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Author Topic: Quasar open public project  (Read 7695 times)

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Offline bdcirck

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Quasar open public project
« on: October 24, 2008, 02:47:00 PM »
Name: Quasar, protector of the universe

The Quantum bands are the source of Quasars power and there power is almost unlimited. For the character I want the Quantum bands to be powered by the power bar, meaning that every time he uses his bands to attack he loses power. Since the Quantum bands power can run out (see comic annihilation Conquest Book1) I want his quantum abilities to be disabled if he hasn’t enough power to perform them.

Below a list of ideas based on his abilities:
1.   I want to give quasar the ability to gain 1 power every tick meaning 60 power a second and while flying -1 power every tick meaning -60 power a second.
2.   Every Hard attack (HP/HK/CHP/CHK/AHK/AHP/FMHP/FMHK), Special and Hyper uses the quantum band and thus cost energy to perform.

Rules (If these rules are not enough to control this open/ public project then I am allowed will add additional rules):
1.   Sprites created for this project can only be used in this project.
2.   Respect the work of the contributors. In other works don’t insult people, ask permission before you edit someone else’s work and everything else that disrespects someone’s work.
3.   If multiple people contributed an animation for the same animation (for example 2 people made a stance animation), then we are going to vote witch one we are going to use.
4.   Use the following template if you want to add an idea:
Name of attack:   
Description:      
Type of attack:      
Poweradd:      
Damage:      
Additional effects:   
Comic reverence:   
5.   Use the Pallet of the character. If you want to add colors please let me know so that the pallet can be updated.
6.   NO spamming or bumping in the threads. Please only post if you want to contribute or have a question about the project. If there is no new post then there is no update.

List of contributors:
1.   Bdcirck note: all sprites contributed by me are open to be edited for this project.
2.   Acey
3.   Z666
4.   Darktalbain
5.   Komm Süsser Tod/Dante909

Darktalbain's VID:
[youtube=425,350]
<object width="425" height="344"><param name="movie" value="
&color1=0xb1b1b1&color2=0xcfcfcf&fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="
&color1=0xb1b1b1&color2=0xcfcfcf&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object>
[/youtube]


Sprite sheet(due to the size of the images i made it into a link):
no longer available

Quasar info:
http://img158.imageshack.us/img158/2927/infoew8.gif
http://www.projectfanboy.com/wikifans/index.php?title=Respect:_Quasar#Strength

ALPHA VERSIONs:
no longer available
« Last Edit: January 06, 2009, 01:08:05 PM by bdcirck »



Offline bdcirck

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Re: Quasar open public project
« Reply #1 on: October 24, 2008, 02:48:14 PM »
My ideas so far:
Name of attack:   Light Beam.
Description:   Shoots a Light beam to Blinds the opponent for 2 seconds.
Type of attack:   Special.
Poweradd:   -100
Damage:      55
Additional effects:   Quasar is invisible for 2 seconds or stuns opponent for 2 sec.
Comic reverence:   Thor  437.

Name of attack:   Energy Beam
Description:   Shoot beams in different directions.
Type of attack:   Special.
Poweradd:   -100
Damage:      100
Additional effects:   -
Comic reverence:   all Quasar comics

Name of attack:   Quantum Jump.
Description:   teleportation
Type of attack:   Special.
Poweradd:   -50
Damage:      -
Additional effects:   teleportation
Comic reverence:   all quasar comics

Name of attack:   Trap Bubble
Description:   Traps opponent in a quantum bubble
Type of attack:   Special.
Poweradd:   -100
Damage:      -
Additional effects:   Target can’t move for 4 sec
Comic reverence:   Operation Galactic Storm (TPB)

Name of attack:   Force field Recovery
Description:   Uses a force field to protect himself and to recover
Type of attack:   Special.
Poweradd:   -500
Lifeadd:      500
Damage:      -
Additional effects:   Player can’t move while in force field. Usable once per round.
Comic reverence:   -

Name of attack:    Nunchakus
Description:   Attacks opponent with a Nunchaku.
Poweradd:   -60
Type of attack:   Hard Normal
Damage:      90
Additional effects:   -
Comic reverence:   Thor  437.

Name of attack:    Sword attack
Description:   Attacks opponent with a Sword.
Poweradd:   -60
Type of attack:   Hard Normal
Damage:      90
Additional effects:   -
Comic reverence:   Quasar 49.

