Infinity MUGEN Team

IMT Main => M.U.G.E.N Releases => Topic started by: Infinite Power on December 09, 2011, 02:21:43 AM

Title: INFINITE-EDIT THREAD
Post by: Infinite Power on December 09, 2011, 02:21:43 AM
dead
Title: Re: INFINITE-EDIT THREAD
Post by: KingMidasII on December 10, 2011, 12:14:15 AM
Nice char!
Title: Re: INFINITE-EDIT THREAD
Post by: LarsAlexandersson on December 10, 2011, 12:35:28 AM
I hope it can Hyper Cancel.
Title: Re: INFINITE-EDIT THREAD
Post by: Megabyte on December 10, 2011, 12:02:09 PM
I hope it can Hyper Cancel.

Trust me, Infinite's chars don't NEED hyper canceling...that would make them a bit broken. Another great release, Infinite...better than the previous version. Did you do an Inifinite Ryo before? Cause I keep seeing things hinting at him being available at one time.
Title: Re: INFINITE-EDIT THREAD
Post by: ~Hale "R@CE" Caesar~ on December 10, 2011, 12:20:21 PM
Trust me, Infinite's chars don't NEED hyper canceling...that would make them a bit broken. Another great release, Infinite...better than the previous version. Did you do an Inifinite Ryo before? Cause I keep seeing things hinting at him being available at one time.

 I would have to disagree. If you kno about coding like he does and I do, you would kno there is a way to make hyper canceling balanced. As long as you have damage dampering plus having a balance in power level with being able to go from level 1 to another level 1 to another level one, or from a level 1 to 2 or a level 2 to level 1, it should all equal out to level 3 damage if coded right.
Title: Re: INFINITE-EDIT THREAD
Post by: Infinite Power on December 10, 2011, 11:34:16 PM
*12/12/2011- INFINITE RYO RELEASED.
Title: Re: INFINITE-EDIT THREAD
Post by: usurphling on December 12, 2011, 02:37:44 AM
Kudos and approvise to you, ID.finite! Your works are awesome!

* i hope you will create Geese, Goenitz, Bison, Juli and Juni.
Title: Re: INFINITE-EDIT THREAD
Post by: -Whiplash- on December 12, 2011, 02:47:27 AM
*12/12/2011- INFINITE RYO RELEASED.

YEEEEEEEESSSSSS!!!!!!!!11!11!


I will tell you how awsome it is in the morning.
Title: Re: INFINITE-EDIT THREAD
Post by: Tha Lando ( Le CROM ) on December 12, 2011, 02:57:23 AM
OMFG RYOOOOOOOOO!!! christmas has come early!!! ^:)^ ^:)^ ^:)^
Title: Re: INFINITE-EDIT THREAD
Post by: Zantetsuken on December 12, 2011, 05:03:39 AM
I have all the Infinite style edits of these characters that have been relesaed and I have few enquiries regarding them.

1. Kudos on editing Rajaa's characters. He is a nob and deserves his characters breaking. Why make them cheaper than they already are though?

2. Isn't Bad-Darkness' Andy closed-source?

3. It would make more sense to rename character folders because Iam gradually doing them myself. Call themInfinite-Andy, Infinite-Terry and so on. Get me?

Other than that, good work.
Title: Re: INFINITE-EDIT THREAD
Post by: C.R.O.M. - Shadaloo Lives! on December 12, 2011, 03:22:25 PM
Yet another character to add to my Infinte/R@CE only Mugen. :thumbsup:
Title: Re: INFINITE-EDIT THREAD
Post by: Z on December 13, 2011, 03:04:03 AM
Topic Cleaned.
Title: Re: INFINITE-EDIT THREAD
Post by: Hattori hanzo on December 13, 2011, 03:16:38 AM
comment again?
Title: Re: INFINITE-EDIT THREAD
Post by: Infinite Power on December 13, 2011, 03:17:48 AM
Damn Zeroz, who asked you to clean it?
Title: Re: INFINITE-EDIT THREAD
Post by: Z on December 13, 2011, 03:20:49 AM
I don't have to ask, I already knew where it was going judging by the oncoming replies.

Title: Re: INFINITE-EDIT THREAD
Post by: Hattori hanzo on December 13, 2011, 03:21:33 AM
oh so you cleaned ours? but not the rest.. smells spongob to me
Title: Re: INFINITE-EDIT THREAD
Post by: Z on December 13, 2011, 03:23:26 AM
Yeah, your posting was negative and would eventually start up trolling and very stupid arguments.
Title: Re: INFINITE-EDIT THREAD
Post by: Hattori hanzo on December 13, 2011, 03:25:16 AM
RAAAAAAAAAAAAAAGGGGGGGEEEEE JUST BE LIKE RANDO AND DONT SAY NOTHING?
Title: Re: INFINITE-EDIT THREAD
Post by: Jelux Da Casual on December 13, 2011, 03:25:28 AM
Timewarp.

