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Author Topic: Projectile Spam in Fighter Factory  (Read 643 times)

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Offline CheeseCakeBeats

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Projectile Spam in Fighter Factory
« on: April 10, 2018, 07:36:10 PM »
I ran into the problem of my character being able to spam a projectile endlessly. I've tried triggerall = numproj = 0 in the command section but it is still spammable. Any help is appreciated.



Offline DEMONKAI

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Re: Projectile Spam in Fighter Factory
« Reply #1 on: April 10, 2018, 10:33:02 PM »
Try this way instead....I currently use this method for my own in my projectile commands. The xxx represents the Helper code state number i use for the FX of the projectile. Below is an example of it stopping all 3 types of my projectiles from spamming behind each other. weak. Medium. Heavy. Apply that trigger code to all of your projectile commands

triggerall =(numhelper(xxx)=0)&&(numhelper(xxx)=0)&&(numhelper(xxx)=0)


Hope that helps
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