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Author Topic: How to code a Special Sound  (Read 400 times)

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Offline Reza

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How to code a Special Sound
« on: November 15, 2007, 07:03:27 PM »
Ok heres the deal i want to code the "Tech Hit" sound for this command in the cmd:

;-| 2/3 Button Combination |-----------------------------------------------
[Command]
name = "recovery" ;Required (do not remove)
command = x+y
time = 1

how would i go about doing this... ???




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Offline The Great Matsutzu

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Re: How to code a Special Sound
« Reply #1 on: November 15, 2007, 07:22:10 PM »
I think it would have to be a Playsnd trigger in your -2 states in yor .cns, activated by this move as a trigger. I'm not too clear o this, so hopefully somone will be able to point you in the right direction. :-[


Offline Reza

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Re: How to code a Special Sound
« Reply #2 on: November 15, 2007, 07:29:15 PM »
I think it would have to be a Playsnd trigger in your -2 states in yor .cns, activated by this move as a trigger. I'm not too clear o this, so hopefully somone will be able to point you in the right direction. :-[

Hey thanks man that was quick and I'll try it soon. :w00t: :o


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Offline The Great Matsutzu

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Re: How to code a Special Sound
« Reply #3 on: November 15, 2007, 08:07:59 PM »
Good luck, I hope it works.

For some further clarifcation, this is from KFM's workfiles (and reappears in all of my creations too.) This is a sound controler in the -3 states of the .cns which makes a landing sound:

[State -3, Landing Sound]
type = PlaySnd
triggerall = Time = 1
trigger1 = stateno = 52 ;Jump land
trigger2 = stateno = 106 ;Run-back land

value = 40, 0


It's the trigger's you'd have to mess with here... bascially it would be the state number of the recovery, wherever it is (whether it be in your char's .cns or common1.cns)


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