collapse

Author Topic: Centaurman WIP  (Read 4628 times)

0 Members and 1 Guest are viewing this topic.

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:May 20, 2024, 12:08:46 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: Centaurman WIP
« Reply #25 on: February 17, 2008, 05:17:30 PM »
I will keep that in mind. For now, I'll try to do his moves.

 :thumbsup:

Offline Excursion

  • Webmaster
  • Infinity Administrator
  • *
  • Posts: 2803
  • Country: United States us
  • Last Login:May 03, 2024, 04:36:18 PM
    • Excursion's Corner
    • Email
Re: Centaurman WIP
« Reply #26 on: February 18, 2008, 03:28:22 AM »
I tried this.  Made the gray between the torso and upper body bigger.  I also re-sized the top body a little and put the same head from before back on it.
I was not trying to make him really big, just big enough to stand taller then Megaman.  I wish you the best of luck creating him.




You show 'em laspacho  ;D

Offline Magma MK-II

  • Master of Shoot'em Ups
  • IMT Content Architect
  • *
  • Posts: 3042
  • Country: Brazil br
  • Last Login:October 25, 2023, 09:07:51 AM
  • Every day is night
    • My mugen stuff
Re: Centaurman WIP
« Reply #27 on: February 18, 2008, 10:55:46 AM »
Yesterday I was inspired, so I've completed his standing kicks:

Weak Kick:


Medium Kick:


Strong Kick:


I still want to change the expressions on his face.

Offline jhfer

  • MUGEN Content Architect
  • *****
  • Posts: 47
  • Country: Brazil br
  • Last Login:December 26, 2023, 07:10:09 PM
Re: Centaurman WIP
« Reply #28 on: February 18, 2008, 02:38:53 PM »
Cool sprites. If you will want, I had edited some new sprites of that centaurman.

Offline Lightblackheart

  • Infinity Regular
  • ****
  • Posts: 1962
  • Last Login:September 03, 2014, 10:33:27 PM
  • infinity's personal Dimentional Jester
Re: Centaurman WIP
« Reply #29 on: February 18, 2008, 06:11:20 PM »
Yesterday I was inspired, so I've completed his standing kicks:

Weak Kick:


Medium Kick:


Strong Kick:


I still want to change the expressions on his face.

looks cool  ^^(PM)^

Offline alex87

  • Infinity Regular
  • ****
  • Posts: 617
  • Country: Italy it
  • Last Login:June 24, 2021, 05:11:57 PM
    • Skype - alexoso87
    • Email
Re: Centaurman WIP
« Reply #30 on: February 19, 2008, 04:52:18 PM »
 =D> =D> =D> =D> =D> ^:)^ ^^(PM)^

Offline Magma MK-II

  • Master of Shoot'em Ups
  • IMT Content Architect
  • *
  • Posts: 3042
  • Country: Brazil br
  • Last Login:October 25, 2023, 09:07:51 AM
  • Every day is night
    • My mugen stuff
Re: Centaurman WIP
« Reply #31 on: February 19, 2008, 07:04:23 PM »
On my sig is a idea for an intro, and maybe a teleport move.

Offline Magma MK-II

  • Master of Shoot'em Ups
  • IMT Content Architect
  • *
  • Posts: 3042
  • Country: Brazil br
  • Last Login:October 25, 2023, 09:07:51 AM
  • Every day is night
    • My mugen stuff
Re: Centaurman WIP
« Reply #32 on: February 23, 2008, 03:16:03 PM »
For now I've finished all the basics of Centaurman (punches, kickes, jump, crouch, defend). But now I'll slowdown a bit, cause of personal issues, but I'll continue spriting him on the weekends (and some fridays). Here is the punches:

Weak Punch:


Medium Punch:


Strong Punch:

Offline Lightblackheart

  • Infinity Regular
  • ****
  • Posts: 1962
  • Last Login:September 03, 2014, 10:33:27 PM
  • infinity's personal Dimentional Jester
Re: Centaurman WIP
« Reply #33 on: February 23, 2008, 06:54:06 PM »
the spear looks crazy!  :)

