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Author Topic: Shibuyah's sprites  (Read 630 times)

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Offline Shibuyah

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Shibuyah's sprites
« on: June 13, 2009, 05:00:14 PM »
...It's so strange that I come here so often, but don't post much...gotta break that habit. ^ ^;
Anyway, my name is Shibuyah, and I'm a spriter to a degree.
I currently do best with MFS' Deebs' Mod. Gen style, and TotW style.
I hope to get experience for other styles as well, including Capcom style.
..So uh...here's some of my stuff. ^ ^;


Izuna capcom style:Need to fix shading on pants, and her right(our left) hand.(I posted this in a different thread, but I'm posting it here now since it's my first successful conversion to Capcom style)


Rei Dansou TotW style:A fan-character for a Hypergrind fan-thing.


And Ember, one of my Sonic fcs in Deebs' Mod. Gen style.


C&C please? :3


Currently spriting TotW style:

Working on requests...I might list them later, when I can get things straightened out.

Current Mugen projects(I may need help, but hopefully I won't... ^ ^; ).
MVC Nakoruru
MVC Rimururu
Original character sorta based on Roll named Roll-alpha:will be MVC style.

Offline Shibuyah

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Re: Shibuyah's sprites
« Reply #1 on: August 07, 2009, 05:46:59 PM »
Hmm, well...I haven't used this topic much, and I don't really want to start another one, so I'll just post something here I guess.

One quick question though: am I the only one that get's annoyed that Roll only had a two frame spin animation in MVC/MVC2?
..I'm sure I'm not, but anyway.
The reason I ask is, I'm thinking about doing my owm Roll Mugen character with some unique touches.(One of them being a full spin animation if possible)

So far I've only been able to do one of the two extra spin frames though.

C&C please?
Currently spriting TotW style:

Working on requests...I might list them later, when I can get things straightened out.

Current Mugen projects(I may need help, but hopefully I won't... ^ ^; ).
MVC Nakoruru
MVC Rimururu
Original character sorta based on Roll named Roll-alpha:will be MVC style.

Offline -Whiplash-

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Re: Shibuyah's sprites
« Reply #2 on: August 07, 2009, 06:20:49 PM »
Doubtfull anyone was, I mean, she was a joke Charecter and the worst Charecter in the game, it doubtfull people played with her enough to notice, she was probably added at the end of the game for teh lolz.

anyway, good luck on that project of yours.
« Last Edit: August 07, 2009, 06:57:59 PM by -Whiplash- »

Offline Shibuyah

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Re: Shibuyah's sprites
« Reply #3 on: August 07, 2009, 06:27:03 PM »
Thanks Whiplash, I know she was a joke character, but Dan kinda is too, yet they made him a spinning animation...I still wonder why they didn't bother for Roll. :/
But anyway, thanks for the luck, I'm gonna try my best. :)
Currently spriting TotW style:

Working on requests...I might list them later, when I can get things straightened out.

Current Mugen projects(I may need help, but hopefully I won't... ^ ^; ).
MVC Nakoruru
MVC Rimururu
Original character sorta based on Roll named Roll-alpha:will be MVC style.

Offline Shibuyah

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Re: Shibuyah's sprites
« Reply #4 on: August 11, 2009, 06:47:27 PM »
Well, I finished the last spin frame, but...

..I'm not happy with it, the visible arm looks to bulky, the right hand doesn't fit too well, and I'm unsure if the head is looking at the right angle for spinning.
If anyone could help me fix this up(if anyone's interested), I'd be sure to give major credit later on when I get to work on Roll.

C&C is appreciated, and any help would be too.
Thanks guys. :)
Currently spriting TotW style:

Working on requests...I might list them later, when I can get things straightened out.

Current Mugen projects(I may need help, but hopefully I won't... ^ ^; ).
MVC Nakoruru
MVC Rimururu
Original character sorta based on Roll named Roll-alpha:will be MVC style.

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