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Author Topic: Skull Girls  (Read 13066 times)

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Offline Sabaki

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Re: SKULL GIRLS: first impressions & Updates
« Reply #75 on: February 08, 2012, 01:23:57 PM »
word they are really draggin this on smh lol It would be jacked up if they decide to tank the game or put it on hold for next year^^ lol

 ^^(PM)^

But in all seriousness, RevergeLab is really putting in a lot of work in making Skullgirls a solid title, even for PSN/XBL download. Sure, it's gonna be updated with new content as time goes on, but I guess they want to make a positive impression on the FGC with the initial release.

But here's something to make the wait even more harder to bear lol . Been following the Friday Night Fights and the last two featured Valentine vs Parasoul. Great fights cuz both players really know how to use their character very well, plus we get to see closely how well Valentine will play  :)

http://www.youtube.com/watch?v=dbsGglaFNJA&context=C3cf34daADOEgsToPDskJjgqCClmB6cWaj7i7bVrbO#

http://www.youtube.com/watch?v=f5qkWZe9KWI&context=C38c2045ADOEgsToPDskIsuJ-7-FB_5-bpwXx_yRzF#

Offline Swiziga

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Re: SKULL GIRLS: first impressions & Updates
« Reply #76 on: February 10, 2012, 12:10:05 AM »

Offline Uche_of_IMT

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Re: SKULL GIRLS: first impressions & Updates
« Reply #77 on: February 10, 2012, 12:46:42 AM »
Aaaarrrggghhh! You beat me to it!
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline Sabaki

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Re: SKULL GIRLS: first impressions & Updates
« Reply #78 on: February 14, 2012, 11:17:23 AM »
A character vid featuring Valentine (and on the perfect day, too :) )

 http://www.youtube.com/watch?v=PZRfD5729AU&feature=youtube_gdata_player#

Offline C.R.O.M. - Shadaloo Lives!

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Re: SKULL GIRLS: first impressions & Updates
« Reply #79 on: February 14, 2012, 06:09:30 PM »
So... Any release date yet? Or did I miss something?

Offline Swiziga

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Re: SKULL GIRLS: first impressions & Updates
« Reply #80 on: February 14, 2012, 10:43:56 PM »
hopefully next month :-?? it still just says early 2012 but i would hate that since thats the same month as sfxtekken. ill have to balance those two with mahvel. atleast i wont feel left out on ssf4 though gen isn't in  :(

Offline Swiziga

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Re: SKULL GIRLS: first impressions & Updates
« Reply #81 on: February 18, 2012, 12:33:25 AM »


http://www.youtube.com/watch?v=DxE4K52suDc&context=C30906d6ADOEgsToPDskKNlyn8gAVq3tovrzzkSTWm#

double is the last character for release so hopefully that means it will be available by next month

Offline Magma MK-II

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Re: SKULL GIRLS: first impressions & Updates
« Reply #82 on: February 18, 2012, 10:11:07 AM »
Zappa and Arakune goes to the next level!

Offline C.R.O.M. - Shadaloo Lives!

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Re: SKULL GIRLS: first impressions & Updates
« Reply #83 on: February 20, 2012, 07:50:38 PM »
According to what Gaijin told me yesterday, there is a release date of March 30th. (Videos aren't displaying properly to me so I don't know if it was already mentioned.)

Offline Swiziga

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Re: SKULL GIRLS: first impressions & Updates
« Reply #84 on: March 14, 2012, 01:38:35 AM »
xboxlive marketplace has given skullgirls the release date of april 4, 2012.
http://marketplace.xbox.com/en-US/Product/Skullgirls/66acd000-77fe-1000-9115-d802584111db

Offline Uche_of_IMT

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Re: SKULL GIRLS: first impressions & Updates
« Reply #85 on: March 14, 2012, 02:13:53 PM »
Woe be it to anyone who has leaked that information without the approval of Reverge Labs and Autumn Games.
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline BigJ

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Re: SKULL GIRLS: first impressions & Updates
« Reply #86 on: March 15, 2012, 12:46:05 AM »

Offline Swiziga

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Re: SKULL GIRLS: first impressions & Updates
« Reply #87 on: April 06, 2012, 10:17:36 PM »
Official Release Date
XBLA: april 11th for 1200ms (next week wednesday) worldwide
PSN: april 10th for $15(next week tuesday)
psn version will only release in north america. the release date for rest of the world is not known. it was supposed to release last week but im just happy it will be here in a few days  :w00t:

http://shoryuken.com/2012/04/05/skullgirls-release-dates-officially-confirmed-as-april-10th-and-11th-for-psn-and-xbla/



Quote
Peter “Ravidrath” Bartholow of Reverge Labs recently posted a brand new entry to the Playstation blog that reveals their latest trailer as well as a few details on the demo coming to PSN. Double, the unholy amalgamation of multiple characters’ movesets, is the featured character in the brand new teaser, and it showcases just how unique the character is compared to the rest of the cast. I quite like her transformation into a laser-ring shooting Moai statue.
He also went through some of the features the trial version of the game will feature, which includes Filia and Cerebella, as well as a full-fledged training mode to help you get situated with the game before dropping your money on it.

