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Author Topic: Crashman MVC (Video Added 4/10)  (Read 14064 times)

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Offline laspacho

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Re: Crashman MVC
« Reply #100 on: March 02, 2008, 08:55:34 PM »
Taunt  (The mouth opens and closes so he can say something and the drills turn too)


I have some other stuff done too but until it's coded your out of luck with seeing it.   :DxDie
« Last Edit: March 02, 2008, 09:05:33 PM by laspacho »

Offline Uche_of_IMT

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Re: Crashman MVC
« Reply #101 on: March 02, 2008, 09:09:59 PM »
For a socond there I thought that this post was  >_<
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline MuηkyMØÜf

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Re: Crashman MVC
« Reply #102 on: March 02, 2008, 09:16:14 PM »
*looks @ sig*

Tell me something laspacho, WTH is that thing on Crashman's head? I mean, is it a visor or something? If its a visor, why would a robot need it? Does it even shine or do anything? It looks like a tooth/fang to me.

*yes I know your not Dr.Wily but its an odd & mysterious question.
« Last Edit: March 02, 2008, 09:19:08 PM by MunkyMouf »
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Offline laspacho

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Re: Crashman MVC
« Reply #103 on: March 02, 2008, 09:25:52 PM »
Yea that pic of Crashman has a pretty pointy visor on his head.  I updated the sig some, it is not as pointy now.   :thumbsup:
If you mean the Dr. Wily in the background that is Enscripture's newest stage he released.
http://www.infinitymugenteam.com/Forum_345/index.php?topic=10649.0
« Last Edit: March 07, 2008, 01:02:58 PM by laspacho »

Offline god_king

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Re: Crashman MVC
« Reply #104 on: March 02, 2008, 11:28:49 PM »
Taunt  (The mouth opens and closes so he can say something and the drills turn too)


I have some other stuff done too but until it's coded your out of luck with seeing it.   :DxDie

Hey, man, what version of Tron do you have there? One of the primary problems I have with the versions I've seen to date (aside from the egregious crime of not making use of her English-language voice actor) is the absense of her Servebots. If you've got one which includes them, then I require it for my continued happiness.

On-Topic: So, you've got Crashman ready to talk, huh? I can't wait to hear what he sounds like! What an exciting idea!  8-}

Offline Shibuyah

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Re: Crashman MVC
« Reply #105 on: March 03, 2008, 12:34:14 AM »
Hey, man, what version of Tron do you have there? One of the primary problems I have with the versions I've seen to date (aside from the egregious crime of not making use of her English-language voice actor) is the absense of her Servebots. If you've got one which includes them, then I require it for my continued happiness.
That would be Beximus' Tron Bonne, and you can find it here!^^
http://www.mugenhistory.com/capcom.html

On topic:
Wow, this is turning out nicely laspacho! :)
Currently spriting TotW style:

Working on requests...I might list them later, when I can get things straightened out.

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Offline Fayt Linegod

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Re: Crashman MVC
« Reply #106 on: March 07, 2008, 12:59:00 AM »
Yes, Bex does VERY good work.

Offline laspacho

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Re: Crashman MVC
« Reply #107 on: March 08, 2008, 10:54:24 PM »
Been busy lately, but here is some new stuff.   :thumbsup:

Ducking Hard Kick  (Looks much cooler animated.  His arm moves too)


Dash Forward Attack
« Last Edit: March 08, 2008, 10:58:58 PM by laspacho »

Offline Darkgargos

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Re: Crashman MVC
« Reply #108 on: March 09, 2008, 12:06:17 AM »
 ^^(PM)^ Looking good Laspacho  :thumbsup:  Looks like that kick is gonna be a launcher.

Offline god_king

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Re: Crashman MVC
« Reply #109 on: March 09, 2008, 03:25:51 AM »
Been busy lately, but here is some new stuff.   :thumbsup:

Ducking Hard Kick  (Looks much cooler animated.  His arm moves too)


Dash Forward Attack


You know what I love? I love the fact that in that ducking kick, he's supporting himself on the side of his forearm, rather than just pretending he has a hand or anything where his wrist should be. It feels very authentic.

Offline Mambojambo

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Re: Crashman MVC
« Reply #110 on: March 09, 2008, 07:32:44 AM »
Great!  :thumbsup:
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Offline Magma MK-II

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Re: Crashman MVC
« Reply #111 on: March 09, 2008, 12:30:52 PM »
Been busy lately, but here is some new stuff.   :thumbsup:

Ducking Hard Kick  (Looks much cooler animated.  His arm moves too)


Dash Forward Attack


So my ideas proved to be useful!  XD||

Offline .Batzarro.

