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Author Topic: How do you add a Hyper Portrait to a Character  (Read 1200 times)

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Offline Super Senseless Violent Man

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How do you add a Hyper Portrait to a Character
« on: November 19, 2007, 07:47:58 PM »
How do you do it?  8=|


Formely know as "Radical Rex, Optimus Prime, Sonniku, and Chuck Norris, Riku, but will always be know as Radical Rex!"
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Offline Super Senseless Violent Man

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Re: How do you add a Hyper Portrait to a Character
« Reply #1 on: November 23, 2007, 02:20:41 PM »
bump  :-w
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Offline Fallen_Angel

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Re: How do you add a Hyper Portrait to a Character
« Reply #2 on: November 23, 2007, 03:20:00 PM »
 :rulez: you're being to vague

I dont know if you mean how to make the image or how to make the code in the char ???


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Offline Super Senseless Violent Man

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Re: How do you add a Hyper Portrait to a Character
« Reply #3 on: November 23, 2007, 06:30:58 PM »
:rulez: you're being to vague

I dont know if you mean how to make the image or how to make the code in the char ???

Image
Formely know as "Radical Rex, Optimus Prime, Sonniku, and Chuck Norris, Riku, but will always be know as Radical Rex!"
Sig by "TheLantern"
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Offline nick09

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Offline Super Senseless Violent Man

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Offline Error Macro

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Re: How do you add a Hyper Portrait to a Character
« Reply #6 on: November 23, 2007, 11:53:43 PM »
Make an explod using the Hyper Portrait's anim.

[State 3000, Hyper Portrait]
type = explod
trigger1 = AnimElem = ?
anim = 1080
postype = back
sprpriority = -3
supermovetime = -1
removetime = 70
pos = 0,0
bindtime = -1
removeongethit = 1

For the anim use this. (Note: you should change the sprites number)

[Begin Action 1080]
740,1, -200,0, 1
740,1, -180,0, 1
740,1, -160,0, 1
740,1, -150,0, 1
740,1, -140,0, 1
740,1, -130,0, 1
740,1, -115,0, 1
740,1, -100,0, 1
740,1, -90,0, 1
740,1, -80,0, 1
740,1, -70,0, 1
740,1, -60,0, 1
740,1, -40,0, 1
740,1, -38,0, 1
740,1, -34,0, 1
740,1, -32,0, 1
740,1, -30,0, 1
740,1, -28,0, 1
740,1, -26,0, 1
740,1, -24,0, 1
740,1, -22,0, 1
740,1, -20,0, -1

Offline Super Senseless Violent Man

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Re: How do you add a Hyper Portrait to a Character
« Reply #7 on: November 24, 2007, 12:18:33 AM »
Make an explod using the Hyper Portrait's anim.

[State 3000, Hyper Portrait]
type = explod
trigger1 = AnimElem = ?
anim = 1080
postype = back
sprpriority = -3
supermovetime = -1
removetime = 70
pos = 0,0
bindtime = -1
removeongethit = 1

For the anim use this. (Note: you should change the sprites number)

[Begin Action 1080]
740,1, -200,0, 1
740,1, -180,0, 1
740,1, -160,0, 1
740,1, -150,0, 1
740,1, -140,0, 1
740,1, -130,0, 1
740,1, -115,0, 1
740,1, -100,0, 1
740,1, -90,0, 1
740,1, -80,0, 1
740,1, -70,0, 1
740,1, -60,0, 1
740,1, -40,0, 1
740,1, -38,0, 1
740,1, -34,0, 1
740,1, -32,0, 1
740,1, -30,0, 1
740,1, -28,0, 1
740,1, -26,0, 1
740,1, -24,0, 1
740,1, -22,0, 1
740,1, -20,0, -1

Not to be a NUB but where do you put this code?
Formely know as "Radical Rex, Optimus Prime, Sonniku, and Chuck Norris, Riku, but will always be know as Radical Rex!"
Sig by "TheLantern"
RiP-Reu-RiP-Danny

Offline Error Macro

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Re: How do you add a Hyper Portrait to a Character
« Reply #8 on: November 24, 2007, 12:25:21 AM »
The explod goes in the hyper state.

The Animation goes in the air file.

Offline Super Senseless Violent Man

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Re: How do you add a Hyper Portrait to a Character
« Reply #9 on: November 24, 2007, 01:03:58 PM »
The explod goes in the hyper state.

The Animation goes in the air file.

Where is the hyper state?  :'(
Formely know as "Radical Rex, Optimus Prime, Sonniku, and Chuck Norris, Riku, but will always be know as Radical Rex!"
Sig by "TheLantern"
RiP-Reu-RiP-Danny

Offline Luis/Dshiznet

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Re: How do you add a Hyper Portrait to a Character
« Reply #10 on: November 24, 2007, 01:10:46 PM »
The explod goes in the hyper state.

The Animation goes in the air file.

Where is the hyper state?  :'(
<.<

in the fing move that you want it to be in

Offline Super Senseless Violent Man

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Re: How do you add a Hyper Portrait to a Character
« Reply #11 on: November 24, 2007, 01:43:48 PM »
The explod goes in the hyper state.

The Animation goes in the air file.

Where is the hyper state?  :'(
<.<

in the fing move that you want it to be in

Like the cmd right?
Formely know as "Radical Rex, Optimus Prime, Sonniku, and Chuck Norris, Riku, but will always be know as Radical Rex!"
Sig by "TheLantern"
RiP-Reu-RiP-Danny

Offline nick09

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Re: How do you add a Hyper Portrait to a Character
« Reply #12 on: November 24, 2007, 02:59:29 PM »
The explod goes in the hyper state.

The Animation goes in the air file.

Where is the hyper state?  :'(
<.<

in the fing move that you want it to be in

Like the cmd right?

i think so.

Offline Luis/Dshiznet

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Re: How do you add a Hyper Portrait to a Character
« Reply #13 on: November 24, 2007, 03:11:03 PM »
The explod goes in the hyper state.

The Animation goes in the air file.

Where is the hyper state?  :'(
<.<

in the fing move that you want it to be in

Like the cmd right?

i think so.
lol no..

silly, in the cns.. where the move code is.. you know.. where you want the hyper portrait to appear?

Offline Super Senseless Violent Man

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Re: How do you add a Hyper Portrait to a Character
« Reply #14 on: November 24, 2007, 11:20:07 PM »
The explod goes in the hyper state.

The Animation goes in the air file.

Where is the hyper state?  :'(
<.<

in the fing move that you want it to be in

Like the cmd right?

i think so.
lol no..

silly, in the cns.. where the move code is.. you know.. where you want the hyper portrait to appear?
Thanks! For that I'll spare you!  ;D
Formely know as "Radical Rex, Optimus Prime, Sonniku, and Chuck Norris, Riku, but will always be know as Radical Rex!"
Sig by "TheLantern"
RiP-Reu-RiP-Danny

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