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Author Topic: Thanos Chair Glitch/Freeze  (Read 1368 times)

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Offline I-Skorp-I

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Thanos Chair Glitch/Freeze
« on: June 10, 2012, 08:29:30 PM »
Yea everytime when thanos does his 1 intro were he is standing and his chair is behind him and then disappears the fight never starts it just continuously lets the fighters stand there and the round 1 fight or any of that never shows up how can i fix this problem? cause im tired of my mugen fights freezin with him


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Offline Excursion

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Re: Thanos Chair Glitch/Freeze
« Reply #1 on: June 10, 2012, 08:45:38 PM »
Yea everytime when thanos does his 1 intro were he is standing and his chair is behind him and then disappears the fight never starts it just continuously lets the fighters stand there and the round 1 fight or any of that never shows up how can i fix this problem? cause im tired of my mugen fights freezin with him

Thanos made by who?

Offline I-Skorp-I

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Re: Thanos Chair Glitch/Freeze
« Reply #2 on: June 10, 2012, 09:17:12 PM »
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Offline Cyanide

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Re: Thanos Chair Glitch/Freeze
« Reply #3 on: June 14, 2012, 04:06:58 AM »
I assume you can FORCE it to end by pressing a button.

The thing at work here is an extended assertspecial with the INTRO flag, as well as a lack of changestate to get him out of it. Figure out which state it is, open it up, post it here.

Offline I-Skorp-I

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Re: Thanos Chair Glitch/Freeze
« Reply #4 on: June 14, 2012, 08:09:02 AM »
I assume you can FORCE it to end by pressing a button.

The thing at work here is an extended assertspecial with the INTRO flag, as well as a lack of changestate to get him out of it. Figure out which state it is, open it up, post it here.

Iight i think this is it

Code: [Select]
;/ Intros \___________________________________________________________
;_____________________________________________________________________|
[Statedef 190]
type = S
type = S
ctrl = 0
anim = 0
velset = 0,0

[State 180, 2]
type = ChangeState
triggerall = p2name = "Darkseid" || p4name = "Darkseid"
trigger1 = Time = 0
value = 186

[State 180, 2]
type = ChangeState
triggerall = p2name = "The Mighty Thor" || p4name = "The Mighty Thor"
trigger1 = Time = 0
value = 186

[State 180, 2]
type = ChangeState
triggerall = p2name = "Green Lantern Hal Jordan" || p4name = "Green Lantern Hal Jordan"
trigger1 = Time = 0
value = 183

[State 180, 2]
type = ChangeState
triggerall = p2name = "Superman" || p4name = "Superman"
trigger1 = Time = 0
value = 183

[State 190, 1]
type = VarRandom
trigger1 = Time = 0
v = 7
range = 6

[State 190, 1] ;Teleport
type = ChangeState
trigger1 = var(7) = 0
value = 191

[State 180, 1];Waiting Back
type = ChangeState
trigger1 = var(7) = 1
value = 182

[State 180, 1];Chair
type = ChangeState
trigger1 = var(7) = 2
value = 183

[State 180, 1];Stand
type = ChangeState
trigger1 = var(7) = 3
value = 184

[State 180, 1];Stand2
type = ChangeState
trigger1 = var(7) = 4
value = 185

[State 190, 1] ;Teleport 2
type = ChangeState
trigger1 = var(7) = 5
value = 193

[State 190, 1] ;Teleport 3
type = ChangeState
trigger1 = var(7) = 6
value = 194

[State 191, 3] ;Change to stand state when done
type = ChangeState
trigger1 = animtime = 0
value = 0

Code: [Select]
;-----------------------------------------------------------------------------------------------------------------
; INTRO3 (Chair)
;-----------------------------------------------------------------------------------------------------------------
[Statedef 183]
type = S
ctrl = 0
anim = 187
velset = 0,0,0
flag = NoBarDisplay
flag2 = NoFG

[State 188, silla]
type = Explod
trigger1 = time = 111
anim = 188
postype = p1
pos = 0,0
ontop = 0
removetime = -1

[State 191, 1]
type = AssertSpecial
trigger1 = Time = [0,129]
flag = Intro
flag = NoBarDisplay
flag2 = NoFG

[State 405, 6]
type = PlaySnd
trigger1 = time = 0
value = 191,0

[State 405, 6]
type = PlaySnd
trigger1 = time = 19
value = 192,0

[State 405, 6]
type = PlaySnd
trigger1 = time = 124
value = 191,0

[State 182, 1]
type = NotHitBy
trigger1 = Time >= 0
value = SCA
time = 1

[State 182, 1]
type = ChangeAnim
trigger1 = animtime = 0
value = 0

;-----------------------------------------------------------------------------------------------------------------
; INTRO4 (Stand)
;-----------------------------------------------------------------------------------------------------------------
[Statedef 184]
type = S
ctrl = 0
anim = 189
velset = 0,0,0

[State 191, 1]
type = AssertSpecial
trigger1 = Time = [0,129]
flag = Intro
flag2 = NoBarDisplay
flag3 = NoFG

