collapse

Author Topic: Projectile problem  (Read 397 times)

0 Members and 1 Guest are viewing this topic.

Offline A!

  • Novice Coder
  • Infinity Regular
  • ****
  • Posts: 1318
  • Country: United Kingdom gb
  • Last Login:August 03, 2019, 06:10:28 PM
  • Don't Hate If You Cant Create
Projectile problem
« on: November 03, 2007, 01:38:53 PM »
wene i add a projectile it doesnt seem to show it i added the clsn boxes but nothing theres


A guy told me one time, "Don't let yourself get attached to anything you are not willing to walk out on in 30 seconds flat if you feel the heat around the corner."

Offline Spidermew

  • IMT Content Architect
  • *
  • Posts: 6059
  • Country: United States us
  • Last Login:January 16, 2024, 10:15:50 PM
  • Wubba lubba dub-dub
    • Skype - spidermew@aol.com
    • SpiderMew's House of Stuff
    • Email
Re: Projectile problem
« Reply #1 on: November 03, 2007, 02:05:17 PM »
Did you hit shared pallete? If yes it might be using colors not on your pallete.

Offline A!

  • Novice Coder
  • Infinity Regular
  • ****
  • Posts: 1318
  • Country: United Kingdom gb
  • Last Login:August 03, 2019, 06:10:28 PM
  • Don't Hate If You Cant Create
Re: Projectile problem
« Reply #2 on: November 03, 2007, 02:09:13 PM »
Did you hit shared pallete? If yes it might be using colors not on your pallete.


no palettes are fine
A guy told me one time, "Don't let yourself get attached to anything you are not willing to walk out on in 30 seconds flat if you feel the heat around the corner."

Offline A!

  • Novice Coder
  • Infinity Regular
  • ****
  • Posts: 1318
  • Country: United Kingdom gb
  • Last Login:August 03, 2019, 06:10:28 PM
  • Don't Hate If You Cant Create
Re: Projectile problem
« Reply #3 on: November 03, 2007, 05:29:30 PM »
if anyone could send me the code to add projectiles that would be good so i can compare and see whats wrong
A guy told me one time, "Don't let yourself get attached to anything you are not willing to walk out on in 30 seconds flat if you feel the heat around the corner."

Offline Spidermew

  • IMT Content Architect
  • *
  • Posts: 6059
  • Country: United States us
  • Last Login:January 16, 2024, 10:15:50 PM
  • Wubba lubba dub-dub
    • Skype - spidermew@aol.com
    • SpiderMew's House of Stuff
    • Email
Re: Projectile problem
« Reply #4 on: November 03, 2007, 05:53:34 PM »
Here's how im doing it.
Code: [Select]
;----------------
  Shooting Normal
  [StateDef 6000]
type = S
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 6000
poweradd = 20

[State 6000, 1]
type = Projectile
trigger1 = AnimElem = 2
projanim = 6100
projhitanim = 6200
projpriority = 1
projheightbound = -240, 100
projedgebound = 100
projscreenbound = 100
projshadow = -1
offset = 109,10
velocity = 2
attr = S, SP
damage   = 100,20
animtype = heavy
guardflag = MA
hitflag = MAFDP
pausetime = 10,10
hitsound   = 5,2
sparkxy = 500,500
guardsound = S6,0
ground.type = Low
ground.slidetime = 25
ground.hittime  = 25
ground.velocity = -6
air.animtype = Back
air.velocity = -4,-6
air.juggle = 3
air.fall = 1
down.velocity = -4,-6
down.hittime = 30
down.bounce = 0

[State 6000, PlaySnd]
type = PlaySnd
trigger1 =  AnimElem = 2
value = S6000,1
volume = 200
channel = -1
;lowpriority = -1
freqmul = 1.0
loop = 0
pan = 0
;abspan =
;ignorehitpause =
;persistent =


[State 6000, end]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;----------------

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

* IMT Calendar

June 2024
Sun Mon Tue Wed Thu Fri Sat
1
2 [3] 4 5 6 7 8
9 10 11 12 13 14 15
16 17 18 19 20 21 22
23 24 25 26 27 28 29
30

SimplePortal 2.3.5 © 2008-2012, SimplePortal