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Author Topic: Arthur  (Read 9651 times)

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Offline hotrodd

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Re: Arthur
« Reply #75 on: October 27, 2007, 03:25:50 AM »
I just finished playing with Arthur, Great job!

Offline alex87

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Re: Arthur
« Reply #76 on: October 27, 2007, 05:40:49 AM »
Yes, Great Job :D  :w00t: :w00t: :w00t: :w00t: :thumbsup: :) ^:)^


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Offline JonnyTanna

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Re: Arthur
« Reply #77 on: October 27, 2007, 09:22:22 AM »
 :) Huge thank you for not only this release but your all past efforts!

Offline the pizzaman

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Re: Arthur
« Reply #78 on: October 27, 2007, 09:53:16 AM »
 =D> marvelous

Offline Super Senseless Violent Man

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Re: Arthur
« Reply #79 on: October 27, 2007, 10:28:12 AM »
Great job Acey!  :)
The only error I could find is he needs more intros and win poses  ;)
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Offline Spectre

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Re: Arthur
« Reply #80 on: October 27, 2007, 11:12:51 AM »
first off - belated birthday wishes  acey :thumbsup:

wow thanks for releasing Arthur. I've been waiting for ages for him to come out but it has been worth the wait. He's a great char, so much congrats to Acey and Sludge for making him so awesome! His stage is pretty cool too  ;D The only things I noticed have already been mentioned like the horse hyper getting stuck or that he needs a couple more intros + win poses.

Thanks Acey + Sludge for a great character and for making a mvc striker into a full-fledged character

PS - Def. char of the year material  :)

Offline edel

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Re: Arthur
« Reply #81 on: October 27, 2007, 01:12:20 PM »
Simply incredible, excellent job, I'm goig to play with Arthur untill my eyes were burned.

Thanks a lot.

P.D. Acey for the MUGEN nobell!!!



Offline MaverickZr0

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Re: Arthur
« Reply #82 on: October 27, 2007, 01:49:13 PM »
I found something wrong with the stage though =/

characters can't go all the way to the end of the left side of the stage, which brings up a problem.
Characters can just use LP in that corner as infinites (any character). And when Arthur does his horse hyper in that stage He'll get stuck at the left side of the stage. Unable to get hit while on the horse.

Offline Ub3r1337ArtHreeGalleyPwnr

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Re: Arthur
« Reply #83 on: October 27, 2007, 09:17:27 PM »
Hello, Acey.  I must say that Arthur is very well made, but I have a suggestion.

Make him have more weapons, like the triple dagger and crossbow.  Also, his D/B/2 punch Super should change according to his weapon, just like in the game.  Of course, it's been years since I last played that game.

He also seems to be a tad weak, but that could be because he's MvC style.

EDIT:  I noticed something with Arthur's Torch Super:  When you have the opponent stand a few pixels away from Arthur (or the flame's starting point) and perform said Super, it shaved 924 HP off of KFM, and could possibly KO others depending on the stage's width!  I suggest that you add a "powerdown" code, much like Jigglypuff's sing attack, so that it'll hit the same amount of times, but won't deal near as much damage.

Also, his torch as a projectile has "spam potential", meaning if you constantly launch a Strong torch at your opponent, you'll corner them, eventually KO'ing them.  I suggest you limit the range which Arthur throws the torch, and set it so that the fire has to completely disappear first before you shoot another one.  Also, to follow with the game, the blast could be a bit longer and larger...

Well, thank you for your time!
« Last Edit: October 27, 2007, 10:50:49 PM by Ub3r1337ArtHreeGalleyPwnr »

Offline That Mugen Guy

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Re: Arthur
« Reply #84 on: October 27, 2007, 10:54:29 PM »
I found something wrong with the stage though =/

characters can't go all the way to the end of the left side of the stage, which brings up a problem.
Characters can just use LP in that corner as infinites (any character). And when Arthur does his horse hyper in that stage He'll get stuck at the left side of the stage. Unable to get hit while on the horse.

yea I noticed the same, it u view the stage in stage viewer it looks like an added piece


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Offline warner

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Re: Arthur
« Reply #85 on: October 27, 2007, 11:41:01 PM »
Great Release Acey !! 
for you and sludge, my very  ^:)^

and i hope you enjoyed your birthday! ;)
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Offline nick09

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Re: Arthur
« Reply #86 on: October 28, 2007, 08:39:40 AM »
oh nice!

why did i not notice this??

but, HAPPY LATE B-DAY!

