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Author Topic: effect not workin  (Read 299 times)

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Offline Sub-Zero

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effect not workin
« on: January 17, 2008, 09:15:13 PM »
um my effct isnt working for sum reason

[StateDef 301]
type = S
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 300
poweradd = 20
sprpriority = 2

[State 301, 1]
type = HitDef
trigger1 = AnimElem = 6
attr = S, NA
damage = 50
animtype = Light
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 10, 10
sparkno = 0
sparkxy = -10, -76
hitsound = 5, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 5
ground.hittime  = 12
ground.velocity = -4
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = -1.4,-3
air.hittime = 12


[State 301, Explod]
type = Explod
trigger1 = animelem = 2
anim = 7002
ID = 7002

[State 301, end]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

ok the kick is animation 300
n the effect is 7002



Offline Luis/Dshiznet

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Re: effect not workin
« Reply #1 on: January 17, 2008, 09:33:30 PM »
[State 301, Explod]
type = Explod
trigger1 = AnimElem = 2
anim = 7002
id=7002
pos = x,x(put whatever)
bindtime = -1
sprpriority = 3(what ever you want it)
ownpal = 1
removetime = 130(what ever time you want it gone)
supermovetime = 999999
pausemovetime = 999999
removeongethit = 1

make sure theres a aniamtions 7002 in the air file.

Offline Sub-Zero

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Re: effect not workin
« Reply #2 on: January 18, 2008, 08:53:02 AM »
it didnt work here is a screen

i pasted wut u put but it didnt work

Offline Fallen_Angel

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Re: effect not workin
« Reply #3 on: January 18, 2008, 10:49:53 AM »
I recommend you to try these first on the explod, and then you start moving it

pos = 0,0
postype = p1


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Offline shootYr.

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Re: effect not workin
« Reply #4 on: January 19, 2008, 02:04:48 PM »
I recommend you to try these first on the explod, and then you start moving it

pos = 0,0
postype = p1

Or You Could Code The Explod As An Helper And Then Make it Bind To The Player.

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