Offline Weapon x program

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Re: Quasar open public project
« Reply #2 on: October 24, 2008, 02:55:16 PM »
you have done a good job on the cape congrats  :thumbsup:

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Re: Quasar open public project
« Reply #3 on: October 24, 2008, 03:08:20 PM »
Looks very good!!! :)

Offline Acey

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Re: Quasar open public project
« Reply #4 on: October 24, 2008, 11:48:25 PM »
You have done a very complete sprite sheet. I hope that some people jump on board to work on this with you. I would love to help except at this time I'm working crunch time on the MvC project for December.

There's alot of completed work here. With a little more effort we could see Quasar comming our way soon.

Offline bdcirck

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Re: Quasar open public project
« Reply #5 on: October 25, 2008, 01:57:45 AM »
I have the same problem with time thats why i made this project open/ public.

I have searched for websites that could give more information and images for inspiration for quasar and found the following website: http://www.projectfanboy.com/wikifans/index.php?title=Respect:_Quasar#Strength
The website has most things you need to know about Quasar.

Next week i will focuss on making some standard heads based on Acey's contribute .

edit: I Asked Acey's permission for this.

Offline Weapon x program

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Re: Quasar open public project
« Reply #6 on: October 25, 2008, 02:25:05 AM »
good luck, i know how hard it is to restart a wip  :thumbsup:

Offline bdcirck

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Re: Quasar open public project
« Reply #7 on: October 25, 2008, 04:11:18 PM »
well i am not restarting it's just updating it. Adding new heads went even faster then i thought. I have update the spritesheet and made some basic heads (faster then I expected). Please check the first post for the update.

Offline Uche_of_IMT

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Re: Quasar open public project
« Reply #8 on: October 25, 2008, 11:23:17 PM »
well i am not restarting it's just updating it. Adding new heads went even faster then i thought. I have update the spritesheet and made some basic heads (faster then I expected). Please check the first post for the update.
I did. Amazing work, but Quasar is still to muscular and his sprites look like Cable's. I have read some comics with Quasar and he was slim.
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Offline Z999

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Re: Quasar open public project
« Reply #9 on: October 26, 2008, 01:27:20 AM »
I don't know... Wasn't he quite the muscular guy in the star masters ?

By the way i hope it is okay with acey and you but i tried something a little different on the haircut and palette (based on my memories of star masters):

« Last Edit: October 26, 2008, 02:30:29 AM by Z666 »

Offline Weapon x program

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Re: Quasar open public project
« Reply #10 on: October 26, 2008, 02:33:14 AM »
Z666, my friend i loev your style  :w00t:

Offline Sub-Zero

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Re: Quasar open public project
« Reply #11 on: October 26, 2008, 02:37:28 AM »
make the energy attacks a diff colour sumthing and make the 2nd armor atk a diff sprite cuz the leo wit a head blanked out isnt working


BUT GOOOOOOOOD WORK

Offline bdcirck

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Re: Quasar open public project
« Reply #12 on: October 26, 2008, 03:24:15 AM »
Good job  :w00t: on the pallet and the haircut Z666. if you post your adjusted heads we can apply rule nr 3
Quote
3.   If multiple people contributed an animation for the same animation (for example 2 people made a stance animation), then we are going to vote witch one we are going to use.
, because in my opion they both look good enough for quasar(his hair has been drawn many diffrent ways over time) and the best way to chose is with a poll.

As for the pallet we can use it as Pal2. The default pal i am using is based on the suit that he wore before he died (even though it seems he will be returning in Nova in a few months).



about him being too muscular this is something that depends on the comic artist. In some comics he has the some build as thor only a few inches smaller and in other comics he the same size as captain america/ cyclops. So basicly i took Cyclops size as standaard for this character, and used cable and cap sprites(resized them both) too. I agree that the sprites based on cable/ Cap are a little bit too wide and need to get smaller.