Offline Magma MK-II

  • Master of Shoot'em Ups
  • IMT Content Architect
  • *
  • Posts: 3042
  • Country: Brazil br
  • Last Login:October 25, 2023, 09:07:51 AM
  • Every day is night
    • My mugen stuff
Re: Centaurman WIP
« Reply #34 on: February 26, 2008, 07:07:16 PM »
Some of the basics done:

Winpose:


Crouch:


Jump:


Dash:


Now I'm looking for ideas for his special moves. I plan on giving him back his old attacks from Megaman 6, plus the two attacks from Power Fighters. (and perhaps a striker...)

Offline .Batzarro.

  • IMT Content Architect
  • *
  • Posts: 2672
  • Last Login:May 15, 2024, 10:01:11 PM
Re: Centaurman WIP
« Reply #35 on: February 26, 2008, 08:21:09 PM »
Those look great. :thumbsup:

I say for a striker, either Knight Man or Yamato Man would fit him pretty well. As for a special move, I think he definitely needs some kind of trampling. :)

We stopped checking for monsters under our bed when we realized they were inside of us.
(click to show/hide)

Offline mugenmillenium2134

  • Initiate
  • **
  • Posts: 131
  • Last Login:January 05, 2019, 10:19:41 AM
  • Over 9,000 additional balls inerted.
    • Email
Re: Centaurman WIP
« Reply #36 on: February 27, 2008, 02:19:42 PM »
For a special, have the Centaur Flash weapon used in some way.  Like, he could whip out his glaive, and unleash a flurry of slashes..  Also, he could use a chargeable buster (sort of like in MM6, where if it hits a wall, it'll scatter).  Also, he could fire a centaur arrow much like Kagome does.   
A.K.A kingofsupaht3ds01

92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline Magma MK-II

  • Master of Shoot'em Ups
  • IMT Content Architect
  • *
  • Posts: 3042
  • Country: Brazil br
  • Last Login:October 25, 2023, 09:07:51 AM
  • Every day is night
    • My mugen stuff
Re: Centaurman WIP
« Reply #37 on: February 27, 2008, 04:13:29 PM »
For a special, have the Centaur Flash weapon used in some way.  Like, he could whip out his glaive, and unleash a flurry of slashes..  Also, he could use a chargeable buster (sort of like in MM6, where if it hits a wall, it'll scatter).  Also, he could fire a centaur arrow much like Kagome does.   

I think I'll use the Centaur Flash in a super, otherwise it would be cheap freezing the enemy all the time.
For the scatters:

I'm also thinking of a super in which he call warriors from past and future (since he have a space-distortion device, it must be put to good use!)

Offline mugenmillenium2134

  • Initiate
  • **
  • Posts: 131
  • Last Login:January 05, 2019, 10:19:41 AM
  • Over 9,000 additional balls inerted.
    • Email
Re: Centaurman WIP
« Reply #38 on: February 28, 2008, 12:03:16 AM »
I saw go for it!  Glad to see the Centaur Flash is going to be put to good use.  Any particular warriors in mind?
A.K.A kingofsupaht3ds01

92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline alex87

  • Infinity Regular
  • ****
  • Posts: 617
  • Country: Italy it
  • Last Login:June 24, 2021, 05:11:57 PM
    • Skype - alexoso87
    • Email
Re: Centaurman WIP
« Reply #39 on: February 28, 2008, 02:55:49 AM »
Amazing!!! Cant wait for this char :P

Offline Magma MK-II

  • Master of Shoot'em Ups
  • IMT Content Architect
  • *
  • Posts: 3042
  • Country: Brazil br
  • Last Login:October 25, 2023, 09:07:51 AM
  • Every day is night
    • My mugen stuff
Re: Centaurman WIP
« Reply #40 on: February 28, 2008, 04:03:33 PM »
I saw go for it!  Glad to see the Centaur Flash is going to be put to good use.  Any particular warriors in mind?