You've been giving a chance to start over. Infinite can stand up for himself. Posts like that are the reason we HAVE such a "Nice car, +1" reputation in the first place.

Do yourself a favor Hanzo and stay out of it, otherwise I'll do it for you.
Title: Re: INFINITE-EDIT THREAD
Post by: Hattori hanzo on December 13, 2011, 04:08:19 AM
now when you say stay you mean ban me? is this a threat because i speak about somthing you dont like?
Title: Re: INFINITE-EDIT THREAD
Post by: Zantetsuken on December 13, 2011, 04:30:44 AM
Well that's just marvellous. I was waiting on straight answers to my questions. Rather than answer them they just got deleted.
Title: Re: INFINITE-EDIT THREAD
Post by: Jelux Da Casual on December 13, 2011, 04:33:13 AM
now when you say stay you mean ban me? is this a threat because i speak about somthing you dont like?

Who said the word ban? I've got plenty of other options. Keep in mind I'm working simply a moderator, not taking a biased opinion one way or the other. Zantetsuken was talking to Infinite not you and Infinite handled the matter his way. I honestly don't see why you feel you have to throw your two cents into the matter, and it's a problem that honestly I'm getting rather tired of dealing with.

Anytime Infinite decides to release something, the SECOND ANYONE has a comment that even RESEMBLES a criticism, here come 4-5 people rushing to his defense as if he's some sort of Mugen God.

None of you realize that you're actually reverse-bullying people and I'm getting tired of people reacting this way. You act as if you're the one being victimized (Even though it's not even you character which I don't even f**k*** get) so you get all over-aggressive when in reality you've the one being offensive, and for what? Infinite is more that capable of defending himself, and allot of the time he does. Hell, half the time, he just rolls it off, why can't you do the same?

Well that's just marvellous. I was waiting on straight answers to my questions. Rather than answer them they just got deleted.

Look again, they're still there.
Title: Re: INFINITE-EDIT THREAD
Post by: Hattori hanzo on December 13, 2011, 04:39:38 AM
YOU SAID..Do yourself a favor Hanzo and stay out of it, otherwise I'll do it for you.(unless you are coming to my house in real life to do it then the other way you have is bann.. because the only place you have a say so or small powers is the internet. so imma need you to shut up mr mod.. aka security.. go watch other topics and do your jobs.N.E.R.D got me laughing over here talking mugen god this and mugen god that. why are you so emotional.. if you said he can fight his own battles then why are you fighting Pandemic. battle in this.. spong bob.
(http://www.infinitymugenteam.com/Forum_345/Themes/default/images/warnmute.gif) Well, I could always do this.
Title: Re: INFINITE-EDIT THREAD
Post by: Zantetsuken on December 13, 2011, 05:05:26 AM
I like them, their like 'Shin' versions of existing characters.

The creator of them admits their edits of existing characters. Whether what I say is construed as criticism or not. I'll still be keeping these characters.
Title: Re: INFINITE-EDIT THREAD
Post by: V-NiX on December 13, 2011, 12:43:20 PM
Same here, infinite has improved alot over time, n Im enjoying the comboability of his characters.
Although I have some opinions about it but Ill just keep it to myself, its nothing major though.
Title: Re: INFINITE-EDIT THREAD
Post by: Zantetsuken on December 13, 2011, 12:58:08 PM
That's pretty pointless. You might as well express your opinions. He can either jump down your throat or he can address them maturely.
Title: Re: INFINITE-EDIT THREAD
Post by: ~Hale "R@CE" Caesar~ on December 13, 2011, 01:35:57 PM
-_-  Well Anyway, moving along Hey Infinite you sly dog you, haha I see you put Terry's DM that he has from the new KOF 13..... NICE!

