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Author Topic: Predator by JMaxximus  (Read 5003 times)

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Offline Jmaxximus

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Predator by JMaxximus
« on: May 09, 2010, 06:08:15 AM »
Let me know what you guy's think.


Also a preview of him using his shoulder cannon



You can see more at CVGunited.com







I slowed the shoulder cannon down a bit so that it could be seen better.

I will be adding a mesh to him soon.
« Last Edit: May 09, 2010, 10:00:52 PM by AʇıɔE »



Offline Playing Enemy

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Re: Predator by JMaxximus
« Reply #1 on: May 09, 2010, 06:56:46 AM »
Seriously the best dang Predator I've ever seen. You are doing a great job so far man. I love how all the animations are really exaggerated too. That's how animation should be, and it gives the character a lot more life and feeling. I can't wait to see more, what you have so far is outstanding.  :)


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Re: Predator by JMaxximus
« Reply #2 on: May 09, 2010, 09:08:08 AM »
I think he's awsome  :thumbsup:   :2  :6  :bp

Offline Sasuke-kun

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Re: Predator by JMaxximus
« Reply #3 on: May 09, 2010, 09:47:42 AM »
Very nice indeed. :thumbsup:
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Offline DARKTALBAIN

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Re: Predator by JMaxximus
« Reply #4 on: May 09, 2010, 10:53:13 AM »
Downloading now, feedback later.  ;*))

Hey does this mean Bane is almost done since you are working on the Predator?
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Re: Predator by JMaxximus
« Reply #5 on: May 09, 2010, 11:06:01 AM »
Will there be a kamakaze bomb? Like the one at the end of the first movie uses...

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Re: Predator by JMaxximus
« Reply #6 on: May 09, 2010, 11:15:35 AM »
Amazing! He looks realy awsome. Good luck with this character. :)


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Re: Predator by JMaxximus
« Reply #7 on: May 09, 2010, 11:18:17 AM »
Will there be a kamakaze bomb? Like the one at the end of the first movie uses...

That other mugen predator has that move. So it shouldn't  be too tough to do.
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Re: Predator by JMaxximus
« Reply #8 on: May 09, 2010, 12:52:12 PM »

man im loving this predator oredy
just a few ideas

-voices/roars should be from the first predator movie
-all weapons from all movies (pred 1,2 avp1,2) even from the games
-i hope in the future when the film predators comes out in summer he gets upgrades from there 2
-net catcher could use/edit cyraxs net?
-possibly make him agile jump around and attack from the air
-intro/outro with dutch/alien or elder predators

wish you da best  :thumbsup:
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Offline Jmaxximus

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Re: Predator by JMaxximus
« Reply #9 on: May 09, 2010, 10:00:20 PM »
No mask, think Vega from street fighter his mask will fall off during the match when he takes alot of damage.



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I slowed the shoulder cannon down a bit so that it could be seen better.

I do plan on giving him all the moves, and gadget's he had in the movies. Stay tuned I will be showing off more soon.

Bane is almost done. But still have a little more to do.

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Re: Predator by JMaxximus
« Reply #10 on: May 10, 2010, 04:32:20 AM »
Thanx for the info.

Wow, so he will have two sprite sets, with & without the mask. Nice idea. Look forward to seeing more of him.

 
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Re: Predator by JMaxximus
« Reply #11 on: May 10, 2010, 08:39:19 AM »
If the mask comes off, im sure all you have to do is make a bunch of masks and just leave the normal face on the body, but have the mask as some sort of helper that stays on the face, but pops off when a big enough hit is taken to it. Like on most captain america's the shield is seperate from the body in fighter factory.

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Re: Predator by JMaxximus
« Reply #12 on: May 10, 2010, 09:58:27 AM »
If the mask comes off, im sure all you have to do is make a bunch of masks and just leave the normal face on the body, but have the mask as some sort of helper that stays on the face, but pops off when a big enough hit is taken to it. Like on most captain america's the shield is seperate from the body in fighter factory.


Thats pretty much what I figured. I think Vega operates about the same. It would be a lot easier than doubling up the work. That would be easier for me too.