I'm thinking on making a boss rush with old and more recent bosses. It would start with a Classic Boss, then a X boss, then a Zero Boss, and a ZX boss appear, and make time go back, making the way for a Zero Boss, X Boss, then finishing with a Classic Boss. I don't know if I will make edits or keep the original sprites.

Offline Magma MK-II

  • Master of Shoot'em Ups
  • IMT Content Architect
  • *
  • Posts: 3042
  • Country: Brazil br
  • Last Login:October 25, 2023, 09:07:51 AM
  • Every day is night
    • My mugen stuff
Re: Centaurman WIP
« Reply #41 on: March 02, 2008, 04:43:37 PM »
Here are the warriors I'll use in his super:

Chargeman (the only I edited)


Clownman


Spark Mandrill


The Skiver


Kuwagusta Anchus


Fenrir Lunaedge


I still need to cange Chargeman's shading, and I also wanted to use Chronoforce, but i never found his sprites.

Offline mugenmillenium2134

  • Initiate
  • **
  • Posts: 131
  • Last Login:January 05, 2019, 10:19:41 AM
  • Over 9,000 additional balls inerted.
    • Email
Re: Centaurman WIP
« Reply #42 on: March 02, 2008, 06:13:12 PM »
Here are the warriors I'll use in his super:

Chargeman (the only I edited)


Clownman


Spark Mandrill


The Skiver


Kuwagusta Anchus


Fenrir Lunaedge


I still need to cange Chargeman's shading, and I also wanted to use Chronoforce, but i never found his sprites.


Man, thats pimpin!  8)   For one of the ZX bosses (I figured since you used two of each respective series boss, you might do the same with ZX), you should probably use Hivolt the Raptorroid(sp?), since there are sprites of him and tons of other zx bosses here (as well as Choronforce):  

http://www.spriters-resource.com/capcom/megaman/  

Other than that, this is going to be one cool muthablippa that'll make everyone's select.def a lot more interesting.   :thumbsup:
« Last Edit: March 02, 2008, 06:26:19 PM by mugenmillenium2134 »
A.K.A kingofsupaht3ds01

92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline Magma MK-II

  • Master of Shoot'em Ups
  • IMT Content Architect
  • *
  • Posts: 3042
  • Country: Brazil br
  • Last Login:October 25, 2023, 09:07:51 AM
  • Every day is night
    • My mugen stuff
Re: Centaurman WIP
« Reply #43 on: March 02, 2008, 09:10:08 PM »
Here are the warriors I'll use in his super:

Chargeman (the only I edited)


Clownman


Spark Mandrill


The Skiver


Kuwagusta Anchus


Fenrir Lunaedge


I still need to cange Chargeman's shading, and I also wanted to use Chronoforce, but i never found his sprites.


Man, thats pimpin!  8)   For one of the ZX bosses (I figured since you used two of each respective series boss, you might do the same with ZX), you should probably use Hivolt the Raptorroid(sp?), since there are sprites of him and tons of other zx bosses here (as well as Choronforce): 

http://www.spriters-resource.com/capcom/megaman/ 

Other than that, this is going to be one cool muthablippa that'll make everyone's select.def a lot more interesting.   :thumbsup:


Wow, thank you for the site! :thumbsup: By now I only want to use Chronoforce, cuz after all the previous ones attack Chronoforce will make time go back to Centaurman.

