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Author Topic: INFINITE GORO DAIMON  (Read 2534 times)

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Offline Infinite Power

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INFINITE GORO DAIMON
« on: May 17, 2011, 02:29:57 PM »
INFINITE GORO DAIMON





DOWNLOAD INFINITE GORO DAIMON HERE-

http://sicgraphicsmugen.darkbb.com/forum



Now Die, Mortal.

Offline DEMONKAI

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Re: INFINITE GORO DAIMON
« Reply #1 on: May 17, 2011, 03:57:33 PM »
:O*D Groovey...

ill be downloading and seeing whats up

congrats
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline Playing Enemy

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Re: INFINITE GORO DAIMON
« Reply #2 on: May 17, 2011, 04:23:18 PM »
Good stuff Infinite, I was wondering if Goro Daimon was ever going to join us. His game play feels nice and smooth and I'm digging the new moves. The super jump is the only thing that feels off IMO, but I know that's how you like it to be, so I'm just saying. Haven't spotted any bugs or glitches yet, so everything seems really good. Thanks again for sharing with us.  ::salute::


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Offline DEMONKAI

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Re: INFINITE GORO DAIMON
« Reply #3 on: May 17, 2011, 04:28:25 PM »
 :D =D> =D> =D>

I just tested em man. im glad you went the KOF 13 route also in one of his supers. Good sh*t! :)

If i can spot em ill let you know of any bugs but im sure you will catch them anyway if there are any.
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline kosmos

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Re: INFINITE GORO DAIMON
« Reply #4 on: May 17, 2011, 06:36:20 PM »
Infinite, I love you.

Offline TDD

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Re: INFINITE GORO DAIMON
« Reply #5 on: May 18, 2011, 01:20:29 PM »
Thank you Mr. Infinity :)
Reuben "Reu" Kee
                                                                                 
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Offline PARANATION

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Re: INFINITE GORO DAIMON
« Reply #6 on: May 18, 2011, 01:36:57 PM »
FINALLY GORO! Now i got a tag team. Goro & Sean.

We'll never know unless we try!

Offline Rick Wheela

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Re: INFINITE GORO DAIMON
« Reply #7 on: May 18, 2011, 06:11:26 PM »
I feel the excitement, i feel the glamore, WOoooooooooooo! lol

Offline Beto

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Re: INFINITE GORO DAIMON
« Reply #8 on: May 18, 2011, 09:27:10 PM »
Incredible....  :o

Offline Luigi-Master

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Re: INFINITE GORO DAIMON
« Reply #9 on: May 19, 2011, 02:16:10 AM »
I don't see anything majorly wrong with him, except that I feel his supers could use some cooldown, for both balance's sake and for appearance.  Likewise, the effect for the super floor slam look odd, like they go away too quickly with no apparent transition.  Speaking of the super floor slam, not all of the slams will connect, unless this was intentional.

Offline Tha Lando ( Le CROM )

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Re: INFINITE GORO DAIMON
« Reply #10 on: May 19, 2011, 03:11:32 AM »
Another great character from you Infinite. he p[lays very cool too man. Crazy thing is..i NEVER liked Goro Daimon ...at all. Now this version...yes .,..why.. he plays well, moves are total cool, can keep up with your other characters and he is better than the company version. keep up the great work my friend. 6 Buttons Rules! XD||  :w00t:  ::salute::

Offline DEMONKAI

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Re: INFINITE GORO DAIMON
« Reply #11 on: May 19, 2011, 04:23:08 AM »
Another great character from you Infinite. he p[lays very cool too man. Crazy thing is..i NEVER liked Goro Daimon ...at all. Now this version...yes .,..why.. he plays well, moves are total cool, can keep up with your other characters and he is better than the company version. keep up the great work my friend. 6 Buttons Rules! XD||  :w00t:  ::salute::

lol yeah im not gonna front the CVG crew be patchin characters that i never liked and then i end up liking em a lot lol

R@CE o-Adel is a huge example of that too. made me look at that character different. that infinite Goro is pretty sweet
« Last Edit: May 19, 2011, 07:58:17 PM by DeMoNk@I »
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline Luigi-Master

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Re: INFINITE GORO DAIMON
« Reply #12 on: May 19, 2011, 07:37:41 PM »
I forgot to mention this minor bug:

When Goro does his standing evade, and then you press punch, it plays a hitsound, whether the move hits or not.  Likewise, he only uses the punch buttons for the evade attacks, unless the evade attacks are only given to random characters.

Offline Skeletor-EX

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Re: INFINITE GORO DAIMON
« Reply #13 on: May 20, 2011, 06:09:53 AM »
Damn! Looks like I'm late to this release... Been extremely busy, and dealing with loads of B/S... Anyway, his theme is done and ready... Ok, let's see what's new here... Downloading...!  ::salute::

Offline Megabyte

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Re: INFINITE GORO DAIMON
« Reply #14 on: May 24, 2011, 10:23:55 AM »
Haven't tried the character just yet (downloading now...) but I did notice something in the video. That hyper (I think it's the KoF XIII one...) where he throws the opponent into the air then just slams the ground; the winds effect actually comes out BEFORE he even goes down to hit the ground. Not sure if that was intentional, but it seems like the timing on the animation is a tad off...

Offline boryema

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Re: INFINITE GORO DAIMON
« Reply #15 on: May 27, 2011, 03:25:19 AM »
YES!!!!! YYEEEEEEEEEESSSSSSSSS!!!!!! *tears of joy*

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