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Author Topic: Cutman v1.2 and Iceman v1.1  (Read 3532 times)

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Offline Excursion

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Re: Cutman v1.2 and Iceman v1.1
« Reply #25 on: February 27, 2008, 08:28:35 PM »
cutman is perfect so far no problems with him that i see. with iceman i did find one issue. i did this combo: lk, mk, hk (launcher) then i did the aerial and knocked the opponent down and did his hail storm and i did get all the hits but after i finished the hail storm i still in the air and able to run around so i held down and he sat down while stil in the air and while still holding down i did his crocuhing mk attack and warped down to the ground immediately and hit the opponent. i wasnt able to get screenies this time so i decided to be as descriptive as i can be. other than that nuthin else found yet.

Thats what the patch fixes, its some posts up, look for it.

Yup. I fixed that problem and posted the patch in the 1st post too. Check it out. I since made a small tweak or 2 but nothing warranting you guys to re-download the entire character. If I add anything else to them here soon, I will release Cutman v1.3 and Iceman v1.2. Also, in Zero/ChAoTiC's Bass release post, Kira posted a small basic snippet code that you can add to any character to turn him and face P2 as he lands. Add it to Iceman/Cutman. Open the Iceman.cns and the Cutman.cns files and search for statedef 40 and add it like so:



 ^^(PM)^

Offline Cloud Strife

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Re: Cutman v1.2 and Iceman v1.1
« Reply #26 on: February 27, 2008, 11:18:24 PM »
I dont know nothin about coding, but what I am saying is that I cant have a decent fight against protoman without him glitching up and floating out of the screen. So far I noticed this problem only against protoman.

Offline Excursion

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Re: Cutman v1.2 and Iceman v1.1
« Reply #27 on: February 28, 2008, 12:11:54 AM »
I dont know nothin about coding, but what I am saying is that I cant have a decent fight against protoman without him glitching up and floating out of the screen. So far I noticed this problem only against protoman.

What exactly happens and WHEN does it happen? That info would help me greatly in troubleshooting.

Offline SesakaX

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Re: Cutman v1.2 and Iceman v1.1
« Reply #28 on: February 29, 2008, 02:25:16 AM »
 :o Yay! Thank you so much with the new Cutman and Iceman!

I'll try them out. I'll post again about how everything went with the two. :)
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Offline Cloud Strife

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Re: Cutman v1.2 and Iceman v1.1
« Reply #29 on: February 29, 2008, 11:50:49 PM »
Well for one when you throw the icebeam super protoman just floats out the screen, but there's been occasions when I would kick him across the screen and he would float away too. So Iceman vs Protoman =  :(

Offline Excursion

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Re: Cutman v1.2 and Iceman v1.1
« Reply #30 on: February 29, 2008, 11:55:14 PM »
Well for one when you throw the icebeam super protoman just floats out the screen, but there's been occasions when I would kick him across the screen and he would float away too. So Iceman vs Protoman =  :(

It's all in Protoman's coding and interaction with Iceman. I have discussed this with ChAoTiC before. I guess he forgot to check into it.  :-??

Offline SesakaX

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Re: Cutman v1.2 and Iceman v1.1
« Reply #31 on: March 01, 2008, 01:10:24 AM »
That Scissor Snip hyper works!  :o
Thanks for releasing this!  :) :)
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Offline Lord Vader

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Re: Cutman v1.2 and Iceman v1.1
« Reply #32 on: March 03, 2008, 08:34:03 PM »
The sound for Ice Man is really really low. Coud you fix these please? ???

Offline SesakaX

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Re: Cutman v1.2 and Iceman v1.1
« Reply #33 on: March 07, 2008, 01:56:55 AM »
>:-(-|

Ex, what is the title/author of that stage in the screenshot?

Xerxes reported about this not too long ago.

Quote from: xerxes
DJGameFreak TheIguana released Colosseum Matrix stage

Get it here: http://www.mugen-infantry.net/forum/index.php?topic=96385.0

Yeah, that stage looks really cool! I have to remind myself to get it. :)
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Offline Uche_of_IMT

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Re: Cutman v1.2 and Iceman v1.1
« Reply #34 on: March 14, 2008, 06:33:41 PM »
Here are my updated robot master characters based on bugs found during EoH testing by our forum members here and mostly by Iron Fist and others on the team. There are no stages with these releases.