[State 405, 6]
type = PlaySnd
trigger1 = time = 118
value = 187,0
channel = 1

[State 182, 1]
type = NotHitBy
trigger1 = Time >= 0
value = SCA
time = 1

[State 182, 1]
type = ChangeAnim
trigger1 = animtime = 0
value = 0

;-----------------------------------------------------------------------------------------------------------------
; INTRO5 (Stand2)
;-----------------------------------------------------------------------------------------------------------------
[Statedef 185]
type = S
ctrl = 0
anim = 190
velset = 0,0,0

[State 191, 1]
type = AssertSpecial
trigger1 = 1
flag = Intro
flag2 = NoBarDisplay
flag3 = NoFG

[State 188, silla]
type = Explod
trigger1 = time = 0
anim = 192
postype = p1
pos = 0,0
ontop = 0
removetime = -1

[State 405, 6]
type = PlaySnd
trigger1 = time = 100
value = 191,0

[State 182, 1]
type = NotHitBy
trigger1 = Time >= 0
value = SCA
time = 1

[State 182, 1]
type = ChangeAnim
trigger1 = animtime = 0
value = 0
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Offline Cyanide

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Re: Thanos Chair Glitch/Freeze
« Reply #5 on: June 15, 2012, 02:45:40 AM »
Lets go with the simple option as your explanation doesn't fit that code. Flag = intro is only true till time = 129, ie just above 2 seconds. So, it should let the round start then, but it's not for some reason, so lets assume that the problem is the changestate in Statedef 183.

Change the
trigger1 = animtime = 0 to

trigger1 = time = 135

See how that goes.

Offline I-Skorp-I

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Re: Thanos Chair Glitch/Freeze
« Reply #6 on: June 16, 2012, 07:46:24 PM »
Lets go with the simple option as your explanation doesn't fit that code. Flag = intro is only true till time = 129, ie just above 2 seconds. So, it should let the round start then, but it's not for some reason, so lets assume that the problem is the changestate in Statedef 183.

Change the
trigger1 = animtime = 0 to

trigger1 = time = 135

See how that goes.

My mugen crashed on me when i tryed that..it said "Anim must be > 0 mugenversion outdated" :-??
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Offline Cyanide

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Re: Thanos Chair Glitch/Freeze
« Reply #7 on: June 16, 2012, 08:03:14 PM »
oh, and i've just seen it's a changeanim rather than a changestate.

What did you do, anim is perfectly viable being 0, otherwise you couldnt' change to the stand animation.

Post what you change each time please.

Offline I-Skorp-I

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Re: Thanos Chair Glitch/Freeze
« Reply #8 on: June 16, 2012, 08:30:37 PM »
oh, and i've just seen it's a changeanim rather than a changestate.

What did you do, anim is perfectly viable being 0, otherwise you couldnt' change to the stand animation.

Post what you change each time please.

I didn't see a trigger1 were you told me to change it in the state 183 so i scrolled down in the statedef 183 and were it said 182 changestate i changed the AnimElem = 0 to:

[State 182, 1]
type = ChangeAnim
trigger1 = time = 0
value = 0

but it crashed so i changed it back to what it was originally
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Offline Cyanide

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Re: Thanos Chair Glitch/Freeze
« Reply #9 on: June 16, 2012, 08:31:41 PM »
I didn't say that at all.

Quote
Change the
trigger1 = animtime = 0 to

trigger1 = time = 135
Where is time = 0 in that?

Offline I-Skorp-I

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Re: Thanos Chair Glitch/Freeze
« Reply #10 on: June 16, 2012, 08:38:53 PM »
I didn't say that at all.
Where is time = 0 in that?

 o.O#
My fault i actually mean't 135 thats a typo on my part and it crashed my mugen :/
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Offline Cyanide

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Re: Thanos Chair Glitch/Freeze
« Reply #11 on: June 16, 2012, 09:32:01 PM »
Aside from the fact it shouldn't have, and didn't when i put it in for that matter (really, you did something wrong) you're looking at the wrong state

It's statedef 185 and it has

[State 191, 1]
type = AssertSpecial
trigger1 = 1
flag = Intro
flag2 = NoBarDisplay
flag3 = NoFG

in it, also known as "Assert everything forever because there is no limit" Give it a time range, like

trigger1 = time < 120

For example.

Offline I-Skorp-I

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Re: Thanos Chair Glitch/Freeze
« Reply #12 on: June 16, 2012, 10:13:45 PM »
Aside from the fact it shouldn't have, and didn't when i put it in for that matter (really, you did something wrong) you're looking at the wrong state

It's statedef 185 and it has

[State 191, 1]
type = AssertSpecial
trigger1 = 1
flag = Intro
flag2 = NoBarDisplay
flag3 = NoFG

in it, also known as "Assert everything forever because there is no limit" Give it a time range, like

trigger1 = time < 120

For example.

Thank you my friend you have fixed it  ::salute:: i put trigger1 = time < 120 like u said and its fixed but yea my fault earlyer i got confused when you said input that code and i ain't see the code you was talkin bout so i acted on it anyway and tryed to place it in a different state LOL but yea its fixed now thanks  8)
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