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Author Topic: dragon ball z hd burst limit gameplay  (Read 518 times)

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Offline dennis872005

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dragon ball z hd burst limit gameplay
« on: April 03, 2008, 10:39:24 PM »
this game looks awesome. looks like they returned to the gameplay of budokai 3. :) :) :) :)

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Offline MaverickZr0

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Re: dragon ball z hd burst limit gameplay
« Reply #1 on: April 03, 2008, 10:41:58 PM »
Yes! Cause Tenkaichi sucked  :w00t:

Offline That Mugen Guy

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Re: dragon ball z hd burst limit gameplay
« Reply #2 on: April 03, 2008, 10:50:39 PM »
wow sick, makes me wish I had a 360 for ps2


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Offline ATiC3

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Re: dragon ball z hd burst limit gameplay
« Reply #3 on: April 03, 2008, 11:59:42 PM »
Tenkaichi 3 was definitely the best, it had more to the game than the rest. I cannot wait for this Burst Limit DBZ game!
 

Offline Violent Ken Masters

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Re: dragon ball z hd burst limit gameplay
« Reply #4 on: April 04, 2008, 12:33:26 AM »
Meh. I'm not going to get it.
While the speed of the game and the graphics have improved.
This basically looks like a rehashed Budokai from ps2.
The cel shading looks more like the 3D cel shading used in Budokai for gamecube rather then the cel shading in every other title.
I wish Atari would make something else other then a mediocre game using the same exact storyline. I mean, it would be nice if they made like an open ended role playing game, like GTA, and it's totally doable with the 360 and ps3's hardware.
So far the game doesn't look like it goes any further then the Freiza saga. Although I'm guessing like B1, it will end at the Cell saga.
One thing about the Budokai games, I never really liked how they made it into a rail system.
You can't crouch, you can't jump, you can only go forward or backward. The only time you can fly is when you knock your enemy into the air, which is why I like the Tenkaichi games better. It gives off a more real feeling for DBZ, although it still had a rail feeling because of the lock on system. I wish the creators of SF2 would make a Super DBZ 2. That was the only new DBZ fighting game that broke away from all this monotony.

Offline MaverickZr0

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Re: dragon ball z hd burst limit gameplay
« Reply #5 on: April 04, 2008, 12:37:14 AM »
Meh. I'm not going to get it.
While the speed of the game and the graphics have improved.
This basically looks like a rehashed Budokai from ps2.
The cel shading looks more like the 3D cel shading used in Budokai for gamecube rather then the cel shading in every other title.
I wish Atari would make something else other then a mediocre game using the same exact storyline. I mean, it would be nice if they made like an open ended role playing game, like GTA, and it's totally doable with the 360 and ps3's hardware.
So far the game doesn't look like it goes any further then the Freiza saga. Although I'm guessing like B1, it will end at the Cell saga.
One thing about the Budokai games, I never really liked how they made it into a rail system.
You can't crouch, you can't jump, you can only go forward or backward. The only time you can fly is when you knock your enemy into the air, which is why I like the Tenkaichi games better. It gives off a more real feeling for DBZ, although it still had a rail feeling because of the lock on system. I wish the creators of SF2 would make a Super DBZ 2. That was the only new DBZ fighting game that broke away from all this monotony.
You could make your self fly back by dashing back and holding up in Budokai 3.

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Re: dragon ball z hd burst limit gameplay
« Reply #6 on: April 04, 2008, 12:46:51 AM »
I am definitely Getting this game!  :w00t:

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Offline Akeme

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Re: dragon ball z hd burst limit gameplay
« Reply #7 on: April 04, 2008, 01:25:40 AM »
Yes! Cause Tenkaichi sucked  :w00t:
What!!
Tenkaichi 3 was definitely the best, it had more to the game than the rest. I cannot wait for this Burst Limit DBZ game!
Yes the tenkaichi games are better then bodukai games ;)
Meh. I'm not going to get it.
While the speed of the game and the graphics have improved.
This basically looks like a rehashed Budokai from ps2.
The cel shading looks more like the 3D cel shading used in Budokai for gamecube rather then the cel shading in every other title.
I wish Atari would make something else other then a mediocre game using the same exact storyline. I mean, it would be nice if they made like an open ended role playing game, like GTA, and it's totally doable with the 360 and ps3's hardware.
So far the game doesn't look like it goes any further then the Freiza saga. Although I'm guessing like B1, it will end at the Cell saga.
One thing about the Budokai games, I never really liked how they made it into a rail system.
You can't crouch, you can't jump, you can only go forward or backward. The only time you can fly is when you knock your enemy into the air, which is why I like the Tenkaichi games better. It gives off a more real feeling for DBZ, although it still had a rail feeling because of the lock on system. I wish the creators of SF2 would make a Super DBZ 2. That was the only new DBZ fighting game that broke away from all this monotony.
Exactly tenkaichi was more like the show then the bodukai games but yeah it does look like the same bodukai games just graphically better and faster ;)

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Offline ★Leon★

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Re: dragon ball z hd burst limit gameplay
« Reply #8 on: April 04, 2008, 05:19:16 PM »
Tenkaichi 3 was definitely the best, it had more to the game than the rest. I cannot wait for this Burst Limit DBZ game!
Agreed, Tenkaichi 3 was the best so far (with Budokai 3 being second)

I like the graphics, and even though it looks rather repetitive...i will most likely get it
...just for teh fun

Offline Akeme

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Re: dragon ball z hd burst limit gameplay
« Reply #9 on: April 05, 2008, 04:24:14 AM »
Tenkaichi 3 was definitely the best, it had more to the game than the rest. I cannot wait for this Burst Limit DBZ game!
Agreed, Tenkaichi 3 was the best so far (with Budokai 3 being second)

I like the graphics, and even though it looks rather repetitive...i will most likely get it
...just for teh fun

Exactly ;)

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Offline mar_vell

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Re: dragon ball z hd burst limit gameplay
« Reply #10 on: April 05, 2008, 05:43:57 AM »
well, tenkaichi was defintly good with all those chars and long moves but i think budokai was a bit more interactive. I loved and owned all three at one point so I always believed that budokai had  more depth as far as fighting went. Then again the bt series was unique in stlye. I think there both good and am no doubt looking forward to Burst Limit as I do with most DBZ games. man, i loved budokai's dogde system....... :)
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Re: dragon ball z hd burst limit gameplay
« Reply #11 on: April 05, 2008, 10:24:45 PM »
well to me i like dbz burst limit cuz i'm a dbz, it think of it as budokai 4 or a revamped version.

to other they don't like it cuz not a fan of DBZ !!!  o.O#

anyway it looks good .

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Offline Violent Ken Masters

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Re: dragon ball z hd burst limit gameplay
« Reply #12 on: April 05, 2008, 10:37:16 PM »
well, tenkaichi was defintly good with all those chars and long moves but i think budokai was a bit more interactive. I loved and owned all three at one point so I always believed that budokai had  more depth as far as fighting went. Then again the bt series was unique in stlye. I think there both good and am no doubt looking forward to Burst Limit as I do with most DBZ games. man, i loved budokai's dogde system....... :)
Same here, except for Budokai 2. B2 was terrible. Almost every character had the same fighting stance. Plus some of the costumes were miscolored (like Krillins alternate with the hair)
The board game was trash, and I hate how they kept bringing back Freiza and Cell as comedy relief villains.

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