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Author Topic: Knock down after air combo  (Read 432 times)

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Offline ExShadow

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Knock down after air combo
« on: May 21, 2008, 09:58:56 AM »
hey awas  sup um could someone tell meh how to make the character hit the opponet down to the ground at the end of an aircombo i want to jump strong kick to be the code the knocks the opponet down


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Offline Kong

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Re: Knock down after air combo
« Reply #1 on: May 21, 2008, 11:20:56 AM »
put in the hitdef


fall = 0
air.fall = 1
fall.recover =0

Offline ExShadow

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Re: Knock down after air combo
« Reply #2 on: May 21, 2008, 01:37:28 PM »
put in the hitdef

fall = 0
air.fall = 1
fall.recover =0
okay cool thanks
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Offline Error Macro

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Re: Knock down after air combo
« Reply #3 on: May 22, 2008, 06:09:31 PM »
You would also want to change

air.velocity = x,y 

to something like

air.velocity = -6,6

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