Offline Zerok_116

  • Forum Member
  • ***
  • Posts: 247
  • Last Login:April 06, 2016, 05:37:25 PM
  • sprite by "DooM" and Avy by "R-15"
    • Email
Re: Centaurman WIP
« Reply #44 on: March 07, 2008, 09:40:40 PM »
lol my favorite boss from my favorite chilled hood game ^^(PM)^ [-O< :thumbsup: :o :)

Offline Magma MK-II

  • Master of Shoot'em Ups
  • IMT Content Architect
  • *
  • Posts: 3042
  • Country: Brazil br
  • Last Login:October 25, 2023, 09:07:51 AM
  • Every day is night
    • My mugen stuff
Re: Centaurman WIP
« Reply #45 on: March 08, 2008, 02:40:53 PM »
And here it is, Chronoforce:


Offline Zerok_116

  • Forum Member
  • ***
  • Posts: 247
  • Last Login:April 06, 2016, 05:37:25 PM
  • sprite by "DooM" and Avy by "R-15"
    • Email
Re: Centaurman WIP
« Reply #46 on: March 09, 2008, 11:29:08 AM »
eeeuhm..he should be 2x bigger since mega man had a small sprites from "mega man power fighters"witch you took his sprites from

Offline Magma MK-II

  • Master of Shoot'em Ups
  • IMT Content Architect
  • *
  • Posts: 3042
  • Country: Brazil br
  • Last Login:October 25, 2023, 09:07:51 AM
  • Every day is night
    • My mugen stuff
Re: Centaurman WIP
« Reply #47 on: March 09, 2008, 11:53:15 AM »
eeeuhm..he should be 2x bigger since mega man had a small sprites from "mega man power fighters"witch you took his sprites from

I WILL make him bigger (thankfully, KolourPaint have that useful "softscale" tool!)

Offline Magma MK-II

  • Master of Shoot'em Ups
  • IMT Content Architect
  • *
  • Posts: 3042
  • Country: Brazil br
  • Last Login:October 25, 2023, 09:07:51 AM
  • Every day is night
    • My mugen stuff
Re: Centaurman WIP
« Reply #48 on: March 09, 2008, 03:26:54 PM »
So what I've sprited by now:

* Small and big portraits;
* All basic moves (walk, jump, crouch, hit, defend);
* All basic attacks (punches and kickes);
* Special moves: Centaur Arrow (low, medium and high), Horn attack (the same from Power Fighters);
* Supers: Spread Shot (like Megaman 6, I thought it would be better as a super), Centaur Flash (the one he will call the bosses from past and future. I think it will cover all the screen and stun the opponent imeddiately, but will be blockable);

I think he need a extra move or two, so any ideas will be welcome.


Offline gaara6666

  • Infinity Faithful
  • ****
  • Posts: 123
  • Last Login:April 04, 2018, 06:13:49 PM
    • Email
Re: Centaurman WIP
« Reply #49 on: March 11, 2008, 12:00:32 PM »
you could have him rear up on his hind legs stomping down to make a earthquake

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

Street Fighter 1 Ultimate Ryu by ELECTRO
[Today at 03:58:25 PM]


China Town (Revenge of Shinobi) by Lord_Enemil
[Today at 03:02:10 PM]


Neon Light Force Demo by Uche_of_IMT
[Today at 10:21:37 AM]


Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by Uche_of_IMT
[May 21, 2024, 11:50:20 PM]


The Spider release + Spider-Man game by kobun
[May 21, 2024, 02:05:24 AM]


Let's all try it together! Yazawanainn gose breakdancing in MUGEN! by GTFoxN6Y
[May 18, 2024, 05:00:14 PM]


[WIP] Pocket Dimensional Clash 2 by O Ilusionista
[May 18, 2024, 11:17:34 AM]


Classic VS : Athena by ELECTRO
[May 15, 2024, 01:25:51 PM]


D2TD VS Showcase Thread by D2TD
[May 12, 2024, 10:20:11 AM]


Ballroom Hallway (1.1 Only/AIGS) by Vegaz by LightFlare
[May 09, 2024, 11:53:48 AM]

* IMT Calendar

May 2024
Sun Mon Tue Wed Thu Fri Sat
1 2 3 4
5 6 7 8 9 10 11
12 13 14 15 16 17 18
19 20 21 [22] 23 24 25
26 27 28 29 30 31

No calendar events were found.
SimplePortal 2.3.5 © 2008-2012, SimplePortal