The full list is as follows:
Two Characters, Filia and Cerebella
An abbreviated Arcade Mode, with three AI battles
Local versus play, limited to duo teams
Four tutorials
Practice Room

http://shoryuken.com/2012/04/06/skullgirls-playstation-blog-reveals-double-trailer-demo-details/
« Last Edit: April 06, 2012, 10:25:08 PM by Swiziga »

Offline fer619

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Re: SKULL GIRLS: first impressions & Updates
« Reply #88 on: April 06, 2012, 10:58:37 PM »
i gotta get me some more microsoft points in order to DL this, because i like what i see  :thumbsup:
(click to show/hide)

Offline C.R.O.M. - Shadaloo Lives!

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Re: SKULL GIRLS: first impressions & Updates
« Reply #89 on: April 09, 2012, 06:39:25 PM »

Offline Sabaki

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Re: SKULL GIRLS: first impressions & Updates
« Reply #90 on: April 10, 2012, 04:05:56 PM »
So...anyone knows if it's out yet on psn? I heard that Sony updates after 2 pm on Tuesdays...and I can't check cuz I'm at work  :'(

Offline Swiziga

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Re: SKULL GIRLS: first impressions & Updates
« Reply #91 on: April 10, 2012, 04:21:42 PM »
its out and ive been trying to download it bu right after it started my ps3 refuseds to conncect to psn and its getting on my nerves  ~X( i dont know if its just me but no matter what i do it wont connect to the internet now. it started to do this last night and still athios morning so i moved my ps3 to where teh router is, it connected but right when skull girls got to 15% it stopped   :(

Offline Sabaki

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Re: SKULL GIRLS: first impressions & Updates
« Reply #92 on: April 10, 2012, 04:42:34 PM »
Could be your internet service provider? I went on psn this morning and checked the store and it was working fine. Anyways, keep trying and  %%-

Offline Swiziga

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Re: SKULL GIRLS: first impressions & Updates
« Reply #93 on: April 10, 2012, 08:14:27 PM »
after hours of trouble shooting and talking to customer support i got connection again after randomly trying to reset my system settings. it signed in through ethernet after i put in my psn info :thumbsup: now i hope this doesnt happen again  [-O< 

Offline Sabaki

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Re: SKULL GIRLS: first impressions & Updates
« Reply #94 on: April 10, 2012, 10:47:09 PM »
Just got home. Downloading...

Offline Swiziga

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Re: SKULL GIRLS: first impressions & Updates
« Reply #95 on: April 10, 2012, 11:05:00 PM »
only played enough to complete the tutorial and mess around in training a bit since im sick and sleep deprived but i lkie what ive seen so far. the only things are the game doesnt have movelists for any of the characters you have to get a pdf of them from the skullgirls website. the other thing is when using 3 character teams the controls are kinda weird for me. the game has 6 normal move buttons like mvc1 but grab is lp+lk like in street fighter. i wish it were just forward+heavy like in marvel but its not and because of this switching to character three is rl+r2 instead of square+x
« Last Edit: April 11, 2012, 09:57:53 AM by Swiziga »

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Re: SKULL GIRLS: first impressions & Updates
« Reply #96 on: April 10, 2012, 11:45:30 PM »
Just did a quick arcade play through with Ms. Fortune. The game's pretty fun. Wish there were more characters though. I know they will be future DLC, just saying. The missing moveslist bothers me, but it's a fun game.

Offline Sabaki

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Re: SKULL GIRLS: first impressions & Updates
« Reply #97 on: April 11, 2012, 10:25:07 AM »
Played it for abit myself, mainly in training mode. Yep, I like what they did with Skull girls, especially how all characters are unique from each other and virtually have tools to handle almost any situation. Comboing style is like the VS games (minus Mvc2 with its 4 buttons for attacks), xcota and msh, so it's pretty easy to jump into. Gotta be precise with your combos and what-not, for the room for error isn't large at all, and it's not easy to get away with "American resets" lol . Controls are different, but you can change it, although I'm sticking with the default setup cuz it's easier to do tags and call assists. SG is the type of game you gotta take to the lab and keep things simple at first, then level up your game gradually as things fall into play.

For those who need a movelist and can't wait for the patch, go to the Skull Girls website, or head over to www.shoryuken.com for their SG guide which has the full movelist, gameplay analysis, and much more :)

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Re: SKULL GIRLS: first impressions & Updates
« Reply #98 on: April 11, 2012, 12:29:52 PM »
There's going to be a patch for the moveslist? If that's the case, I have no real complaints. Though I figured out most of Ms Fortune's moves by messing around in training mode before I looked them up. Only thing I didn't figure out was the jumping  :2 :1 :4 :bk :bk hyper. We should do an IMT lobby with this after we get a lttle more time with the game.

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Re: SKULL GIRLS: first impressions & Updates
« Reply #99 on: April 11, 2012, 12:46:26 PM »
wait you guys talkin bout the demo right? if not i didnt know it was out fully! i saw the demo yesterday night , while smashed ... and i have to switchout 360's from the kinect black to my broken disktray arcade 360 cause i have a bigger size hardrive to download the demo on that one. i will try it out tonight and hopefully get to workin and play it a bit .  :thumbsup:

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