 I can really feel the change in these updates. The combos are tighter, the dampering is on point and also the hyper combos are more in tune. Sound fx are on point as well. Terry's level 3 Livewire has been fixed I see. Also Andy feels more solid, like he can really go against Terry, sometimes when people make chars they make them stronger or weaker than the other char but when I fight with Andy against Terry, it feels like a fair fight. That's how I kno you did a good job also. Loving those new modes on the characters as well, maybe one day You can make an "Awakened Terry" mode (Demon Kai)  :thumbsup:

 
Title: Re: INFINITE-EDIT THREAD
Post by: DEMONKAI on December 13, 2011, 07:26:34 PM
maybe one day You can make an "Awakened Terry" mode (Demon Kai)  :thumbsup:

go for it^^  ^-^

@infinite:

like i said in my comment that was deleted (:|. I love the Ryo man. i forgot what else i said about ryo but the FX were on point.
His dragon mode was very interesting too. i see you switched up your style how you use your hyper BG fx..thats whats up man. The more innovative and different the betta.

 >:-(-|
@R@ce: yo i hope you still finish all your TMNT TF turtles bro. ive already been plotting on my own versions (since ive been a fan of that snes game since a kid) but i like how yours was coming out. very cool sh*t man


anyway carry on people...
Title: Re: INFINITE-EDIT THREAD
Post by: Ref Cortez on December 14, 2011, 02:23:05 AM
i think ryo is off the hook, thanks.
Title: Re: INFINITE-EDIT THREAD
Post by: Infinite Power on December 14, 2011, 07:18:28 PM
*12/14/2011@7:10PM-INFINITE-JOE RE-RELEASED/UPDATED
Title: Re: INFINITE-EDIT THREAD
Post by: LarsAlexandersson on December 15, 2011, 11:13:12 PM
I hope Ryu (w/ Evil Ryu persona) & Chun-Li (w/ Shadow Lady persona) has UMvC3 move parts, for example:
*Ryu
**Ren Hadoken (a)
**Baku Hadoken (a) [WB!]
**Hado Shoryuken
**Aim Up (Ground only) or Down (Air only) Shinku/Shin Hadoken
**Hado Kakusei (Enchanted Shinku to Shin)
*Chun-Li
**Hyakuretsu-Kyaku (now can be done in air)
**Spinning Hornet Kick (a)
**Shinchisei Ranka
**Wonder if her Yosokyaku can cause OTG or still same from before
Title: Re: INFINITE-EDIT THREAD
Post by: Zantetsuken on December 16, 2011, 11:22:03 AM
1 thing of note though is the winscreen portraits look awful.
Title: Re: INFINITE-EDIT THREAD
Post by: Skeletor-EX on December 16, 2011, 01:48:05 PM
1 thing of note though is the winscreen portraits look awful.

What are you talkin about? The win portraits are the same as the big portraits man! You might need to change some settings...

Post Merge: December 16, 2011, 01:56:26 PM
I hope Ryu (w/ Evil Ryu persona) & Chun-Li (w/ Shadow Lady persona) has UMvC3 move parts, for example:
*Ryu
**Ren Hadoken (a)
**Baku Hadoken (a) [WB!]
**Hado Shoryuken
**Aim Up (Ground only) or Down (Air only) Shinku/Shin Hadoken
**Hado Kakusei (Enchanted Shinku to Shin)
*Chun-Li
**Hyakuretsu-Kyaku (now can be done in air)
**Spinning Hornet Kick (a)
**Shinchisei Ranka
**Wonder if her Yosokyaku can cause OTG or still same from before

Aww homie... lol I can personally guarantee you that there will be NO elements of that trash heap (UMVC3) in ANY of these characters... In case you didn't get the memo, we hate that damn game! IT'S ATROCIOUS!!! 
Title: Re: INFINITE-EDIT THREAD
Post by: G.P.O.A - GatlingPunchRalf on December 16, 2011, 02:28:25 PM
Aww homie... lol I can personally guarantee you that there will be NO elements of that trash heap (UMVC3) in ANY of these characters... In case you didn't get the memo, we hate that damn game! IT'S ATROCIOUS!!! 
I think what you're meaning to say is that Infinite's edits don't need to borrow gimmicks from other games considering they are better already without them included.
Title: Re: INFINITE-EDIT THREAD
Post by: Skeletor-EX on December 16, 2011, 02:58:21 PM
I think what you're meaning to say is that Infinite's edits don't need to borrow gimmicks from other games considering they are better already without them included.

Nnno... I meant, it's atrocious!! Infinite barrows ideas from SF4, and KOFXIII because those games are cool! UMVC3 is absolute TRASH! Make no mistake within my words...
Title: Re: INFINITE-EDIT THREAD
Post by: Zantetsuken on December 16, 2011, 06:19:33 PM
What are you talkin about? The win portraits are the same as the big portraits man! You might need to change some settings...

