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Author Topic: I have two questions...  (Read 410 times)

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Offline Lord Vader

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I have two questions...
« on: July 16, 2008, 05:29:45 PM »
1. How do you decrease the pause time of a projectile move so that you can execute it faster over and over agian? For example, I have a Sagat and the pause time after he does a Tiger Shot is too long of a wait to execute another tiger shot.

2. How do you make a character super jump slowly when he does a projectile in the air? For example, Cyber Akuma moves slowly when he does his Air Fireballs.



Offline Luis/Dshiznet

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Re: I have two questions...
« Reply #1 on: July 16, 2008, 06:18:01 PM »
not quite sure what you mean by the first one,, if your talking about the projectile being slow then jsut adjust the velocity in the projectile code.
 and if you mean sagat going slow, then jsut adjsut the ticks in his animations in the air file.


for the second one, i dont understand.

Offline Lord Vader

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Re: I have two questions...
« Reply #2 on: July 16, 2008, 09:26:54 PM »
For the first one this is what I mean. For most characters there is a pause time when you are doing the same projectile over and over again so that you can't spam the projectile too quickly. For example, if Ryu does a fireball, you have to wait about (this is just an estimate but) like 1.2 seconds before you can do another fireball. You can't do two fireballs immediatly one after another. How do you make this time shorter so you can execute another fireball more quickly after you execute the first one?

For the second one, if you use a MvC Ryu, or Ken, or any person who has a projectile move that can be done in the air, you'll notice that if you super jump and do a fireball, the character moves vertically much more slowly than normal as long as the fireball is being executed. This is so that you can keep doing projectiles in the air without having to come down. Otherwise the character will only be able to execute one projectile before he comes back down to the ground again. How do you put this type of effect?

Offline Luis/Dshiznet

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Re: I have two questions...
« Reply #3 on: July 16, 2008, 09:30:55 PM »
for the first one, its not time that makes the fireballs apart its the numprojectile code that is in the cmd, look for it and delete it if you want.

for the second one, i guess u would have to delete the velset code in the projectile air state def.

Offline Lord Vader

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Re: I have two questions...
« Reply #4 on: July 17, 2008, 05:10:38 PM »
Well this is the code for the zanku hadou ken. how do you make akuma slow down when he does it.

;ZANKUU HADO KEN X
[Statedef 1300]
type    = A
movetype= A
physics = A
poweradd = 80
juggle = 0
ctrl = 0
anim = 1300

[State 1300, 2]
type = PlaySnd
trigger1 = AnimElem = 2,-1
value = 1,5

[State 1300, 2]
type = PlaySnd
trigger1 = AnimElem = 2
value = 2,0

[State 1300, 7]
type = Projectile
trigger1 = AnimElem = 2
projanim = 1301
projhitanim = 1305
projpriority = 1
projshadow = -1
projheightbound = -240,50
offset = 0,0
Velocity = 3.2,2
attr = S, SP
damage   = 40,10
animtype = heavy
guardflag = MA
hitflag = MAFDP
pausetime = 0,10
hitsound   = S20,2
guardsound = S20,6
sparkxy = 500,500
ground.type = High
ground.slidetime = 15
ground.hittime  = 15
ground.Velocity = -3
air.animtype = Back
air.Velocity = -4,4
air.juggle = 3
air.fall = 1
down.Velocity = 0,0
down.hittime = 30
down.bounce = 0

[State 1300, 2]
type = PlaySnd
trigger1 = AnimElem = 4,-1
value = 1,5

[State 1300, 2]
type = PlaySnd
trigger1 = AnimElem = 4
value = 2,0

[State 1300, 7]
type = Projectile
trigger1 = AnimElem = 4
projanim = 1301
projhitanim = 1305
projpriority = 1
projshadow = -1
projheightbound = -240,50
offset = 0,0
Velocity = 2.5,3
attr = S, SP
damage   = 40,10
animtype = heavy
guardflag = MA
hitflag = MAFDP
pausetime = 0,10
hitsound   = S20,2
guardsound = S20,6
sparkxy = 500,500
ground.type = High
ground.slidetime = 15
ground.hittime  = 15
ground.Velocity = -3
air.animtype = Back
air.Velocity = -4,4
air.juggle = 3
air.fall = 1
down.Velocity = 0,0
down.hittime = 30
down.bounce = 0

Offline Fallen_Angel

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Re: I have two questions...
« Reply #5 on: July 20, 2008, 09:24:21 PM »
for the second one, use a  posadd or a velset that triggers after the char has sent the fireball, depending on the creator sometimes they have made a separate state for the falling


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