Cutman V1.2  >o:-(

Iceman V1.1  :thumbsup:

Hey excursion, thanks for the update on  :thumbsup: and  >o:-(, they are great and its also great that you can do the storm hyper in the air but I noticed that after you perform it, iceman stays on his stance on the position where the hyper is performed  if no button is pressed and if you press down after the storm hyper is finished he vanishes from the sky and appears on the ground again. Great update anyway  :)

I found the issue and fixed it. Here is the patch for Iceman to fix the above problem as reported by joybeba6679:

Iceman .CMD patch

Just replace your old Iceman.cmd with this one.  :)


Except for Iceman's Command patch, the other link time out everytime I clicked on the links. My connection is not even 56K and... \-/o...it's takes to long to find the site.
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Offline cybaster

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Re: Cutman v1.2 and Iceman v1.1
« Reply #35 on: March 23, 2008, 09:33:41 AM »
Sorry for reviving an old topic. Some feedback for cutman :

- Infinite priority on all the moves.
- CLSN boxes for basics are weird. The stance for example doesn't really match the character, and moves while it shouldn't.
- Is it me, or does he move really really fast ?
- Hurricane Hyper gives back power to Cutman.
- Big Cutter Hyper deals really too much damage for a Lv1 hyper. Plus it acts weirdly : the first hits make the opponent fall, and when he gets up, he can still be hit or can guard.
- The pushblock has time=10 in the CMD. It's just a two-button combination, time=1 should be enough.
- There is no negative edge, you may want to implement that (I think I already explained what it was in a PM, tell me if you want the explanation again). ;)

Offline Excursion

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Re: Cutman v1.2 and Iceman v1.1
« Reply #36 on: March 23, 2008, 10:10:49 AM »
Sorry for reviving an old topic. Some feedback for cutman :

- Infinite priority on all the moves.
- CLSN boxes for basics are weird. The stance for example doesn't really match the character, and moves while it shouldn't.
- Is it me, or does he move really really fast ?
- Hurricane Hyper gives back power to Cutman.
- Big Cutter Hyper deals really too much damage for a Lv1 hyper. Plus it acts weirdly : the first hits make the opponent fall, and when he gets up, he can still be hit or can guard.
- The pushblock has time=10 in the CMD. It's just a two-button combination, time=1 should be enough.
- There is no negative edge, you may want to implement that (I think I already explained what it was in a PM, tell me if you want the explanation again). ;)

If you can re-explain that to me, I would appreciate it. Thank you again for feedback  :)

Offline cybaster

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Re: Cutman v1.2 and Iceman v1.1
« Reply #37 on: March 23, 2008, 10:13:51 AM »
No problem, here you go :

NEGATIVE EDGE :
It's a feature introduced by Capcom many years ago to simplify commands. You can read more about it there concerning implementation.
For example, usually, when you perform a hadoken, you press D,DF, and then you press punch and F at the same time. Adding negative edge allows you of course to perform it normally, but also to perform it by doing D,DF and pressing F while releasing punch.
What's the point, will you ask me ? Well, it allows you to perform moves a bit faster. Let's say you want to do the combo, punch->hadoken. Usually, you first press punch, release punch, and perform D,DF,F+P. Negative edge allows you to Press punch, then press D, DF and finally F while releasing the punch button, saving you the fact of having to release the punch button and repressing it. :)
That was just for the technical information, you'll see it's very easy to implement concerning single button moves. It's much more tricky for multi-button ones though.

