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Author Topic: neo dark chun li's fatality  (Read 471 times)

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Offline light

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neo dark chun li's fatality
« on: December 08, 2007, 11:43:59 AM »
hi can any one please tell me how to remove neo dark chun li's fatality, or at least reduce the health from which it activates to minimum

i had a look at the statedef but  :-??





Offline nick09

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Re: neo dark chun li's fatality
« Reply #1 on: December 08, 2007, 03:07:00 PM »
can you post the code.

in:
code tags please

Offline light

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Re: neo dark chun li's fatality
« Reply #2 on: December 08, 2007, 09:26:23 PM »
Code: [Select]

;FATALITY-Finish Him
[Statedef 7990]
type    = S
movetype= A
physics = S
juggle  = 8
velset = 0,0
ctrl = 0
anim = 7990

[State 1702, 6]
type = SuperPause
trigger1 = AnimElem = 1
pos = -5,-44
time = 50
darken = 0

[State 1702, 1]
type = BGPalfx
trigger1 = AnimElem = 1
ignorehitpause = 1
time = 55
mul = 50,50,50


[State 1701, 1]
type = BGPalfx
trigger1 = AnimTime != 0
ignorehitpause = 1
time = 5
mul = 50,50,50

[State 1650, 3]
type = PlaySnd
trigger1 = AnimElem = 1
value = 5,4

[State 1141, 1]
type = MakeDust
trigger1 = Time = 1
pos = -20
spacing = 4

[State 1141, 2]
type = MakeDust
trigger1 = time >= 8
pos = -15,3

[State 3056, 1]
type = Velset
trigger1 = time >= 5
trigger1 = time <= 30
x = 16

[State 3056, 3]
type = HitDef
trigger1 = AnimElem = 3
persistent = 0
attr = S, ST
Guardflag =
snap = 25, 0, 0, 1
hitsound = S5,11
guardsound = s8,1
sparkno = 3
sparkxy = -10,-75
p2facing = 1
p2stateno = 7992
p1stateno = 7991
p2getp1state = 1
guard.velocity = -4
guard.pausetime = 30,6


[State 1141, 5]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;Fatal Kick(connected)
[Statedef 7991]
type = S
movetype = A
physics = S
anim = 7991
ctrl = 0
velset =0,0

[State 1301,1]
type = Velset
trigger1 = Time = 0
x = 0.001

[State 1002, 3]
type = Explod
trigger1 = timemod = 30,10
anim = 998
postype = p2
pos = -10,-50
sprpriority = 5
bindtime = 30
facing = -1
ontop = 1
ownpal = 1
scale = 1,1


[State 1002, 3]
type = Explod
trigger1 = timemod = 30,20
anim = 998
postype = p2
pos = -10,-50
sprpriority = 5
bindtime = 30
facing = -1
ontop = 1
ownpal = 1
scale = .7,2.5

[State 1002, 3]
type = Explod
trigger1 = timemod = 30,30
anim = 998
postype = p2
pos = -10,-50
sprpriority = 5
bindtime = 30
ontop = 1
ownpal = 1
scale = 1,1
facing = 1

[State 1650,3 ]
type = Envcolor
trigger1 = time = 0
persistent = 0
ignorehitpause = 1
value = 0, 0, 255
time = 15
supermove = 1

[State 9185, 1]
type = AssertSpecial
trigger1 = Time = [0,274]
flag = NoMusic

[State 3510, 4]
type = explod
trigger1 = time = 0
anim = 9876
pos = 0, -50
postype = p2
sprpriority = -2
supermove = 1
bindtime = 120
removetime = 120
facing = -1
vel = 0,0

[State -2, 1]
type = BGPalfx
trigger1 = time = 0
ignorehitpause = 1
time = 274
mul = 50,50,50

[State 1060,1]
type= PlaySnd
trigger1 = Time = 120
value = 5,10


[State 1060,1]
type= PlaySnd
trigger1 = Time = 0
value = 6,1
volume = 255

[State 1060,1]
type= PlaySnd
trigger1 = Time = 200
value = 5,11


[State 3510, 4]
type = explod
trigger1 = Time = 200
trigger2 = Time = 220
trigger3 = Time = 240
anim = 2000
pos = 0,-55
postype = p2
sprpriority = 2
supermove = 1
bindtime = 1
vel = 0,0


[State 3510, 4]
type = explod
trigger1 = time = 274
anim = 9877
pos = -10, -10
postype = p2
sprpriority = -10
supermove = 1
bindtime = -1
vel = 0,0

[State 7015, 3]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1




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