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Author Topic: Dr. Strange by Angelus Silverhead, Arkady and volzzilla released  (Read 4843 times)

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Offline manluis

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Re: Dr. Strange by Angelus Silverhead, Arkady and volzzilla released
« Reply #25 on: November 22, 2014, 01:44:40 AM »
How about you check you pms, maybe its not refreshing like mine was last month, but anyway it was regards to magik
magik confirmed?  :-SS :D

Offline HyperVoiceActing

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Re: Dr. Strange by Angelus Silverhead, Arkady and volzzilla released
« Reply #26 on: November 22, 2014, 10:08:12 AM »
Oops.

Ark, you better staple that mouth to avoid more spoilers. You have a staplegun in your hobo home, right?

Offline manluis

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Re: Dr. Strange by Angelus Silverhead, Arkady and volzzilla released
« Reply #27 on: November 22, 2014, 10:35:08 AM »
Oops.

Ark, you better staple that mouth to avoid more spoilers. You have a staplegun in your hobo home, right?
heheh, eagle-eyed fanboy powers ftw :cool

Offline Arkady

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Re: Dr. Strange by Angelus Silverhead, Arkady and volzzilla released
« Reply #28 on: November 22, 2014, 03:24:10 PM »
MMMMsTaPMMMLLingMMMMMMnowmmmmmmmm :-$

Offline Harbinger

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Re: Dr. Strange by Angelus Silverhead, Arkady and volzzilla released
« Reply #29 on: November 22, 2014, 03:56:41 PM »
Nice release guys.

Feedback (mostly trivial and cosmetic)
  • MK could either do without the spin at the end or edit the timing of it. Seems a little off and makes the animation feel too long compared to the SK
  • MUA voice is too quiet and is hard to hear compared to the UMvC one
  • Crouch is awesome but the cape looks off as it doesn't hit the floor but is sprited as if it does
  • Jump HK and HP Doc doesn't return to his normal falling sprites but stays in the last sprite of the animation
  • I feel his hands and belt sash could be animated in his stance just to make him seem more alive
  • Due to the Magneto base his legs appear a bit too muscly in some frames (I would argue the jumping sprites are the best legs). His size also changes in the stance. He appears to be about 50% thinner than his HP
  • There's something about the movement in the forearm in the LP that looks off, I think if the upper arm could move slightly too it would look smoother
  • Nice use of Demitri for cape attacks
  • The SFX on his 'get up' animation lingers about for a bit too long or needs animating
  • Great variety of attacks, can see a lot of love went into him

Magic/k :Wink users allow for a lot of creativity and fun with their attacks

Offline Magma MK-II

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Re: Dr. Strange by Angelus Silverhead, Arkady and volzzilla released
« Reply #30 on: November 24, 2014, 08:23:52 AM »
Quote from: D, The Red Cloak
He's not too bad, but I do have a few gripes.

-Some of the animation is a bit wonky, like a few frames were missing.
-All of his attacks have the default hit sounds.
-There are no other sounds for all the magic attacks.
-Some of the attacks look like they should put the enemy in the center of the screen for a cinematic attack. I.E. Spells Of Vishanti & The Conjurer's Cone.
-During the Icy Tendrils of Ikthalon segment of Spells of Vishanti, The beam moves the opponent back away from the center of the glyph. I don't think it was suppose to do that given how it looks like the opponent should stay in the center of the circle.

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