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Author Topic: Characters that stop BGM  (Read 382 times)

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Offline ItalianStallion

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Characters that stop BGM
« on: September 23, 2008, 09:02:47 PM »
There is characters such as Binho's Subzero and Scorpion that when they KO someone, the bgm stops. I just tried Raja Make and she does the same thing. I hate that, so is there a way to edit that so the dont stop the bgm everytime they KO the opponent?



Offline El Chupacabras

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Re: Characters that stop BGM
« Reply #1 on: September 24, 2008, 12:17:34 AM »
They probably have an AssertSpecial, if so, try looking for something like this -

Quote
type = AssertSpecial
trigger1 =
flag = nomusic

...should be in the cns file.

Offline ItalianStallion

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Re: Characters that stop BGM
« Reply #2 on: September 24, 2008, 01:43:40 AM »
They probably have an AssertSpecial, if so, try looking for something like this -

Quote
type = AssertSpecial
trigger1 =
flag = nomusic

...should be in the cns file.

alright i found it. now what?

Offline Fallen_Angel

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Re: Characters that stop BGM
« Reply #3 on: September 24, 2008, 09:14:40 AM »
delete it......or change assertspecial for null


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Offline ItalianStallion

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Re: Characters that stop BGM
« Reply #4 on: September 24, 2008, 05:01:33 PM »
delete it......or change assertspecial for null

I did. I deleted every part that said "nomusic" and Scorpion would still do the same thing, stop music every time he wins.

Heres what I deleted:

[State 181, 1]
type = AssertSpecial
trigger1 = time = [0,9999]
flag = nomusic

[State 922, Intro]
type = AssertSpecial
trigger1 = 1
flag = Intro
flag2 = nobardisplay
flag3 = nomusic

[State 921, Intro]
type = AssertSpecial
trigger1 = 1
flag = Intro
flag2 = nobardisplay
flag3 = nomusic

[State 902, Intro]
type = AssertSpecial
trigger1 = 1
flag = Intro
flag2 = nobardisplay
flag3 = nomusic

; Sem música
[state -2, 4]
type = AssertSpecial
trigger1 = NumHelper(9010) = 1
flag = nomusic


Did I miss anything?

Offline ~Hale "R@CE" Caesar~

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Re: Characters that stop BGM
« Reply #5 on: September 26, 2008, 03:04:01 AM »
Well dude, i read what u posted here so i went and took that out in my edits of binho's mk ninjas.... I haven't put them in the updates so, don't think that they r, this was something i just fixed

Dont even worry about it, i'll upload it tomorrow and you'll have them both fixed already for ya ok....  :thumbsup:

Offline ItalianStallion

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Re: Characters that stop BGM
« Reply #6 on: September 26, 2008, 02:18:42 PM »
Well dude, i read what u posted here so i went and took that out in my edits of binho's mk ninjas.... I haven't put them in the updates so, don't think that they r, this was something i just fixed

Dont even worry about it, i'll upload it tomorrow and you'll have them both fixed already for ya ok....  :thumbsup:

Alright man yeh cause what they told me up there didnt work so that sounds good to me.

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