No need to be so volatile. Check Maki and Joe to see what I'm talking about. Apart from that they are good characters.
Title: Re: INFINITE-EDIT THREAD
Post by: Megabyte on December 16, 2011, 08:10:41 PM
Nnno... I meant, it's atrocious!! Infinite barrows ideas from SF4, and KOFXIII because those games are cool! UMVC3 is absolute TRASH! Make no mistake within my words...

No need to be so nasty about it, Skeletor. Your view/opinion of the game doesn't speak for everyone, you know. [-X
Title: Re: INFINITE-EDIT THREAD
Post by: ~Hale "R@CE" Caesar~ on December 17, 2011, 12:44:25 AM
Really?...I mean...REALLY?.....   :-?? UMVC3 ain't got nothing to do with this thread....

No need to be so nasty about it, Skeletor. Your view/opinion of the game doesn't speak for everyone, you know. [-X
>:-(-|

 Nasty?...All the guy did was speak his opinion, just like others do all the time. Your right he doesn't speak for everyone but when he said "we", he meant the IFF team (Infinite Fighting Forum) cus he knows the team doesn't like that game.

 I think we all just need to just relax and just enjoy what Infinite releases, cuz this guy has alot in store for you guys including me. At the end of the day, sure some of us won't like every single thing he puts into these chars but for the most part, these are turning out very well. I'm sure if it were us, sure we might not include this, or we might include that in whatever character we decided to patch because after all, it would be what "we" wanted, because "we" were the ones that took the time to make it. I for one prefer different things myself but its nothing that major to the point where I have to debate over it. But anyway, just a thought.... Lets enjoy and wait and see what he drops next  :)






Title: Re: INFINITE-EDIT THREAD
Post by: Jelux Da Casual on December 17, 2011, 01:08:22 AM
I was gonna make a little comment on the "we" myself but if everyone over there IS in agreement, well alright then.
Title: Re: INFINITE-EDIT THREAD
Post by: Skeletor-EX on December 17, 2011, 06:19:00 AM
No need to be so volatile. Check Maki and Joe to see what I'm talking about. Apart from that they are good characters.

Look... I wasn't coming at you disrespectfully, I'm just saying... I had that same problem, and it wasn't the characters, it was the screen pack... I'll figure it out again, and get back to you... The win portraits are the same as the big portraits. And I'm using the same Maki and Joe you are...

Post Merge: December 17, 2011, 06:27:20 AM
No need to be so nasty about it, Skeletor. Your view/opinion of the game doesn't speak for everyone, you know. [-X

We're cool man, I wasn't getting at you in bad way, but I'm sayin... We are a team over there! And trust me. Infinite will tell you himself, he doesn't like that game! And neither do I. Sorry if I offended you, but it is what it is...  ::salute::
Title: Re: INFINITE-EDIT THREAD
Post by: Infinite Power on December 17, 2011, 09:25:36 PM
*12/17/2011@9:20PM-INFINITE-BENIMARU RE-RELEASED/UPDATED
Title: Re: INFINITE-EDIT THREAD
Post by: LeechKing on December 18, 2011, 01:14:58 AM
wow... what can I say... I have nothing more to say for these characters... you've come a long way Infinite good sir... keep striving for excellence...  :)
Title: Re: INFINITE-EDIT THREAD
Post by: ~Hale "R@CE" Caesar~ on December 18, 2011, 11:11:33 AM
Hey Infinite....."Do u unda stand?" hahahaa  :D
Title: Re: INFINITE-EDIT THREAD
Post by: Skeletor-EX on December 18, 2011, 03:42:19 PM
No need to be so volatile. Check Maki and Joe to see what I'm talking about. Apart from that they are good characters.

Dude... Go to your system folder, look for victory screen, and change the P1.spr = number from whatever it is, to this: (p1.spr = 9000,1) that's the standard. If it's says something else, it's probably custom... Make sure it's 9000,1 and your problem should be solved...
Title: Re: INFINITE-EDIT THREAD
Post by: Infinite Power on December 19, 2011, 11:35:14 PM
*12/19/2011@11:30 PM-INFINITE-T.HAWK RE-RELEASED/UPDATED
Title: Re: INFINITE-EDIT THREAD
Post by: usurphling on December 20, 2011, 02:08:24 AM
i hope when you will re-release your sakura, change her level 3 hyper (the one she will fade and do numerous strikes in both forms) with akuma's shun goku satsu's moveset.
Title: Re: INFINITE-EDIT THREAD
Post by: Ref Cortez on December 20, 2011, 02:18:11 AM
i hope when you will re-release your sakura, change her level 3 hyper (the one she will fade and do numerous strikes in both forms) with akuma's shun goku satsu's moveset.

