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Author Topic: Tatsunoko VS. Capcom [Uncharted Region of China]  (Read 759 times)

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Offline jafar

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Tatsunoko VS. Capcom [Uncharted Region of China]
« on: January 30, 2010, 02:08:20 AM »
« Last Edit: January 30, 2010, 03:48:23 AM by ATICE »



Offline Worksa8

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Re: Tatsunoko VS. Capcom [Uncharted Region of China]
« Reply #1 on: January 30, 2010, 09:48:19 AM »
Not bad, doesn't look like it has layers but does it have any animation?

Offline ExShadow

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Re: Tatsunoko VS. Capcom [Uncharted Region of China]
« Reply #2 on: January 30, 2010, 09:55:29 AM »
Not bad, doesn't look like it has layers but does it have any animation?
Arg...Worksa I'm sorry but I can't agree with you on this one.  This stage suffers from major color loss.

I'll leave more feedback later, I suggest finding a color preserving indexing method that works for you and your sprites.  From the screen shots I can kind of tell the water isn't animated either.
»ĐΣΛTĦŞTØRM«

Offline Worksa8

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Re: Tatsunoko VS. Capcom [Uncharted Region of China]
« Reply #3 on: January 30, 2010, 10:00:55 AM »
I didn't actually try it yet.
If there was animation at least, and layers I could look past the color loss and even still it would be a decent stage. as it stands it will need a lot of work, but things like flowing water that is just frozen in place- those things are impossible to ignore.

Offline Dissidia

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Re: Tatsunoko VS. Capcom [Uncharted Region of China]
« Reply #4 on: January 30, 2010, 03:04:24 PM »
Terrible color loss, lack of animation, stage is garbage bro. I suggest putting a lot of work first on your TvC stages before releasing them.

Also, do you have any beta testers?

Offline Skeletor-EX

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Re: Tatsunoko VS. Capcom [Uncharted Region of China]
« Reply #5 on: February 01, 2010, 03:02:40 PM »
Looks interesting! Trying it out now...! Thanks!  :)

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