Offline Darkwar

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Re: Arthur
« Reply #87 on: October 28, 2007, 11:24:56 AM »
YOU WIN! Really thanks!

Offline devilmanozzy

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Re: Arthur
« Reply #88 on: October 28, 2007, 01:54:19 PM »
I never had the first Marvel VS Capcom, but this guy is awosome!  :o

Offline Manic

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Re: Arthur
« Reply #89 on: October 28, 2007, 02:25:39 PM »
Wow, very great character Acey! I like the stage, it's just that when I do the horse special, I got stuck.

Offline Eddy_G19

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Re: Arthur
« Reply #90 on: October 28, 2007, 08:45:29 PM »
yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay I'ma download him now  ;)

Offline tannergates

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Re: Arthur
« Reply #91 on: October 28, 2007, 10:36:22 PM »
i just played with him, great char, but i put him against the english Homer, and when he through homer it was an instant kill? then i tried trowing him myself, i think FP+FK and again after a few attempts it was another instant kill, just letting you know, can u or anyone confirm this?
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Offline Verid

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Re: Arthur
« Reply #92 on: October 29, 2007, 09:30:45 PM »
Acey - awesome job.  He rocks.   :thumbsup:

- Verid

Offline StarXS

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Re: Arthur
« Reply #93 on: October 29, 2007, 09:52:28 PM »
Wow, very great character Acey! I like the stage, it's just that when I do the horse special, I got stuck.

That was my favorite special, yet I didn't get stuck...  :-??  Again, Acey & Sludge, great char!   :)

Offline Bob Dobbs

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Re: Arthur
« Reply #94 on: October 30, 2007, 06:20:17 AM »
wOOt! Incredible job you two. I can't wait to kick some around some of my friends with him.  :thumbsup:

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Offline aznpikachu215

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Re: Arthur
« Reply #95 on: October 31, 2007, 08:43:03 PM »
Hey try checking out Ghost n' Ghouls the game and try basing some supers on the weapons you receive in the actual game.  :DxDie <_<|...| :) >:-(-| :DB: \-/o

Offline 1nonly

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Re: Arthur
« Reply #96 on: October 31, 2007, 11:24:06 PM »
hes sounds pretty good from wut im hearing i have to check hom out sometime
i need an new sig :/

Offline Error Macro

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Re: Arthur
« Reply #97 on: October 31, 2007, 11:29:27 PM »
<_<|...| :) >:-(-| :DB: \-/o
wtf?

Either way, nice release Acey! He was very enjoyable to use and play with!

How ever, its kinda hard to preform Air Combo's since he Super Jumps higher than the launched opponent.

Offline Acey

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Re: Arthur
« Reply #98 on: November 01, 2007, 11:10:41 AM »
Hey try checking out Ghost n' Ghouls the game and try basing some supers on the weapons you receive in the actual game.  :DxDie <_<|...| :) >:-(-| :DB: \-/o

Yeah, like a Lance, or a Torch, or... maybe an Ax...?
That super armor hyper is straight from the game too...
And ridding a horse, yup, from the game.

Guess I did do my research...  :thumbsup:

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Re: Arthur
« Reply #99 on: November 01, 2007, 11:16:34 AM »

 >:-(-|
Hey try checking out Ghost n' Ghouls the game and try basing some supers on the weapons you receive in the actual game.  :DxDie <_<|...| :) >:-(-| :DB: \-/o

Yeah, like a Lance, or a Torch, or... maybe an Ax...?
That super armor hyper is straight from the game too...
And ridding a horse, yup, from the game.

Guess I did do my research...  :thumbsup:

Dont you just love it when people misuse emoticions like that!  <_<|...|

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