i hope not.
Title: Re: INFINITE-EDIT THREAD
Post by: G.P.O.A - GatlingPunchRalf on December 20, 2011, 10:44:18 AM
i hope when you will re-release your sakura, change her level 3 hyper (the one she will fade and do numerous strikes in both forms) with akuma's shun goku satsu's moveset.
<_<|...|
Title: Re: INFINITE-EDIT THREAD
Post by: ~Hale "R@CE" Caesar~ on December 20, 2011, 11:25:55 AM
<_<|...|
Dittto LOL
Title: Re: INFINITE-EDIT THREAD
Post by: Infinite Power on December 20, 2011, 05:41:55 PM
REUPDATED-12/20/2011@5:40 PM EST- IANB3000 FOUND A SERIOUS BUG SO I FIXED AND REUPDATED HERE IS A DIRECT LINK- http://www.mediafire.com/download.php?702f4cwav8cs2d4 (http://www.mediafire.com/download.php?702f4cwav8cs2d4)

THANKS GUYS.
Title: Re: INFINITE-EDIT THREAD
Post by: usurphling on December 20, 2011, 11:20:28 PM
i hope not.

let me rephrase it, since akuma's raging demon is x, x, F, a, z, why not apply it to her level 3 Shun Goku Satsu and Raging Sakura as well? i know it wont become a lil bit user friendly but just to follow the usual moveset on how to perform any raging demon moves...just my two cents...
Title: Re: INFINITE-EDIT THREAD
Post by: EijiShinjo on December 22, 2011, 09:54:35 AM
Hope you fixed one of Yuri's supers where the lifebars flicker during attacks.
Title: Re: INFINITE-EDIT THREAD
Post by: Infinite Power on December 28, 2011, 06:00:19 PM
*12/28/2011@5:50 PM-INFINITE-ASH RE-RELEASED/UPDATED
Title: Re: INFINITE-EDIT THREAD
Post by: Infinite Power on December 31, 2011, 03:05:46 AM
12/31/2011 - INFINITE HINATA RELEASED.
Title: Re: INFINITE-EDIT THREAD
Post by: LeechKing on December 31, 2011, 05:08:08 AM
when I try to DL it... after the skip ad thing... it gives me a page where it says there isn't such domain or website... same goes for the others... maybe a problem with 4shared?
Title: Re: INFINITE-EDIT THREAD
Post by: Beto on December 31, 2011, 07:19:53 AM
MediaFire link please
Title: Re: INFINITE-EDIT THREAD
Post by: Infinite Power on December 31, 2011, 09:01:09 AM
*ADDED MORE LINKS FOR HINATA
Title: Re: INFINITE-EDIT THREAD
Post by: G.P.O.A - GatlingPunchRalf on December 31, 2011, 09:13:25 AM
12/31/2011 - INFINITE HINATA RELEASED.
One of the greatest things ever.
Title: Re: INFINITE-EDIT THREAD
Post by: Macaulyn97 on December 31, 2011, 11:39:49 AM
i hope they make an INFINITE-Hsien-Ko
Title: Re: INFINITE-EDIT THREAD
Post by: Shadic54 on December 31, 2011, 11:43:24 AM
Hinata Yes.
Title: Re: INFINITE-EDIT THREAD
Post by: GrayFox on December 31, 2011, 12:48:13 PM
No links work, all are dead for me. Using fire fox latest version.
Title: Re: INFINITE-EDIT THREAD
Post by: Macaulyn97 on December 31, 2011, 01:25:35 PM
No links work, all are dead for me. Using fire fox latest version.

try removing the name of the site that appears united to the link for example: www.mediafire.com (http://www.mediafire.com) www.mediafire.com/(file (http://www.mediafire.com/(file))
Title: Re: INFINITE-EDIT THREAD
Post by: Tazzer on December 31, 2011, 02:18:22 PM
Tried that.  None of the links work.
Title: Re: INFINITE-EDIT THREAD
Post by: Infinite Power on December 31, 2011, 02:38:35 PM
Links now work.
Title: Re: INFINITE-EDIT THREAD
Post by: Ref Cortez on December 31, 2011, 06:51:09 PM
ash crashes my mugen.
Title: Re: INFINITE-EDIT THREAD
Post by: LarsAlexandersson on December 31, 2011, 10:54:50 PM
Same here. + his sprite colors on the flame outfit ones kinda different
Title: Re: INFINITE-EDIT THREAD
Post by: Infinite Power on January 01, 2012, 10:32:19 AM
ash crashes my mugen.

