collapse

Author Topic: SF X TK Pac-Man 2013  (Read 1464 times)

0 Members and 1 Guest are viewing this topic.

Offline chuchoryu

  • MUGEN Content Architect
  • *****
  • Posts: 585
  • Country: Mexico mx
  • Last Login:November 25, 2020, 09:53:03 PM
  • Show me what you can do
    • Email
SF X TK Pac-Man 2013
« on: June 29, 2013, 05:40:59 PM »
Hello paisanos! this time is released the old Moku Pa-Man I made, Flammableking make all spriting, CyberwolfJV make the firts sprite but no make the char (he give me permission and the model to make the complete character), I made the char whit help of Flammableking and CyberwolfJV I give you the credits and my respect for give me the oportunity to make this character for all the world



Moku Pac-Man have basic attacks and powers like the super and cross arts, including the Tag System like my other Tekken characters

Moku Pac-Man:  http://www.sendspace.com/file/x2wvjp

More to come...



Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12468
  • Country: Brazil br
  • Last Login:June 08, 2024, 01:39:46 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: SF X TK Pac-Man 2013
« Reply #1 on: June 29, 2013, 06:20:46 PM »
hahaa nice!

Offline boogerboy

  • Forum Member
  • ***
  • Posts: 364
  • Country: United States us
  • Last Login:January 24, 2024, 09:33:01 AM
Re: SF X TK Pac-Man 2013
« Reply #2 on: June 29, 2013, 06:40:42 PM »
Totally nice!!
Game on!

Offline HyperVoiceActing

  • Mugen Voice Actor
  • IMT Content Architect
  • *
  • Posts: 9201
  • Country: United States us
  • Last Login:June 18, 2022, 11:16:39 PM
  • It GLOWS!
Re: SF X TK Pac-Man 2013
« Reply #3 on: June 29, 2013, 07:31:08 PM »
Awesome.

Is it possible to have him without the tag system?

Offline chuchoryu

  • MUGEN Content Architect
  • *****
  • Posts: 585
  • Country: Mexico mx
  • Last Login:November 25, 2020, 09:53:03 PM
  • Show me what you can do
    • Email
Re: SF X TK Pac-Man 2013
« Reply #4 on: July 06, 2013, 05:26:52 PM »
Awesome.

Is it possible to have him without the tag system?
Yes, inside have the no Tag pacth and the Tag patch, only copy and paste

Offline brucewayne74

  • Forum Member
  • ***
  • Posts: 206
  • Last Login:May 09, 2024, 05:04:29 PM
    • Email
Re: SF X TK Pac-Man 2013
« Reply #5 on: July 12, 2013, 02:26:04 AM »
really original and funny  :Terry

thanks



Offline Kazander13

  • Initiate
  • **
  • Posts: 130
  • Last Login:January 07, 2018, 04:34:39 PM
  • Predictabo!
Re: SF X TK Pac-Man 2013
« Reply #6 on: July 17, 2013, 03:57:56 PM »
Thanks for the release!  The art and theme of this character are great.  Little touches like “Xs” for eyes when he gets knocked down are very indicative of the Pacman era.  I wasn't sure if this was a beta update or a full release since he seemed to be missing some staple functionality that is common with your other releases.  Notes are below:

-Dodge/evade is missing

-No throw

-(Pac Dash)  I would consider adding a cancel to this move or to lower the startup.  Right now it is okay as a wakeup maneuver but due to its startup and damage it is not practical to use often. 

-(Flip Attack)  May want to limit the juggle or dampen the damage on this move.  It can currently connect three times in the corner for 360 or 420 if used in a combo.  (Example A>B>Flip attack x3)

-(SFxTKCA)  Will not connect if the hit is not clean.  For example if an opponent is jumping towards you and you graze them with this move the attack will whiff.

Thanks as always!

Offline hairline733

  • New Member
  • *
  • Posts: 7
  • Last Login:December 25, 2017, 02:14:02 PM
    • Email
Re: SF X TK Pac-Man 2013
« Reply #7 on: July 18, 2013, 10:25:11 PM »
 Are any other characters gettin a update

Offline chuchoryu

  • MUGEN Content Architect
  • *****
  • Posts: 585
  • Country: Mexico mx
  • Last Login:November 25, 2020, 09:53:03 PM
  • Show me what you can do
    • Email
Re: SF X TK Pac-Man 2013
« Reply #8 on: July 22, 2013, 12:59:01 PM »
Thanks for the release!  The art and theme of this character are great.  Little touches like “Xs” for eyes when he gets knocked down are very indicative of the Pacman era.  I wasn't sure if this was a beta update or a full release since he seemed to be missing some staple functionality that is common with your other releases.  Notes are below:

-Dodge/evade is missing

-No throw

-(Pac Dash)  I would consider adding a cancel to this move or to lower the startup.  Right now it is okay as a wakeup maneuver but due to its startup and damage it is not practical to use often. 

-(Flip Attack)  May want to limit the juggle or dampen the damage on this move.  It can currently connect three times in the corner for 360 or 420 if used in a combo.  (Example A>B>Flip attack x3)

-(SFxTKCA)  Will not connect if the hit is not clean.  For example if an opponent is jumping towards you and you graze them with this move the attack will whiff.

Thanks as always!
Thanks for your feedback amigo here is my response

-Dodge and roll fowar I no planig to add this char is based in SFXTK not CvS series amigo but maybe I add the move

-Pac Dash ye he nedd a cancel like SFXTK, I see in the videos and in the Trial mode

-SFxTKCA explain this name attack for response amigo

Well Pac-Man need more work and stuff, I take note of all commments amiguitos

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

* IMT Calendar

June 2024
Sun Mon Tue Wed Thu Fri Sat
1
2 3 4 5 6 7 8
9 10 [11] 12 13 14 15
16 17 18 19 20 21 22
23 24 25 26 27 28 29
30

SimplePortal 2.3.5 © 2008-2012, SimplePortal