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Author Topic: Gigi (Warzard)  (Read 5811 times)

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Offline Atomic

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Re: Gigi (Warzard)
« Reply #50 on: July 02, 2008, 03:56:51 PM »
 :w00t:
I can't wait for this release!
I like the music in the new video, too.

Offline KPT25

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Re: Gigi (Warzard)
« Reply #51 on: July 02, 2008, 04:27:45 PM »
sweet...just one question trasgo:why after the shinkuu tatsumaki sempuu kyaku Gigi turned blue and then changed to red?
I like to see that it`s ready to get his "you know what" kicked..now let`s see how many a$$es can kick  :D

Offline Sabaki

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Re: Gigi (Warzard)
« Reply #52 on: July 02, 2008, 04:35:05 PM »
Nice progress, Trasgo  :thumbsup:

Offline Sasuke-kun

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Re: Gigi (Warzard)
« Reply #53 on: July 02, 2008, 08:07:29 PM »
Sweet...

Can't wait to kick him or be kicked by him on Mugen. :D
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Offline Trasgo7

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Re: Gigi (Warzard)
« Reply #54 on: July 10, 2008, 01:01:09 PM »



His intro, win, and attacks are in.

Offline shinra358

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Re: Gigi (Warzard)
« Reply #55 on: July 10, 2008, 01:35:43 PM »
the new intro should be sized smaller and the offset should be put up higher cuz it looks like he is on the same plane as the enemy and jumps on the same plane. it should appear that he is in the background then jumps to the forground plane.

Offline Trasgo7

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Re: Gigi (Warzard)
« Reply #56 on: July 10, 2008, 01:47:35 PM »
the new intro should be sized smaller and the offset should be put up higher cuz it looks like he is on the same plane as the enemy and jumps on the same plane. it should appear that he is in the background then jumps to the forground plane.

I agree that he should be up higher, but the intro does not look right for most stages when he's high off the ground.  It looks like he lands in mid-air before he jumps off screen.  I have all the coding and graphics for compatibility with KFM's GiGi stage, but since MUGEN does not allow for stage-specific triggers, the intro would look TERRIBLE on any stage other than KFM's GiGi stage.  For these reasons, I moved GiGi down on the screen so it looks like he lands on the ground.

Offline shinra358

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Re: Gigi (Warzard)
« Reply #57 on: July 10, 2008, 01:52:17 PM »
Mugen does allow for stage specific triggers. how do you think interactive stage inventions are done? Even the setting you have for it now would look weird on some stages sooo.... it really doesnt matter. If that gets under your skin, maybe you could make that intro appear when you fight him on his stage only... and make his chair not disappear. :)
« Last Edit: July 10, 2008, 02:30:46 PM by shinra358 »

Offline Atomic

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Re: Gigi (Warzard)
« Reply #58 on: July 10, 2008, 02:26:55 PM »
Awesome progress!!!

 :thumbsup:

Offline Trasgo7

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Re: Gigi (Warzard)
« Reply #59 on: July 10, 2008, 03:58:36 PM »
Mugen does allow for stage specific triggers. how do you think interactive stage inventions are done? Even the setting you have for it now would look weird on some stages sooo.... it really doesnt matter. If that gets under your skin, maybe you could make that intro appear when you fight him on his stage only... and make his chair not disappear. :)

Here's what it looks like for KFM's GiGi stage. 


The interactive stages that exist already sometimes force you to modify the fightfx.sff and fightfx.air, which is totally not worth doing in this situation.  If there is such a trigger to let the character know he's in a certain stage, then I'll put this in; otherwise, he'll have his disappearing chair.

Offline shinra358

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Re: Gigi (Warzard)
« Reply #60 on: July 10, 2008, 04:02:51 PM »

Offline Trasgo7

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Re: Gigi (Warzard)
« Reply #61 on: July 10, 2008, 04:09:57 PM »
im trying to tell you, there is LOL.

http://www.club-syndicate.net/v3.2/index.php?topic=3042.0


I see...  I'll test this out, thanks for the find!

Offline shinra358

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Re: Gigi (Warzard)
« Reply #62 on: July 10, 2008, 04:24:02 PM »
i also believe this is what doggiedoo does too for some of his char intros

Offline Trasgo7

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Re: Gigi (Warzard)
« Reply #63 on: July 10, 2008, 04:57:30 PM »
GiGi will now do his official intro in KFM's "Two-Faced Terror" stage, provided you follow the instructions included in GiGi's CONFIG.txt

Offline shinra358

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Re: Gigi (Warzard)
« Reply #64 on: July 10, 2008, 05:11:26 PM »
 :thumbsup: excellent

Offline Yun0

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Re: Gigi (Warzard)
« Reply #65 on: July 11, 2008, 02:54:26 AM »
really can't wait for the final red earth char!! (i know Tessa is missing to, but at least there's a snk vs capcom one)



Offline missfairy

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Re: Gigi (Warzard)
« Reply #66 on: July 11, 2008, 01:24:17 PM »
Great to see progress with him. How much is left to do before his release if I might ask? (Really looking forward to giving him a go!)

On a side note. Is he going to be an accurate warzard conversion or does he have custom stuff, too?


Cheers

Offline Trasgo7

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Re: Gigi (Warzard)
« Reply #67 on: July 11, 2008, 03:40:50 PM »
Great to see progress with him. How much is left to do before his release if I might ask? (Really looking forward to giving him a go!)

On a side note. Is he going to be an accurate warzard conversion or does he have custom stuff, too?


Cheers



Right now, I'm just trying to align the sprites for all of his special moves.  I'm going to try and make him fairly accurate, but he will have some custom stuff simply because there are some sprites that C@PCOM made for him that do not correspond to any of his moves, so I'll just have to do the best I can to reproduce what the moves SHOULD have been. Once the sprites are aligned for all of his specials, I'll pop in some sounds, do some code tweaking, and send him out for public scrutiny :P 

Offline Zerok_116

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Re: Gigi (Warzard)
« Reply #68 on: July 11, 2008, 05:45:01 PM »

Zombie Gigi!!! :o :o :o

seizure @-) @-) @-)  ??? oh well i hope he will be played MvC and not really like kong's kougou

Offline Trasgo7

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Re: Gigi (Warzard)
« Reply #69 on: July 21, 2008, 05:37:39 PM »
New video update in the first post
(21-JULY-2008)

Offline That Mugen Guy

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Re: Gigi (Warzard)
« Reply #70 on: July 21, 2008, 05:53:22 PM »
 =D> =D> =D> man I gotta say it again man this character looks sweet :w00t:


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Offline Captain Cold

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Re: Gigi (Warzard)
« Reply #71 on: July 21, 2008, 07:20:11 PM »
=D> =D> =D> man I gotta say it again man this character looks sweet :w00t:

I def agree with that Im really excited this char....see this is why i love mugen I get to see and play with awesome chars from games i never got to play  :)

good job

Offline BlizzardTora

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Re: Gigi (Warzard)
« Reply #72 on: August 21, 2008, 06:59:48 AM »
I'll try it when I hit home. I can't wait!
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