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Author Topic: Jedah's gone missing!  (Read 722 times)

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Offline Ioncat

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Jedah's gone missing!
« on: February 21, 2008, 09:59:53 PM »
For some reason, when I change Jedah (by B.B.Hood)'s portrait, some of his sprites stop showing up in game. He still has most of his attacks and his walking/idle animations, but his jump animation and a few others vanish. What's up?



Offline Fallen_Angel

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Re: Jedah's gone missing!
« Reply #1 on: February 21, 2008, 11:19:01 PM »
maybe the sprites were linked... so if you delete one you will also delete the others..... to change the pic..first add a new one and just change the number of the other


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Offline Ioncat

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Re: Jedah's gone missing!
« Reply #2 on: February 21, 2008, 11:52:26 PM »
maybe the sprites were linked... so if you delete one you will also delete the others..... to change the pic..first add a new one and just change the number of the other

Well, I never deleted the origional portrait, I just changed with the "Changeto" button.

At any rate, I tried what you said. I changed the number of the original portrait, added the new one. Still messed up.

I had originally changed the pallete of this Jedah, but the weird thing is...I can change the pallete with no errors, but if I change the pallete and the portrait, he won't work. But if I replace the SFF file with the backup, he STILL won't work even though it's only the pallete that's changed.

You can download this Jedah from the database, if you wanna see for yourself.

Offline The Great Matsutzu

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Re: Jedah's gone missing!
« Reply #3 on: February 22, 2008, 10:11:28 AM »
My thought: It could be that the portrait runs off of the palette. If changed to a portrait that runs from a different one, it could cause some palette inconsitencies. This could also be why some sprites are dissapearing as well-- with the portrait running off a dfferent palette, it could be making the missing sprites not visualize.


Offline Ioncat

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Re: Jedah's gone missing!
« Reply #4 on: February 22, 2008, 03:44:39 PM »
My thought: It could be that the portrait runs off of the palette. If changed to a portrait that runs from a different one, it could cause some palette inconsitencies. This could also be why some sprites are dissapearing as well-- with the portrait running off a dfferent palette, it could be making the missing sprites not visualize.

The new portrait was literally me saving one of the sprites from the SFF and importing it as the new portrait. I do this to ALL of my characters, and I didn't do anything different in this case. This is really bothering me. >.>

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