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Author Topic: Namco X Capcom M.U.G.E.N  (Read 962 times)

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Offline BLue BoMBeR

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Namco X Capcom M.U.G.E.N
« on: July 22, 2008, 09:56:32 AM »
i was thinking.... how about a new IMT project?? and its title is Namco X capcom [mvc version]
is it a good idea? or what?.... im just giving advice for you.... :w00t:

kos mos...!!! doesnt look like her... at all :DxDie

« Last Edit: July 22, 2008, 12:17:18 PM by iRReGuLaR ロックマン »



Offline disisserr

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Re: Namco X Capcom M.U.G.E.N
« Reply #1 on: July 22, 2008, 10:42:01 AM »
 ^^(PM)^  but i think mvc styled pocket fighters would better  ;D

Offline BLue BoMBeR

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Re: Namco X Capcom M.U.G.E.N
« Reply #2 on: July 22, 2008, 11:24:01 AM »
^^(PM)^  but i think mvc styled pocket fighters would better  ;D

not a good idea.... we couldnt even hit one pocket fighters... when they start rolling its the end of nothing but spam hits with no damage...

Offline deadmangunner

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Re: Namco X Capcom M.U.G.E.N
« Reply #3 on: July 22, 2008, 12:42:55 PM »
I think its a good idea but, any ways I would use a much better sprite for Kosmos.

Offline Rygelseid

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Re: Namco X Capcom M.U.G.E.N
« Reply #4 on: July 22, 2008, 06:55:26 PM »
good idea but yu could work on the kosmos sprite i assume yur using juli from street fighter alpha right?

Offline BlizzardTora

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Re: Namco X Capcom M.U.G.E.N
« Reply #5 on: July 22, 2008, 08:03:26 PM »
Its a good Idea being there is alot of great chars in NXC but no one has even thought about completion of this games roster first.
Then I would love to see full size chars for this game. I wouldn't base it off another chars sprites cause kos-mos is such a unique char that she needs her own sprites or else it will look kinda plainish like the regina char that was released based off of cammy sprites. ex. In xenosaga kos-mos stands upward during her fighting stands (no bent knees).
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Offline Aura-Master

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Re: Namco X Capcom M.U.G.E.N
« Reply #6 on: July 22, 2008, 08:16:32 PM »
good luck, BTW if you know how to do this, could you frankensprite a klonoa? that would be awesome :w00t:
Currently in need of one

Offline BLue BoMBeR

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Re: Namco X Capcom M.U.G.E.N
« Reply #7 on: July 24, 2008, 12:25:19 AM »
Its a good Idea being there is alot of great chars in NXC but no one has even thought about completion of this games roster first.
Then I would love to see full size chars for this game. I wouldn't base it off another chars sprites cause kos-mos is such a unique char that she needs her own sprites or else it will look kinda plainish like the regina char that was released based off of cammy sprites. ex. In xenosaga kos-mos stands upward during her fighting stands (no bent knees).

what are you saying?
MUGEN is anything...

good luck, BTW if you know how to do this, could you frankensprite a klonoa? that would be awesome :w00t:

i didnt say im going to do her... lol i hae lined up char sprites to do... im saying im just giving advice making NXC chars :)

Offline deadmangunner

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Re: Namco X Capcom M.U.G.E.N
« Reply #8 on: July 24, 2008, 10:29:59 AM »
oh, well you could do some of the characters from the namco tales game.

Offline .:K.I.N.G:.

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Re: Namco X Capcom M.U.G.E.N
« Reply #9 on: July 24, 2008, 11:25:31 AM »
NXC characters don't have enough animations or attacks.
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Offline BLue BoMBeR

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Re: Namco X Capcom M.U.G.E.N
« Reply #10 on: July 24, 2008, 11:40:12 AM »
its MVC version....

Offline .:K.I.N.G:.

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Re: Namco X Capcom M.U.G.E.N
« Reply #11 on: July 24, 2008, 11:48:02 AM »
its MVC version....
i know what yo mean.
they would still need more sprites.
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