Offline Excursion

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Re: Cutman v1.2 and Iceman v1.1
« Reply #38 on: March 23, 2008, 01:49:32 PM »
No problem, here you go :

NEGATIVE EDGE :
It's a feature introduced by Capcom many years ago to simplify commands. You can read more about it there concerning implementation.
For example, usually, when you perform a hadoken, you press D,DF, and then you press punch and F at the same time. Adding negative edge allows you of course to perform it normally, but also to perform it by doing D,DF and pressing F while releasing punch.
What's the point, will you ask me ? Well, it allows you to perform moves a bit faster. Let's say you want to do the combo, punch->hadoken. Usually, you first press punch, release punch, and perform D,DF,F+P. Negative edge allows you to Press punch, then press D, DF and finally F while releasing the punch button, saving you the fact of having to release the punch button and repressing it. :)
That was just for the technical information, you'll see it's very easy to implement concerning single button moves. It's much more tricky for multi-button ones though.

Very, very useful thank you cybaster  ^^(PM)^ I hope my teammates can also use this in their characters  :thumbsup:

Offline Lord Vader

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Re: Cutman v1.2 and Iceman v1.1
« Reply #39 on: March 23, 2008, 02:04:33 PM »
So wait is the sound for Ice Man going to be fixed because it's not that audible.

Offline Excursion

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Re: Cutman v1.2 and Iceman v1.1
« Reply #40 on: March 23, 2008, 03:01:23 PM »
So wait is the sound for Ice Man going to be fixed because it's not that audible.

Whenever I can find the time.

Offline Sasuke-kun

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Re: Cutman v1.2 and Iceman v1.1
« Reply #41 on: March 23, 2008, 07:22:10 PM »
Didn't I sent you a fixed sound file? ???

I raised the volume of his voice but I really don't remember if I gave you a copy of the fixed sound file or not. @-)

Too many stuff happening on college so I forget some things easily these days... ~X(
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Offline Excursion

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Re: Cutman v1.2 and Iceman v1.1
« Reply #42 on: March 24, 2008, 08:55:16 PM »
Didn't I sent you a fixed sound file? ???

I raised the volume of his voice but I really don't remember if I gave you a copy of the fixed sound file or not. @-)

Too many stuff happening on college so I forget some things easily these days... ~X(

I dont think so Sasuke or else I would have included it..  :-??

Offline Sasuke-kun

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Re: Cutman v1.2 and Iceman v1.1
« Reply #43 on: March 26, 2008, 08:09:39 PM »
OK.
Sorry for the late answer but here is the rised sound file.

http://www.sendspace.com/file/8vye9j

But I fixed this one on Iceman v1 so...
I don't know if it will have problems on the v1.1 version or not since I haven't updated my version of Iceman yet. :-??

If someone want to try it on Iceman v1.1 for me cause I'm almost drowned on college stuff. @-)

Any problem someone find on it just tell me and I'll download and rise the volume on the v1.1 version when I can. :O*D
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Offline laspacho

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Re: Cutman v1.2 and Iceman v1.1
« Reply #44 on: March 26, 2008, 08:29:38 PM »
Works great for me.   :w00t:

Offline snake02000

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Re: Cutman v1.2 and Iceman v1.1
« Reply #45 on: April 09, 2008, 11:31:11 PM »
can someone reupload the link

Offline Sasuke-kun

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Re: Cutman v1.2 and Iceman v1.1
« Reply #46 on: April 10, 2008, 09:17:15 AM »
The characters are on the main site or you can also look for them here on the download section.
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Offline Gaijin

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Re: Cutman v1.2 and Iceman v1.1
« Reply #47 on: November 03, 2008, 04:29:57 AM »
cutman infinite found will post vid for it when i go home. Plz do not lock mods

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Offline W-ology

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Re: Cutman v1.2 and Iceman v1.1
« Reply #48 on: November 03, 2008, 01:11:09 PM »
Yo Excursion sup slim? Not to sound like a broken record but the link is broken to upload them. If you can fix that up when you get the chance that would be appreciated. Good Day To You Bro!

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Re: Cutman v1.2 and Iceman v1.1
« Reply #49 on: November 03, 2008, 01:22:58 PM »
Yo Excursion sup slim? Not to sound like a broken record but the link is broken to upload them. If you can fix that up when you get the chance that would be appreciated. Good Day To You Bro!

Check the main page here: http://www.infinitymugenteam.com/

Look under characters then "Mega Man" you should find them there.

Please everyone, unless the creators/admins have an update ready or the guy above me posts his video, please do not bump this topic.
WRRRYYYYYYYYY!

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