Offline Z999

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Re: Quasar open public project
« Reply #13 on: October 26, 2008, 04:06:13 AM »
Yeah i was sure i recalled him being petty big. I'll post a spritesheet with the new heads later (i need to finish two positions and give a little more movement for the hairs) so that you can see better. I also tried to improve a little the second armor, if you like it i'll do a complete set of it when i have the time :



(it's not really anything like finished but you get the idea)

(quasar died ? i really lack knowledge of post 90's marvel, next i will probably learn mar-vell resurected three times already ^^)

Offline bdcirck

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Re: Quasar open public project
« Reply #14 on: October 26, 2008, 04:55:38 AM »
Yeah i was sure i recalled him being petty big. I'll post a spritesheet with the new heads later (i need to finish two positions and give a little more movement for the hairs) so that you can see better. I also tried to improve a little the second armor, if you like it i'll do a complete set of it when i have the time :



(it's not really anything like finished but you get the idea)

(quasar died ? i really lack knowledge of post 90's marvel, next i will probably learn mar-vell resurected three times already ^^)
I like it  :thumbsup:. Please improve it.

Well like most characters they all died at some point and where returned back to life. But he was killed not long ago during the Annihalation wave by Annihilus and THe daughter of Mar-vell(Phyla) is now the new Quasar. And yes mar-vell was back also but he turned out to be a skrull and not the real deal.

Offline JeagerEX

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Re: Quasar open public project
« Reply #15 on: October 26, 2008, 06:31:07 AM »
 >:-(-|
What he come from?

Marvel or DC??

Offline bdcirck

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Re: Quasar open public project
« Reply #16 on: October 26, 2008, 07:26:57 AM »
He is a Marvel character.

I am going to sprite the following idea:
Name of attack:   Energy Beam
Description:   Shoot beams in different directions.
Type of attack:   Special.
Poweradd:   -100
Damage:      100
Additional effects:   -
Comic reverence:   all Quasar comics



Offline Z999

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Re: Quasar open public project
« Reply #17 on: October 26, 2008, 08:15:32 AM »
Don't have the time to finish the head angles right now so i'll just post what i have (the rest will wait tomorrow) :



A test sprite using your new move :



Hope you like these...


Offline Alexziq

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Re: Quasar open public project
« Reply #18 on: October 26, 2008, 11:34:45 AM »
Maybe its just me but the palette seems a little dull. Not boring, but the colors seem kinda washed.

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Re: Quasar open public project
« Reply #19 on: October 26, 2008, 11:43:42 AM »
Maybe its just me but the palette seems a little dull. Not boring, but the colors seem kinda washed.

You are not the only one...
Maybe the colours should be a little more lighter?  :-??
the char looks nice though :)

Offline bdcirck

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Re: Quasar open public project
« Reply #20 on: October 26, 2008, 12:18:19 PM »
well feel free to contribute some new palletes to make the character more collorfull. THis is for everyone that want to contribute it is a open and public WIP, if you have a nice idea or if you want to help with creating sprites please do.

He looks indeed a little bit gray  8=|, i will look if i can make it a little less gray.

Z666 nice job on the head i really like it.

I added the energy beam to the sprite sheet.

Offline DARKTALBAIN

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Re: Quasar open public project
« Reply #21 on: October 26, 2008, 02:52:01 PM »
Maybe its just me but the palette seems a little dull. Not boring, but the colors seem kinda washed.

You are not the only one...
Maybe the colours should be a little more lighter?  :-??
the char looks nice though :)

What's weird is if I just post sprites of Wolvenom he looks almost all black . But when I actually run him in mugen , you can see more of the the shading & highlighting . He's real vibrant . Try running Quasar in mugen , he may look better on screen before you try changing the palette . Even if it doesn't it's just a palette change & isn't going to be very hard . Carry on bdcirck , you have alot done already .

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Offline bdcirck

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Re: Quasar open public project
« Reply #22 on: October 27, 2008, 02:31:59 PM »
I was checking the previews of this marvel comics that are released this week and saw Quasar turn into the hulk "Nova 18"( http://marvel.com/news/comicstories.5644.Preview~colon~_Nova_%2318). I liked it so I added Quasar SMASH as the 3rd armor attack see first post.I also split up the sprite sheet in part1 and 2 it was getting to big for imageshack.

Offline ItalianStallion

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Re: Quasar open public project
« Reply #23 on: October 27, 2008, 07:51:53 PM »
I don't know much about this character, but I do agree with some of the comments said above about Quasar's colors being dull. Most Marvel vs Capcom characters are bright colored so I did a palette to show you:



Before -----> After

Offline yosifun

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Re: Quasar open public project
« Reply #24 on: October 28, 2008, 03:22:09 AM »
Very nice WIP, looking forward to see how it comes out :)

I would take the dark blue from the original palette and the red from ItalianStallion's palette, this way it's the closest to the picture posted last page.

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