improved, with the option of applying or permanently reset and ignore the changes
- RGB Effect will not work for value and dragging the Barrinha
- Option to replace a color by clicking it twice
- Function that puts gradient in the range of selected colors
- Removal of duplicate colors in the palette
- Generate optimized palette for the image
- Inserts in palette images with option to use the Clean PCX
- Generate optimized palette from multiple images
- Movement of the image according to the zoom

AIR
- Display of real-time transparency in the editor
- New alignment system, equal to the SFF in order to standardize and facilitate the use
- Movement of the image according to the zoom
- New system for generating animated GIF (positions and scales the image correctly, not cutting the feet or the head like before)
- Preview of sprites on thumbnail for rapid creation of animations
- Resizing and repositioning of CLSN 1px directional buttons at once by

SND
- Allows you to set the group and add sound
- Conversion of bitrate and number of channels made by the program
- System for enhanced Resample using the library LibSampleRate
- Display information on the correct sound WAVE
- Find sound
- Delete Group
- Possibility of individual sounds Resampler
- Possibility to save the current sound, all, a group of sounds, range of sounds of a group

CMD
- Display list of states with number and name
- Allows to navigate the state by double-clicking an item from the list
- New syntax coloring
- New editing system (standard in the text editors)

CNS
- System auto complete with support for functions with parameters (shows possible options or monitoring the switch current)
- System auto complete with the addition of SCtrls from a shortcut key
- Templates for SCtrls
- List of StateDefs
- Editor of PalFX
- Viewer Offset
- List of Vars

I actually got another e-mail from the staff at Virtualltek, and they are prepping for a Release Candidate that will hopefully be released soon...

That is all the information I can give you for right now...

If you don't remember their website... click the link...
Virtuall Tek

---------------------------------------------------------

FIGHTER FACTORY ULTIMATE HAS BEEN UPDATED TO VERSION 2.5..
GET IT NOW!!

virtualltek.com
« Last Edit: July 31, 2009, 02:09:16 PM by ATICE »


 

Offline Sabaki

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Re: Fighter Factory Ultimate talk...
« Reply #1 on: April 25, 2009, 05:56:23 PM »
hey, great news! I'm really looking forward to FFU, for i've heard many good things will be added, both visually and functionability (is that even a word?!?).

Offline Reza

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Re: Fighter Factory Ultimate talk...
« Reply #2 on: April 25, 2009, 07:15:03 PM »
Quote
Well, time does not post news, so here goes:
- The program is almost ready.
- Scrolling with mouse scroll in publishers SFF and AIR.
- Option to rotate the image in the image editor (without the danger of being a part out or have to set the center as in previous versa)
- Option to create an animation from the creator pitches instead of having to make a prompt before.
- Auto complete 100%. Add SCtrls just typing his name and pressing Ctrl + J.
- Onion Skin
- Button to clear all CLSNs
- Templates of states (as in the previous version, but in a separate window)   
      
I actually got another e-mail from the staff at Virtualltek, and they are prepping for a Release Candidate that will hopefully be released soon...

Awesome news man, i can't wait for its release and i like the word SOON.


My Website: Untitled Document

Offline GodzFire

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Re: Fighter Factory Ultimate talk...
« Reply #3 on: April 25, 2009, 10:57:01 PM »
Really looking forward to this

Offline GodzFire

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What's Up With: Fighter Factory Ultimate?
« Reply #4 on: May 20, 2009, 06:24:51 PM »
The last we heard about FFU was when OIll was still around and giving updates. Apparently it was about 80% finished, and that was the last news.

Does anyone have any new news to post, or know someone who is part of the team making the program?

Offline ATiC3

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Re: What's Up With: Fighter Factory Ultimate?
« Reply #5 on: May 20, 2009, 07:00:42 PM »
The last we heard about FFU was when OIll was still around and giving updates. Apparently it was about 80% finished, and that was the last news.

Does anyone have any new news to post, or know someone who is part of the team making the program?
Apparently you don't know how to check through the pages... I made a topic about FFU that's either on page 2 or 3... 8=|
 

Offline ATiC3

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Re: Fighter Factory Ultimate talk...
« Reply #6 on: May 20, 2009, 07:11:03 PM »
Just for you all who are going... wtf... what happened to this?

It's still being worked on... Right now they're working on translating it into all sorts of all languages...

Languages to be included in FFU...

English, Spanish, Valencian, European Portuguese, French, Urdu, German, Chinese, Romanian, Polish, and Dutch.

The ones that haven't been started yet are...

Japanese, Korean, Italian, Russian, Swedish, Croatian, Arabic, Netherlands, and Turkish.

I've asked quite a few people, but no one has really responded to me about RC1... I think that one may just be for the staff members... I think they should release it to the public, though, to get feedback so that they can fix almost all of the errors before the final release...
 

Offline xPreatorianx

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Re: Fighter Factory Ultimate talk...
« Reply #7 on: May 20, 2009, 08:11:40 PM »
"You can't rush Greatness" Don't really know if it is a official quote but its my quote. So yea let them take as much time as they need so it will be perfect!