fixed
Title: Re: INFINITE-EDIT THREAD
Post by: LarsAlexandersson on January 01, 2012, 10:41:40 AM
Special Move Cancel to Hyper Move on Hinata....... :D SWEET!
Title: Re: INFINITE-EDIT THREAD
Post by: Infinite Power on January 04, 2012, 01:06:27 PM
*01/04/2012@1:00PM-INFINITE-BLANKA RE-RELEASED/UPDATED
Title: Re: INFINITE-EDIT THREAD
Post by: weredog on January 05, 2012, 01:47:24 AM
I love anything infinite touches....just wondering when or if I'll ever see my favorite charactersa Infinite Fei Long or a infinite  Shin Shishioh (aka King Lion)KING UPPER! :O*D
Title: Re: INFINITE-EDIT THREAD
Post by: Ref Cortez on January 05, 2012, 03:33:40 PM
i believe there is a Infinite Fei Long
Title: Re: INFINITE-EDIT THREAD
Post by: Infinite Power on January 05, 2012, 04:32:25 PM
i believe there is a Infinite Fei Long
I WILL UPDATE HIM SOON.

Post Merge: January 05, 2012, 04:32:48 PM
*01/05/2012@4:30PM-INFINITE-CAMMY RE-RELEASED/UPDATED
Title: Re: INFINITE-EDIT THREAD
Post by: LeechKing on January 05, 2012, 10:17:45 PM
I hope you don't mind me saying sir... there is a problem with your damage dampener...


when you crouch combo your opponent and they block the first hit, and the others actually hit, the damage is very very low... which is weird and I think should not happen... good luck and more power to you sir Infinite!!  :)
Title: Re: INFINITE-EDIT THREAD
Post by: usurphling on January 07, 2012, 08:56:58 AM
Found an error with ash performing level 3 hyper Fructidor - QCF+PK LV.3. It crashes my MUGEN. how to fix this? I just used the updated version of ash

(click to show/hide)
Title: Re: INFINITE-EDIT THREAD
Post by: EijiShinjo on January 07, 2012, 07:42:14 PM
Did you fix Yuri?
Title: Re: INFINITE-EDIT THREAD
Post by: Infinite Power on January 07, 2012, 08:27:00 PM
Found an error with ash performing level 3 hyper Fructidor - QCF+PK LV.3. It crashes my MUGEN. how to fix this? I just used the updated version of ash

(click to show/hide)

weird, haven't seen this bug yet, will look into.

Did you fix Yuri?

No, I haven't updated Yuri yet. She has a few things I need to update in her.
Title: Re: INFINITE-EDIT THREAD
Post by: EijiShinjo on January 08, 2012, 09:11:56 AM
Nice, that's what I wanted to hear, I really like your Infinite edits.
Title: Re: INFINITE-EDIT THREAD
Post by: Infinite Power on January 10, 2012, 11:43:23 PM
*01/10/2012@11:30PM-INFINITE-CHUN-LI RE-RELEASED/UPDATED
Title: Re: INFINITE-EDIT THREAD
Post by: usurphling on January 11, 2012, 05:28:24 PM
*01/10/2012@11:30PM-INFINITE-CHUN-LI RE-RELEASED/UPDATED

its just me but i like the old one than this one. one reason is i like the Shichisei Senkukyaku (d, df, f KKK). he removed it.
Title: Re: INFINITE-EDIT THREAD
Post by: Infinite Power on January 11, 2012, 05:34:23 PM
its just me but i like the old one than this one. one reason is i like the Shichisei Senkukyaku (d, df, f KKK). he removed it.


I just changed the command to D,DF,F+PK cuz it's a LV.3
Title: Re: INFINITE-EDIT THREAD
Post by: usurphling on January 11, 2012, 05:44:36 PM
I just changed the command to D,DF,F+PK cuz it's a LV.3

my bad i didnt check it all of the hypers :p

anyway i just found another bug, same problem as ash. this time its either Tenseiranka or Hosenka (which one has a move QCF + PK level 3? That's where the bug occurs.)

(click to show/hide)

* edit: belay my last, i like the new chun li better. thanks! :p
Title: Re: INFINITE-EDIT THREAD
Post by: Infinite Power on January 11, 2012, 09:18:11 PM
my bad i didnt check it all of the hypers :p

anyway i just found another bug, same problem as ash. this time its either Tenseiranka or Hosenka (which one has a move QCF + PK level 3? That's where the bug occurs.)

