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Author Topic: Tarzan by Brucewayne74 (improved by Borewood2013)  (Read 898 times)

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Offline brucewayne74

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Tarzan by Brucewayne74 (improved by Borewood2013)
« on: June 09, 2016, 03:08:36 AM »
Here my last work,Tarzan
He has short hair like is old version
most of voices are ripped from filmation cartoon

Special Thanks to Borewood2013 for his improvments in coding

Ps: I know,he is too much Urien based (like many of other marvel and DC edits), but I think Urien is born to be Tarzan!!!

I hope you enjoy with him

http://www.mediafire.com/download/6b0owo4m9wvonj1/tarzan_9-6-16.rar

















UPDATES 08-06-16:

- new animation for back walk
- changed velvet code in animals file
- added more palettes and changed the old ones
- added sound on knee in the uppercut combo
- added 3 cheeta taunts after specials with banana,ananas,mango
- fix throw (in the old version,enemy rest in air position if you push easy punch)
- bigger Hyper portrait



;---------------------------------------------------------------------------------
Special thanks to BOREWOOD2013 for improvments
Here list of BOREWOOD2013 updates

BOREWOOD2013 UPDATES:

- fixed most MUGEN debug flood messages:
  => i.e. "changed to invalid AnimElem 6 within animation action 12: needed to disable an extra ChangeAnim that
     tries to access non-existing animation action element
  => i.e. "invalid animation action 3007 in Statedef 3007": some main Player's and Helpers' transition
      states had this MUGEN problem
  => i.e. "in state 670 has no parent & DestroySelf called for non-Helper": main Player shouldn't have
       any Parent Trigger redirection and DestroySelf...
- added blue collision boxes to the Rolling special move and made it hit-able by throws only
- fixed Tarzan's head pos and mid pos:
  - the Eagle animal helper special move consumed some MUGEN Power bar value, while all other animal helpers
  are not doing this, now I disabled that PowerAdd value = -500 in the Eagle animal helper special move
- improved the normal throw: 1) corrected the wrong grab sound; 2) made the thrown victim bind to Tarzan better;
  3) changed some sprite priority for Tarzan and his thrown victim; 4) divided the throw damage into two (2) parts:
  - solved the "I don't know if anyone else experiances this but on the second round he loses some of his moves...
  like not being able to do certain puAnches, kicks, and specials" issue by fixing the Var(59) in WIN Statedef 181:
 - corrected some inconsistency in the ground Hyper Combo hyper move: the hyper move VFX Explod ID = 10001 remained when
  Tarzan's MUGEN Enemy has escaped the said hyper move, while it is not happening in the aerial version:
  - enhanced the Lancia hyper move, now it looks and feels a bit more....realistic....:
 
;------------------------------------------------------------------------

Move list

;-| Hyper Motions |--------------------------------------------------------

Lion
D, DB, B, a+x

Elephant (level 2)
D, DB, B, b+y

Animals (level 3)
D, DB, B, c+z

Lancia
D, DF, F, x+y
D, DF, F, x+z
D, DF, F, y+z

Air-Lancia
D, DF, F, x+y
D, DF, F, x+z
D, DF, F, y+z

Hyper Combo
D, DF, F, a+b
D, DF, F, a+c
D, DF, F, b+c

Air hyper Combo
D, DF, F, a+b
D, DF, F, a+c
D, DF, F, b+c

Hyper Knife Combo (level 2)
D, DB, B, x+y
D, DB, B, x+z
D, DB, B, y+z


;-| Special Motions |------------------------------------------------------

Knife attack 1
D, DF, F, x

Knife attack 2
D, DF, F, y

Knife dash
D, DF, F, z

Rolling
D, DF, F, a

Knife Uppercut
D, DF, F, b

Knife Uppercut Combo
D, DF, F, b, a (knee)
D, DF, F, b, b (knife)
D, DF, F, b, c (liana)

Liana (also in air)
D, DF, F, c

Jump Knife
D, DF, F, x

Jump Knife 30°
D, DF, F, y

Jump Knife 45°
D, DF, F, z


;-| Cheeta |---------------------------------------------------------------

Banana
B, F, a

Ananas
B, F, b

Mango
B, F, c

;-| Animals |---------------------------------------------------------------

Eagle
D, DB, B, a

Hawk
D, DB, B, x

Tiger
D, DB, B, b

Panther
D, DB, B, y

Nkima
D, DB, B, c

Gorilla
D, DB, B, z

;---------------------------------------------------------------------

                 





Offline Beto

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Re: Tarzan by Brucewayne74 (improved by Borewood2013)
« Reply #1 on: June 09, 2016, 08:51:03 AM »
I do not mind the base is 100% urien, since the movements are creative and true to character. It is not always good to mix bases. The more mix, more difficult to make the character. Besides the athletic body urien fits perfectly in tarzan profile.

I liked very much, thank you.  :thumbsup:

Offline brucewayne74

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Re: Tarzan by Brucewayne74 (improved by Borewood2013)
« Reply #2 on: June 10, 2016, 01:53:44 AM »
thanks Beto :-)



Offline Worksa8

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Re: Tarzan by Brucewayne74 (improved by Borewood2013)
« Reply #3 on: October 06, 2016, 11:59:39 AM »
I do not mind the base is 100% urien, since the movements are creative and true to character. It is not always good to mix bases. The more mix, more difficult to make the character. Besides the athletic body urien fits perfectly in tarzan profile.

I liked very much, thank you.  :thumbsup:

I agree, although I wish he had more Disney like hair- as in the longer brown hair. Maybe something like Gill's, have a wild like look in that way.

However I get they wanted the original comic look.

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