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Author Topic: problem with special moves  (Read 422 times)

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Offline Kev The Galaxybender

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problem with special moves
« on: March 16, 2008, 09:05:38 AM »
with a few characters, if you make a move in the CMD like this....

D,DF, F, punch


then if they have a move that's done like this....

F, D, DF, punch or F, D, DF, F, punch

the move that's done F,


D, DF, F, punch will not work.

 Any way to make this work correctly
« Last Edit: March 17, 2008, 08:47:07 AM by Toph The Earthbender »



Offline REDHOT

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Re: problem with special moves
« Reply #1 on: March 16, 2008, 09:14:20 AM »
try this:
~D, DF, F, punch

Offline ClubSyN-X-TReME

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Re: problem with special moves
« Reply #2 on: March 16, 2008, 09:49:38 AM »
And in the cns portion of your command file, make sure that your special and hyper attackes are above the basic attacks and movements.

Offline Kev The Galaxybender

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Re: problem with special moves
« Reply #3 on: March 16, 2008, 11:48:14 AM »
ok, thanks a lot guys, I'll try these. I seems that certain moves have priority

Offline Kev The Galaxybender

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Re: problem with special moves
« Reply #4 on: March 16, 2008, 10:10:27 PM »
still didn't work :( why are moves made like this? Every other character I use that uses hadouken and shoryuken commands never have this conflicting problem :(
« Last Edit: March 16, 2008, 10:41:29 PM by Toph The Earthbender »

Offline Fallen_Angel

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Re: problem with special moves
« Reply #5 on: March 16, 2008, 10:31:56 PM »
try putting the most complex commands ( the changestate) at the beginnign of the statedef -1, because if theay are the last they wouldn't be recognized since the char will make the one that is more simple and less complex that is first.............I hope I don't confuse you more



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Offline Kev The Galaxybender

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Re: problem with special moves
« Reply #6 on: March 16, 2008, 10:41:58 PM »
I will see what I can do, thanks

Offline Kev The Galaxybender

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Re: problem with special moves
« Reply #7 on: March 16, 2008, 10:49:27 PM »
try putting the most complex commands ( the changestate) at the beginnign of the statedef -1, because if theay are the last they wouldn't be recognized since the char will make the one that is more simple and less complex that is first.............I hope I don't confuse you more



thank you so very much. it worked. Why does mugen function that way? There are a few other characters I have to fix

Offline Fallen_Angel

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Re: problem with special moves
« Reply #8 on: March 17, 2008, 12:11:30 AM »
try putting the most complex commands ( the changestate) at the beginnign of the statedef -1, because if theay are the last they wouldn't be recognized since the char will make the one that is more simple and less complex that is first.............I hope I don't confuse you more



thank you so very much. it worked. Why does mugen function that way? There are a few other characters I have to fix

I think because it reads the code on a up-to down priority ...so if a command that uses a part of another less complex command, its first it "stops" searching for more since it has found the code to use ...and it doesn't reach the lower one .....in the other way around, of the complex code is first mugen detects is a possibility...let me use an example

1.D,DF,F,x
2.D,DF,F,x,y

if the changestate of the command 1 its first, it will stop searching for more codes when you reach the x button........itfthe 2  changestate its first....it is a detected as a possibilitie, and gave you little time to press the y button


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