(click to show/hide)

* edit: belay my last, i like the new chun li better. thanks! :p

Those bugs happen for some reason only in winmugen.  ;D
Title: Re: INFINITE-EDIT THREAD
Post by: usurphling on January 11, 2012, 09:43:40 PM
Those bugs happen for some reason only in winmugen.  ;D

ohhh so what you can suggest then?
Title: Re: INFINITE-EDIT THREAD
Post by: -Whiplash- on January 11, 2012, 10:00:27 PM
Switch to mugen 1?
Title: Re: INFINITE-EDIT THREAD
Post by: Ref Cortez on January 12, 2012, 01:01:22 AM
lol @ it being 2012 and it's people still to lazy to upgrade their mugen.  L-) L-)
Title: Re: INFINITE-EDIT THREAD
Post by: LarsAlexandersson on January 13, 2012, 11:12:09 AM
Air Hyakuretsukyakku. Finally.
Title: Re: INFINITE-EDIT THREAD
Post by: usurphling on January 15, 2012, 04:32:05 PM
lol @ it being 2012 and it's people still to lazy to upgrade their mugen.  L-) L-)

hehehe i didnt realized that im using a winmugen screenpack :p damn! updated!

anyway, i hope infinite will consider creating Dan Hibiki, Geese Howard and Goenitz.
Title: Re: INFINITE-EDIT THREAD
Post by: DEMONKAI on January 15, 2012, 04:59:28 PM
Geese Howard

I think he did do geese a while ago but then again i think it was R@ce?
Title: Re: INFINITE-EDIT THREAD
Post by: usurphling on January 15, 2012, 07:13:33 PM
I think he did do geese a while ago but then again i think it was R@ce?

really? where is it? i am looking for a decent geese howard MvC style for weeks but still cant find it.
Title: Re: INFINITE-EDIT THREAD
Post by: Ref Cortez on January 15, 2012, 07:28:28 PM
it's the best geese ever made! i forgot who did it, but i got it. i can make a link for him if you want.
Title: Re: INFINITE-EDIT THREAD
Post by: Infinite Power on January 15, 2012, 07:48:19 PM
I hope infinite will consider creating Dan Hibiki, Geese Howard and Goenitz.

I did a Geese a while ago, but he needs a serious UPDATE. Geonitz would be cool.
Title: Re: INFINITE-EDIT THREAD
Post by: usurphling on January 15, 2012, 07:55:28 PM
I did a Geese a while ago, but he needs a serious UPDATE. Geonitz would be cool.

yay. im looking forward to that!
Title: Re: INFINITE-EDIT THREAD
Post by: -Whiplash- on January 15, 2012, 11:04:12 PM
I did a Geese a while ago, but he needs a serious UPDATE. Geonitz would be cool.

I'm really hoping you update some of your older characters, like bison and Geese.
Title: Re: INFINITE-EDIT THREAD
Post by: Infinite Power on January 15, 2012, 11:15:07 PM
I'm really hoping you update some of your older characters, like bison and Geese.

Yeah, I will definitely be updating/fixing many of the old characters.
Title: Re: INFINITE-EDIT THREAD
Post by: Megabyte on January 16, 2012, 04:26:47 AM
I'm not sure you are open to suggestions/requests, but I think a few characters, though already released, would be awesome in your style...

J. Talbain/Gallon
Hsien-ko/Lei-Lei
Rikuo/Albath
Kenji/Mukuro
Leo
Tessa
Duck King
Lin
Eiji (the ninja from Art of Fighting/KoF)
Hanzo and/or Fuuma (mainly using their NGBC forms)
Athena and/or Kensou...mainly just to finish off the team to go along with the Chin you did previously...though I guess you could go with a sensei team instead in which case I can move Yuri with Ryo and Robert, Vanessa with Mai and King for the Women's Team and then Chin and Takuma could be 2 of the sensei team. That would only leave Seishu Kusanagi to complete a sensei team...just my opinion, of course. If you go the other route then I say make Seth and Heavy D! to go along with Vanessa as a Brawlers Team...or if you do make Lin then him, Vanessa and Seth for their original team from 2000...or was it 2k1?

EDIT:
it's the best geese ever made! i forgot who did it, but i got it. i can make a link for him if you want.

