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Author Topic: [CODE] SF2 slowdown for projectiles  (Read 3233 times)

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Offline O Ilusionista

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[CODE] SF2 slowdown for projectiles
« on: October 14, 2021, 10:29:30 AM »
INFO:
Simulate the slow down from Street Fighter 2 when a projectile hits the target


NOTE:
Works for Projectiles only. For Helpers, it's a different code (I will update this soon).

HOW:

Just paste this code under [statedef -2] or [statedef -3].
The "15" controls how long the slowdown will stay active.

Code: [Select]
[State -2, Pause]
type = Pause
triggerall = Roundstate = 2
triggerall = (GameTime%1) = 0
trigger1 = ProjHitTime(0) != -1 && ProjHitTime(0) < 15
time = 1
movetime = 1
ignorehitpause = 1



 


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