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Author Topic: Live Anti Gravity Chamber vid Demo by -SyN-  (Read 709 times)

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Offline vyn

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Live Anti Gravity Chamber vid Demo by -SyN-
« on: December 10, 2007, 05:44:49 PM »
Syn is moderated/muted so he asked me to post this for him

[youtube=425,350]wEOyWZ1pd0c[/youtube]

From Syn:

This vid is basically featuring my anti Gravity chamber in effect and how the characters attacks affects a character in mid air meaning that air fighting is possible and I can use this for my mk vs sf stage.

Its still kinda glitchy towards the end and I am working out a few kinks but still you get the idea.



Offline Draco

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Re: Live Anti Gravity Chamber vid Demo by -SyN-
« Reply #1 on: December 10, 2007, 06:17:51 PM »
wow, its very good  =D>
looks amazing Syn, keep it up!


Offline ClubSyN-X-TReME

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Re: Live Anti Gravity Chamber vid Demo by -SyN-
« Reply #2 on: December 11, 2007, 06:36:02 AM »
Thanks Vyn for posting this during that period of time.

wow, its very good  =D>
looks amazing Syn, keep it up!

Glad you like it. I hoped to have it completed over the weekend but with the crap I had to put up with and the attacks on my site. I couldn't get anything productive done. Thats why I showcased the vid.

Offline .:K.I.N.G:.

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Re: Live Anti Gravity Chamber vid Demo by -SyN-
« Reply #3 on: December 11, 2007, 06:56:36 AM »
i'm waiting for this stage :w00t:
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Offline ClubSyN-X-TReME

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Re: Live Anti Gravity Chamber vid Demo by -SyN-
« Reply #4 on: December 11, 2007, 10:19:20 AM »
lol, as always.

I'll try to finish it when I get the chance but I am very happy with the second areas new improvements and making characters from both sides react to the stage effects without putting them into custom states like I did in my last stages.

I discovered a new method. :)
« Last Edit: December 11, 2007, 10:21:59 AM by |mmö®†åL -$yN- »

Offline grandma

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Re: Live Anti Gravity Chamber vid Demo by -SyN-
« Reply #5 on: December 11, 2007, 08:44:30 PM »
The progress that you've made on both the anti grav stage and your shin akuma is very impressive. You've got some fantastic innovations there Syn, between finnally having a chance at air fighting and the limit break function you've introduced you really do know how to push the limits of mugen.  I can't wait until the day that the MK v SF stage is properly realized.  Keep up the amazing work


 >:-(-| You may have already answered this elsewhere, but will your akuma have the photon cannon attack like in proxide's vid?
violence

Offline MirageAtoli

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Re: Live Anti Gravity Chamber vid Demo by -SyN-
« Reply #6 on: December 12, 2007, 04:11:30 AM »
I discovered a new method. :)

What does the new method involve? HitOveride?

Offline ClubSyN-X-TReME

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Re: Live Anti Gravity Chamber vid Demo by -SyN-
« Reply #7 on: December 12, 2007, 05:11:00 AM »
well nah, normally in the past I would make the opponent go into a custom state for certain effects to happen but like in my other stages, I am using a negative state in the cmd file so I make the enemy read its opponents movements and actions without using any vars at all to go into a certain state for whatever stage manipulating effect as well.

This won't affect the characters coding at all because the enemy is both assigned to its own z offset and when the round starts, it will read its opponents z offset so it will know to use those custom stage effect states for that stage alone.

Once again, I said too much. :P but its cool, I hope to see others make interactive stages in the future.

For instance, when the gravity effect kicks in, when player one goes into that effect state, the enemy does the same after 1 tick so seems simultaneous.
That way both the player and enemy can fight in mid air while floating around which is the answer I needed for my mk vs sf stage.

I also plan on updating all of my stages with this new method as well.
« Last Edit: December 12, 2007, 05:15:45 AM by |mmö®†åL -$yN- »

Offline That Mugen Guy

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Re: Live Anti Gravity Chamber vid Demo by -SyN-
« Reply #8 on: December 12, 2007, 04:21:16 PM »
Man this is why ur one of da best  =D>


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