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Author Topic: How to chain moves on specific frames?  (Read 370 times)

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Offline MaverickZr0

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How to chain moves on specific frames?
« on: May 25, 2013, 03:02:19 AM »
Hey guys, I'm working on a character using KFM as a base and it's going pretty well but there is something bugging me.

Right now, I can rapid fire jab by just mashing light punch and I want to get rid of that. I also would like to be able to chain normals but I want it to require timing because right now I can just mash light punch and get a total of 5 hits without any effort.
Any help is appreciated x_x Thanks!



Offline Cyanide

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Re: How to chain moves on specific frames?
« Reply #1 on: May 25, 2013, 04:02:46 AM »
Comboing is managed via the .cmd file.

Most combo's come off trigger2+. In KFM on light punch for example it may have the following

trigger2 = stateno = 200 && movecontact

Which is really loose, that basically means "I am in 200 and i have hit" You can make it stricter with something like

trigger2 = stateno = 200 && (movecontact = [1,6])

which would only allow the hit for 6 ticks after making contact. You can go really strict with

trigger2 = stateno = 200 && movecontact && animelemtime(3) = 2

Or loosen that up by using a > symbole to allow it to work only after a specific frame/point. Tweak and test. All the triggers above should give you enough flexibility to limit things to your liking without editing the hitdef.

Offline MaverickZr0

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Re: How to chain moves on specific frames?
« Reply #2 on: May 25, 2013, 09:17:26 PM »
Thanks! I'm messing with this one: trigger2 = stateno = 200 && movecontact && animelemtime(3) = 2
I just want to make sure is the 3 the animation frame and the 2 ticks?

Edit: Ahh, I think I figured it out! Got the timing how I wanted it!

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