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Re: Crashman MVC
« Reply #112 on: March 09, 2008, 07:38:24 PM »
Looking really awesome, man. Glad that you guys are able to keep adding unique basics to every one of these bosses. :thumbsup:

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Offline malisiousjoe

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Re: Crashman MVC
« Reply #113 on: March 10, 2008, 01:08:30 PM »
Been busy lately, but here is some new stuff.   :thumbsup:

Ducking Hard Kick  (Looks much cooler animated.  His arm moves too)


Dash Forward Attack


You know what I love? I love the fact that in that ducking kick, he's supporting himself on the side of his forearm, rather than just pretending he has a hand or anything where his wrist should be. It feels very authentic.
It's the little things that make em' shine ;).

Thanks DG!

Offline Cyclysm

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Re: Crashman MVC
« Reply #114 on: March 13, 2008, 03:57:58 AM »
Looking great. Metal Man was great, so I am positive your Crashman will be also  ;)


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Offline laspacho

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Re: Crashman MVC
« Reply #115 on: March 16, 2008, 09:15:02 PM »
 ;D

Finished Crashman's uppercut.  It will go straight up like Dan's, unlike Megaman's that curves forward.



Maybe one day I'll start showing animated gifs.  He looks cool spinning around.     ;*))

Offline ~Wolfpaul~

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Re: Crashman MVC
« Reply #116 on: March 16, 2008, 09:18:19 PM »
wow this looks great!  maybe you should show animated gifs  ;D :thumbsup:


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Offline Mambojambo

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Re: Crashman MVC
« Reply #117 on: March 18, 2008, 06:24:00 PM »
Great upper!  :thumbsup:
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Offline SesakaX

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Re: Crashman MVC
« Reply #118 on: March 18, 2008, 09:08:31 PM »
Been busy lately, but here is some new stuff.   :thumbsup:

Ducking Hard Kick  (Looks much cooler animated.  His arm moves too)


Dash Forward Attack


Really cool Dash Forward Attack!  :)
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Offline Uche_of_IMT

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Re: Crashman MVC
« Reply #119 on: March 18, 2008, 09:33:01 PM »
Amazing vesion of Crashman. All that's left to say is "What will he think of next?"
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Re: Crashman MVC
« Reply #120 on: March 18, 2008, 10:03:58 PM »
Although I'm not the biggest Megaman fan, I still love your edits and characters so far, each, although only really using Megaman as a base, all have their own individuality and character!! I wish you the best of luck!!!

 :w00t:

Offline Mugenkiller

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Re: Crashman MVC
« Reply #121 on: March 19, 2008, 09:00:22 AM »
crashman looks great........... best of luck and looks like you're going way faster than with Metalman........ good thing........ but don't rush perfection  :P
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Offline laspacho

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Re: Crashman MVC
« Reply #122 on: March 19, 2008, 10:28:26 AM »
Although I'm not the biggest Megaman fan, I still love your edits and characters so far, each, although only really using Megaman as a base, all have their own individuality and character!! I wish you the best of luck!!!

 :w00t:

Thanks.  I try my best to try and change up whatever I can to make them different.
Yea after Airman I'm planning on doing a robot without Megaman as the base....   :-"

crashman looks great........... best of luck and looks like you're going way faster than with Metalman........ good thing........ but don't rush perfection  :P

This is going SO much quicker then it was for me to sprite Metalman.   ;D

Offline vortex35

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Re: Crashman MVC
« Reply #123 on: March 19, 2008, 01:05:03 PM »
sprites look awesome and the wip looks as if its coming along nicely can wait to see finished product
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Offline .Batzarro.

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Re: Crashman MVC
« Reply #124 on: March 19, 2008, 01:19:39 PM »
Yea after Airman I'm planning on doing a robot without Megaman as the base....   :-"
A Robot Master without Mega-Man as the base.!? That's mad I tell you, mad.!!! :D Hm.. Let's see, if you're keeping it to the original Mega-Man bosses, there's only a hand full of them that look real different. Centaur Man's being done, and I don't know if you're going with anyone from part 7 or 8 (since you guys seem to be keeping to the NES days). So, I'm thinking Napalm Man or Stone Man, perhaps.

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