collapse

Author Topic: Code for [Continue Screen] altering...  (Read 962 times)

0 Members and 1 Guest are viewing this topic.

Offline Gwinter

  • New Member
  • *
  • Posts: 4
  • Country: Canada ca
  • Last Login:November 17, 2015, 11:15:08 AM
  • Hi! I'm new!!
Code for [Continue Screen] altering...
« on: November 01, 2015, 08:14:25 PM »
Just for anyone else who was looking for it (I've seen a few people out there), here is some code to change the Mugen continue screen a bit:


[Continue Screen]
enabled = 1
pos = 200,100 ;Starting position of text
;***Known issue*** The display elements below use the fight.def resources instead of the ones defined in this file. So, if you want a
;different font, add to fight.def

continue.text = "CONTINUE?" ;The word for CONTINUE
continue.font = 6,0,1 ;Active choice font for CONTINUE?
continue.offset = 0,0 ;Position of the word CONTINUE? relative to the starting POS

;Inactive and active (selected) YES/NO text
yes.text = "YES" ;The word for continue choice
yes.font = 6,0,1, 128,128,128 ;Font for YES: Font#,X,X, BrightnessR,BrightnessG,BrightnessB
yes.offset = 20, 60 ;Position of the word YES relative to the starting POS
yes.active.text = "YES" ;The brighter word for continue choice
yes.active.font = 6,0,1 ;Active choice font for YES(notice no brightness reduction)
yes.active.offset = 20, 60 ;Position of the brighter word YES relative to the starting POS

no.text = "NO" ;The word for don't continue choice
no.font = 6,0,1, 128,128,128 ;Font for NO: Font#,X,X, BrightnessR,BrightnessG,BrightnessB
no.offset = 140, 60 ;Position of the word NO relative to the starting POS
no.active.text = "NO" ;The word for don't continue choice
no.active.font = 6,0,1 ;Active choice font for NO(notice no brightness reduction)
no.active.offset = 140, 60 ;Position of the brighter word NO relative to the starting POS
;----end of CONTINUE Section-----

Is there anymore undiscovered variables for it...who knows?
continue.bgm = data/example.mp3
continue.bgm.loop = 0
THOSE DON'T WORK...
« Last Edit: November 01, 2015, 10:09:10 PM by Gwinter »



Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

Street Fighter 1 Ultimate Ryu by ELECTRO
[May 22, 2024, 03:58:25 PM]


China Town (Revenge of Shinobi) by Lord_Enemil
[May 22, 2024, 03:02:10 PM]


Neon Light Force Demo by Uche_of_IMT
[May 22, 2024, 10:21:37 AM]


Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by Uche_of_IMT
[May 21, 2024, 11:50:20 PM]


The Spider release + Spider-Man game by kobun
[May 21, 2024, 02:05:24 AM]


Let's all try it together! Yazawanainn gose breakdancing in MUGEN! by GTFoxN6Y
[May 18, 2024, 05:00:14 PM]


[WIP] Pocket Dimensional Clash 2 by O Ilusionista
[May 18, 2024, 11:17:34 AM]


Classic VS : Athena by ELECTRO
[May 15, 2024, 01:25:51 PM]


D2TD VS Showcase Thread by D2TD
[May 12, 2024, 10:20:11 AM]


Ballroom Hallway (1.1 Only/AIGS) by Vegaz by LightFlare
[May 09, 2024, 11:53:48 AM]

* IMT Calendar

May 2024
Sun Mon Tue Wed Thu Fri Sat
1 2 3 4
5 6 7 8 9 10 11
12 13 14 15 16 17 18
19 20 21 22 [23] 24 25
26 27 28 29 30 31

SimplePortal 2.3.5 © 2008-2012, SimplePortal