Post Merge: May 10, 2010, 10:02:30 AM
BTW

I am working on a similar intro like Aceys Jim Lee intro in Batman where he jumps off the building. Does anyone know of any good building/rooftop sprites in a stage that I could use to put Predator standing on a rooftops edge.

It's going to be real cool if I can pull off what I want to do.
« Last Edit: May 10, 2010, 10:03:53 AM by ALEXZIQ »

Offline Acey

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Re: Predator by JMaxximus
« Reply #13 on: May 10, 2010, 04:09:29 PM »
Another great use of Urien. Congrats on such a snazzy looking char.

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Re: Predator by JMaxximus
« Reply #14 on: May 10, 2010, 05:27:37 PM »
No mask, think Vega from street fighter his mask will fall off during the match when he takes alot of damage.



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I slowed the shoulder cannon down a bit so that it could be seen better.

I do plan on giving him all the moves, and gadget's he had in the movies. Stay tuned I will be showing off more soon.

Bane is almost done. But still have a little more to do.

u should make him get stronger wen his mask falls off

Offline KPT25

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Re: Predator by JMaxximus
« Reply #15 on: May 10, 2010, 07:35:36 PM »
Looks pretty good,i like it.My only gripe so far is the lack of body armor.If you want to keep going without a complete overhaul of design,you could just add nets or a chain mail like to make it look more like an armor

Offline Jmaxximus

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Re: Predator by JMaxximus
« Reply #16 on: May 10, 2010, 08:14:07 PM »
Looks pretty good,i like it.My only gripe so far is the lack of body armor.If you want to keep going without a complete overhaul of design,you could just add nets or a chain mail like to make it look more like an armor

On CVGunited we've been talking about the netting, I'll be adding that later still trying to learn how to layer.

The armor design I got from the 1st Predator movie (that's my favorite one).

But yeah look out for the mesh version soon.

Offline Acey

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Re: Predator by JMaxximus
« Reply #17 on: May 10, 2010, 09:46:07 PM »
I agree about the netting, no use to add it all now. You can always come back later and add it all at once much faster.

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Re: Predator by JMaxximus
« Reply #18 on: May 11, 2010, 09:44:51 AM »
And you can put the netting on a weird color so people can choose it with a palette....


Offline chrisG

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Re: Predator by JMaxximus
« Reply #19 on: May 11, 2010, 01:00:14 PM »
Cool! only one problem, i can't download...
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Offline Acey

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Re: Predator by JMaxximus
« Reply #20 on: May 11, 2010, 01:03:55 PM »
Yup, that would be because that character isn't release, because the character isn't done yet.

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Re: Predator by JMaxximus
« Reply #21 on: May 11, 2010, 01:17:45 PM »
oh ok.
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Re: Predator by JMaxximus
« Reply #22 on: May 11, 2010, 02:33:13 PM »
I guess someone could hack my PC, but they might be disappointed with a stance that keeps turning into a stick figure.

LOL

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Re: Predator by JMaxximus
« Reply #23 on: May 11, 2010, 03:03:44 PM »
I guess someone could hack my PC, but they might be disappointed with a stance that keeps turning into a stick figure.

LOL

I already hacked in and I know thet char is finished and you're jsut holding out on us! You... hold-outer... you!

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Offline DARKTALBAIN

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Re: Predator by JMaxximus
« Reply #24 on: May 11, 2010, 05:12:43 PM »
I guess someone could hack my PC, but they might be disappointed with a stance that keeps turning into a stick figure.

LOL

Downloaded now

I must say after trying him out for the past 2 hours this is a pretty solid character.

Quick feedback....

- The QCF+LP move has too much delay before the missiles launch.
- The shoulder laser is not aligned properly.
- His fierce punch takes way too much life & so does the hyper where he turns invisible
- QCB+P misses unless opponent is in center of screen.
- Debug flood on QCF+2P.
- QCF+2P misses a lot unless opponent is in center.
- Stand CLSNs are a mess. Gaps between CLSNs, too many, and space between legs.
- Priorities priorities priorities...

Hope you can fix this stuff by tomorrow, before I download him again from your comp.

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Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


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