Offline GodzFire

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Re: What's Up With: Fighter Factory Ultimate?
« Reply #8 on: May 21, 2009, 12:21:26 AM »
Wow aren't we nice.....

Offline ATiC3

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Re: What's Up With: Fighter Factory Ultimate?
« Reply #9 on: May 21, 2009, 01:50:25 AM »
lol.. I'm just quite surprised since you were the last to post on my FFU topic.... ;*))

Sometimes I'm not nice.. sometimes I can be cranky, if I want to... Just use search.. it's not that hard... I'm quite amazed at how many of the new members don't even know how to use google...

'Is this still a WIP? Does he have a site?'
''Well, did you even bothering googling his site? Here...''

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Offline fatalfreak

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Re: What's Up With: Fighter Factory Ultimate?
« Reply #10 on: May 21, 2009, 03:32:54 AM »
Does anyone have any new news to post, or know someone who is part of the team making the program?

Yesterday, when I was checking Mugen Guild (as a guest because I don't have an account there), I saw the topic of Fighter Factory Ultimate; it seems like people are working on language translation (Yeah, it's cool).

Thanks to Demonkai.  I got this MMPR photo.
I didn't know your name was :D. That's an interesting name.

Offline Random Regular

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Re: What's Up With: Fighter Factory Ultimate?
« Reply #11 on: May 21, 2009, 03:42:11 AM »
I'm involved into the production of FFU too.
Progress is being made by VirtualTek every day, But in small steps.
You just have to wait, There is nothing to worry about.

Offline ATiC3

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Re: Fighter Factory Ultimate talk... *HUGE ANNOUNCEMENT!!*
« Reply #12 on: June 15, 2009, 11:31:32 PM »
NEW ANNOUNCEMENT! CHECK FIRST POST!

 ::salute::
 

Offline nick09

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Re: Fighter Factory Ultimate talk... *HUGE ANNOUNCEMENT!!*
« Reply #13 on: June 16, 2009, 11:03:07 AM »
Sweet I wonder how it will look like after the release.

Offline fer619

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Re: Fighter Factory Ultimate talk... *HUGE ANNOUNCEMENT!!*
« Reply #14 on: June 16, 2009, 05:54:03 PM »
one more week left! can't wait  :w00t:
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Offline ATiC3

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Re: Fighter Factory Ultimate talk... *HUGE ANNOUNCEMENT!!*
« Reply #15 on: June 23, 2009, 11:10:12 AM »
FIGHTER FACTORY ULTIMATE IS RELEASED!!

virtualltek.com

GET IT NOW!


 ::salute::

 :w00t:
 

Offline DARKTALBAIN

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Re: Fighter Factory Ultimate talk... *RELEASED!!*
« Reply #16 on: June 23, 2009, 11:33:54 AM »
The zoom for making palettes is incredible !!!!  :w00t: :w00t:

It also has some other interesting features & seems to have a better feel . I may be tinkering with this all day   
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Offline Error Macro

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Re: Fighter Factory Ultimate talk... *RELEASED!!*
« Reply #17 on: June 23, 2009, 12:01:16 PM »
I love this already.  I actually feel like working on my chars again. xD

Offline Mugendude26

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Re: Fighter Factory Ultimate talk... *RELEASED!!*
« Reply #18 on: June 23, 2009, 12:06:02 PM »
Wow, I might be able to finish my three projects much faster now due to this being released! However, whenever I choose Elecbyte Player for a template, everything is blank unlike the old version of Fighter Factory. Anyone know what the problem is?
« Last Edit: June 23, 2009, 12:15:47 PM by Mugendude26 »

Offline ATiC3

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Re: Fighter Factory Ultimate talk... *RELEASED!!*
« Reply #19 on: June 23, 2009, 12:27:56 PM »
idk.. all I know is this one doesn't have the Elecbyte Player template.. it just has Winane AI unlike the last one.. so.. idk..
 

Offline Mugendude26

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Re: Fighter Factory Ultimate talk... *RELEASED!!*
« Reply #20 on: June 23, 2009, 12:35:58 PM »
Yeah, I reinstalled it and all I have is Winane AI but whenever I choose it, everything is blank...

Offline Spidermew

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Re: Fighter Factory Ultimate talk... *RELEASED!!*
« Reply #21 on: June 23, 2009, 01:07:24 PM »
Its out already? Someone remind me to download it when i get home, they dont want me doing that here in the computer lab at school.

Offline .:K.I.N.G:.

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Re: Fighter Factory Ultimate talk... *RELEASED!!*
« Reply #22 on: June 23, 2009, 01:09:24 PM »
it fails to load the character when opining the def file :-??
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Offline The King Sic-1™

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Re: Fighter Factory Ultimate talk... *RELEASED!!*
« Reply #23 on: June 23, 2009, 01:20:07 PM »
I will say this... FFU works Great!

Offline .:K.I.N.G:.

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Re: Fighter Factory Ultimate talk... *RELEASED!!*
« Reply #24 on: June 23, 2009, 01:37:25 PM »
I will say this... FFU works Great!
no, it's doesn't load many characters properly, it only loads the pallets and dates for some characters.
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