collapse

Author Topic: Switching Hyper BG?  (Read 290 times)

0 Members and 1 Guest are viewing this topic.

Offline Tazzer

  • Forum Member
  • ***
  • Posts: 436
  • Last Login:June 15, 2018, 06:39:36 PM
    • Email
Switching Hyper BG?
« on: April 08, 2010, 06:18:01 AM »
A lot of characters come with multiple Hyper BGs.  Never thought anything of until last night when I decided I wanted my Mugen to be more uniform as far as the characters go (same style Hyper ports, smll ports, big ports etc etc..)  The ports are no problem, I and handle those easy.   My problem is when it comes to the hyper bg:

This is the Code for this particular character:

[State 3000, HyperBg]
type = Explod
trigger1 = time = 0
anim = 752
pos = 160,0
id = 305
sprpriority = -4
supermovetime = -1
postype = back
bindtime = -1
removetime = 115
removeongethit = 1
facing = 1
shadow = 68,68,68
ownpal = 1
ignorehitpause = 1

[State 3000, HyperBg]
type = Explod
trigger1 = time = 0
anim = 752
pos = 160,0
id = 305
sprpriority = -4
supermovetime = -1
postype = back
bindtime = -1
removetime = 115
removeongethit = 1
facing = -1
shadow = 68,68,68
ownpal = 1
ignorehitpause = 1


I figured I'd be all set by plugging in the number #750 (Which points to the BG animation I want) because #752 works great.

However when I switched it out, this happened:




Does anyone see why this is happening?  I don't get it.  It's completely fine when 752 is in there and it does the above to the remaining two Hyper BGs.  Help would be appreciated.  Thanks in advance.

I know it's probably something very simple, but I have no idea about the coding side of Mugen... just a few things here and there by trial and error.
« Last Edit: April 08, 2010, 08:36:38 AM by Tazzer »



Offline Fallen_Angel

  • Global Moderator (out of the office)
  • *****
  • Posts: 1358
  • Last Login:July 04, 2012, 03:11:05 PM
    • Email
Re: Switching Hyper BG?
« Reply #1 on: April 08, 2010, 09:46:11 AM »
You are using 2 explods, each one of them uses half size of the screen.

You should remove one of them, and edit the position value


sig made by shullbocka

Offline Tazzer

  • Forum Member
  • ***
  • Posts: 436
  • Last Login:June 15, 2018, 06:39:36 PM
    • Email
Re: Switching Hyper BG?
« Reply #2 on: April 08, 2010, 10:11:18 AM »
Alright I'll try that.  Thanks alot.   I just assumed that all there backrounds worked the same what that the first one did.

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

Street Fighter 1 Ultimate Ryu by ELECTRO
[Today at 03:58:25 PM]


China Town (Revenge of Shinobi) by Lord_Enemil
[Today at 03:02:10 PM]


Neon Light Force Demo by Uche_of_IMT
[Today at 10:21:37 AM]


Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by Uche_of_IMT
[May 21, 2024, 11:50:20 PM]


The Spider release + Spider-Man game by kobun
[May 21, 2024, 02:05:24 AM]


Let's all try it together! Yazawanainn gose breakdancing in MUGEN! by GTFoxN6Y
[May 18, 2024, 05:00:14 PM]


[WIP] Pocket Dimensional Clash 2 by O Ilusionista
[May 18, 2024, 11:17:34 AM]


Classic VS : Athena by ELECTRO
[May 15, 2024, 01:25:51 PM]


D2TD VS Showcase Thread by D2TD
[May 12, 2024, 10:20:11 AM]


Ballroom Hallway (1.1 Only/AIGS) by Vegaz by LightFlare
[May 09, 2024, 11:53:48 AM]

* IMT Calendar

May 2024
Sun Mon Tue Wed Thu Fri Sat
1 2 3 4
5 6 7 8 9 10 11
12 13 14 15 16 17 18
19 20 21 [22] 23 24 25
26 27 28 29 30 31

No calendar events were found.
SimplePortal 2.3.5 © 2008-2012, SimplePortal