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Author Topic: Marvel Vs Capcom: UDB - Tech Demo  (Read 3348 times)

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Offline Loganir

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Re: Marvel Vs Capcom: UDB - Tech Demo
« Reply #25 on: January 04, 2014, 01:11:00 PM »
Amazing work on this demo screepack and effetcs guys. :)
I noticed Ryu, Wolverine and Chunli aerial strong punch&kick not making the opponent going down to the ground when hit in the air out of a aerial rave.... however CapCommando and Cable doing this in the demo, just like in the original MvsC.

A small suggestion here would be cool add for the aerial raves a whistle for the flying screen custom state.
I mean when the opponent going down, we can hear this on mvsc2 and in the classic sound set up from MvsC3.


Well judging from that without any other knowledge about this stage, I'd suggest

vertical follow .95
floor tension 40

^May vary depending on how high the characters jump, and what your zoffset is set to

That's  closer to the values I had in there before  verticalfollow =  .90  & floortension = 30
 
The stage have a sin.y movement going up and down that makes the camera track sensation much more exagerated sometimes for the Z-offset there and values. Anyway... I've updated this stage for the camera be more closer to a MvsC compatible one. Mostly a higher floortension did the trick.

Nestor can include it later on the next demo, it's avaliable now on my blog. ;)


Offline O Ilusionista

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Re: Marvel Vs Capcom: UDB - Tech Demo
« Reply #26 on: January 04, 2014, 01:29:02 PM »
No the move where wolverine leaps toward the enemy

Offline MGMURROW

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Re: Marvel Vs Capcom: UDB - Tech Demo
« Reply #27 on: January 07, 2014, 01:27:58 AM »
Amazing work on this demo screepack and effetcs guys. :)
I noticed Ryu, Wolverine and Chunli aerial strong punch&kick not making the opponent going down to the ground when hit in the air out of a aerial rave

A small suggestion here would be cool add for the aerial raves a whistle for the flying screen custom state.
I mean when the opponent going down, we can hear this on mvsc2 and in the classic sound set up from MvsC3.



will fix this and i will check out the whistle sounds you mentioned, sounds like a very good idea. if i ever get my computer back up i can get back to work on the project wip's. hopefully some advanced coders can help us out on the bugs

hope everyone enjoys what we released so far, it has been a long time coming

MGMURROW

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