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Author Topic: Characters Sound Cuts Out Before They Finish Speaking  (Read 798 times)

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Offline I-Skorp-I

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Characters Sound Cuts Out Before They Finish Speaking
« on: September 09, 2013, 10:25:56 PM »
I've noticed this for quite some time now i noticed Scarletwitch does it and wolverine does it and a couple are chars do it to everytime they speak in there intro there voices get cut off and idk why


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Offline Cyanide

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Re: Characters Sound Cuts Out Before They Finish Speaking
« Reply #1 on: September 10, 2013, 01:49:10 AM »
Is intro being allowed to finish or are you skipping it. Most people if there are voices in the intro include a stopsnd in state -2 to trigger when the intro is skipped, or over. Just so when you start the match you don't for some reason have a noise that keeps playing over other things in the match and making no sense.

Check state -2 for stopsnd and post it here if you find it.

Offline I-Skorp-I

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Re: Characters Sound Cuts Out Before They Finish Speaking
« Reply #2 on: September 10, 2013, 10:25:11 AM »
Well of course im not skipping the intro if im saying that the characters intro is being cut off in mid sentence without me doing anything lol but i found a stopsnd could this be what you were referring to?

Code: [Select]
[State -2, StopSnd]
type = StopSnd
trigger1 = p2stateno = 5149
channel = 0

[State -2, StopSnd]
type = StopSnd
trigger1 = p2stateno = 5149
channel = 1

[State -2, StopSnd]
type = StopSnd
trigger1 = p2stateno = 5149
channel = 2
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Offline Acey

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Re: Characters Sound Cuts Out Before They Finish Speaking
« Reply #3 on: September 10, 2013, 11:28:13 AM »
Well of course im not skipping the intro if im saying that the characters intro is being cut off in mid sentence without me doing anything lol but i found a stopsnd could this be what you were referring to?

Code: [Select]
[State -2, StopSnd]
type = StopSnd
trigger1 = p2stateno = 5149
channel = 0

[State -2, StopSnd]
type = StopSnd
trigger1 = p2stateno = 5149
channel = 1

[State -2, StopSnd]
type = StopSnd
trigger1 = p2stateno = 5149
channel = 2

That's right there is just project specific code to stop all the main sounds during the custom storyboards.

Take Scarlet Witch as an example, when exactly is the voice getting cut off?

Offline I-Skorp-I

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Re: Characters Sound Cuts Out Before They Finish Speaking
« Reply #4 on: September 10, 2013, 08:03:12 PM »
That's right there is just project specific code to stop all the main sounds during the custom storyboards.

Take Scarlet Witch as an example, when exactly is the voice getting cut off?

It's weird and hard to say cause it cuts off in one of her longer intro speeches it cuts her off and don't let her finish
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Offline Cyanide

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Re: Characters Sound Cuts Out Before They Finish Speaking
« Reply #5 on: September 11, 2013, 01:53:21 AM »
Look for every stopsnd in existence. The code in use just there is actually pretty ugly too, but that's by the bye. All of them, every single file. Find it, post it. It's not those ones.

Offline I-Skorp-I

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Re: Characters Sound Cuts Out Before They Finish Speaking
« Reply #6 on: September 11, 2013, 06:07:48 AM »
Iight here you go it's all i could find

Code: [Select]
[State 0, StopSnd]
type = StopSnd
triggerall = prevstateno = [180,199]
trigger1 = time = 0
channel = -1
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Offline Cyanide

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Re: Characters Sound Cuts Out Before They Finish Speaking
« Reply #7 on: September 12, 2013, 02:11:05 AM »
And that is indeed the one causing what you're seeing. change
type = stopsnd
into
type = null ;stopsnd
Just in case you decide you want it back again. You may find having the voices continue into the match annoying.

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