Please do...I would also like that Geese Howard
Title: Re: INFINITE-EDIT THREAD
Post by: HungryWolf81 on January 16, 2012, 09:24:02 PM
Call it Wishful thinking or whatever, but hopefully you decided to make/patch not just Snk & Capcom Style Characters but also Marvel, etc etc. Other than that your definitely one of my favorite Creators.
Keep up the Amazing work your doing Brotha.
Peace . 
Title: Re: INFINITE-EDIT THREAD
Post by: dsw on January 16, 2012, 10:12:25 PM
His works are amazing  :) ... could do to patch all mugen characters (MVC / DC / SFA / KOF's and others), congratulations!
Title: Re: INFINITE-EDIT THREAD
Post by: Ref Cortez on January 16, 2012, 10:19:38 PM
I'm really hoping you update some of your older characters, like bison and Geese.
Lls he just said he was updating geese.
Title: Re: INFINITE-EDIT THREAD
Post by: Megabyte on January 16, 2012, 10:47:43 PM
Call it Wishful thinking or whatever, but hopefully you decided to make/patch not just Snk & Capcom Style Characters but also Marvel, etc etc. Other than that your definitely one of my favorite Creators.
Keep up the Amazing work your doing Brotha.
Peace . 

IIRC he did a Cable awhile back...in fact, I'm using him in my MvC-esque full game that I'm maaking for some friends of mine. Though I do believe that is the only Marvel character he has edited.
Title: Re: INFINITE-EDIT THREAD
Post by: Skeletor-EX on January 16, 2012, 11:15:29 PM
As I'm sure you all know, we're working on a full game at IFF called (Street fighter -vs- King of fighters) That's why all of the characters have been only from SF and KOF. But not to worry, after this, Infinite does plan on making characters from other franchises as well. He's got a lot planned, so be on the look out...  ::salute::
Title: Re: INFINITE-EDIT THREAD
Post by: HungryWolf81 on January 17, 2012, 02:31:43 PM
Fully aware of that he patched Cable and that he's working on a full game for Snk & Capcom but great news to hear that he will in the future patch other franchise characters :D
Title: Re: INFINITE-EDIT THREAD
Post by: sunblaze82 on January 17, 2012, 03:49:45 PM
I was just looking through my roster and said to myself “Why hasn’t anyone made a better Andy? Terry and Joe get more respect then Andy does” So I go looking for a better Andy and I find him and all your other edits. Best mugen find I ever had. Your characters are definitely some of the best ever. Cant wait to see who you put out next. (Akuma, Rugal, Bison, Geese, Wolverine & Hulk hopefully lol)
Title: Re: INFINITE-EDIT THREAD
Post by: ~Hale "R@CE" Caesar~ on January 18, 2012, 08:52:08 AM
HEY MR.INFINITE BREEZY...... I DONT KNO IF YOU TAKIN SUGGESTIONS BUT IF YOU ARE, IM GONNA HAVE TO ASK...NO EXCUSE ME......NO... I DEMAND THAT YOU PATCH

EVERYTHING!!!!!

LMAO!!!!!!
Title: Re: INFINITE-EDIT THREAD
Post by: G.P.O.A - GatlingPunchRalf on January 18, 2012, 10:05:09 AM
Still waiting on Infinite Me...
:DxDie
Title: Re: INFINITE-EDIT THREAD
Post by: Ref Cortez on January 18, 2012, 10:38:24 AM
HEY MR.INFINITE BREEZY...... I DONT KNO IF YOU TAKIN SUGGESTIONS BUT IF YOU ARE, IM GONNA HAVE TO ASK...NO EXCUSE ME......NO... I DEMAND THAT YOU PATCH

EVERYTHING!!!!!

LMAO!!!!!!
yeah! and when you're done, make original chars without patches, release them, patch them and then re-release them. oh and all jokes aside, Kyosuke Kagami is long over due.
Title: Re: INFINITE-EDIT THREAD
Post by: sunblaze82 on January 18, 2012, 12:33:00 PM
Oh yeah definitely Kyosuke Kagami. The one I have already kicks my butt I can imagine how an infinite version would give me hell.
Title: Re: INFINITE-EDIT THREAD
Post by: Infinite Power on January 18, 2012, 01:03:21 PM
*01/18/2012@1:00PM-INFINITE-CODY RE-RELEASED/UPDATED
Title: Re: INFINITE-EDIT THREAD
Post by: Ref Cortez on January 18, 2012, 05:17:23 PM
thanx! i always hated cody until the last one you put out, now he's geese's favorite punching bag.
Title: Re: INFINITE-EDIT THREAD
Post by: DEMONKAI on January 18, 2012, 06:43:54 PM
*01/18/2012@1:00PM-INFINITE-CODY RE-RELEASED/UPDATED

groovey...i always wanted another cody update brotha...

and oh..did you ever do ralph yet? if ya did then damn i missed the kite on that :(
Title: Re: INFINITE-EDIT THREAD
Post by: ColdCuts13 on January 20, 2012, 02:29:14 PM
We need Infinite "Geese" and Infinite "Rock"!!  :w00t:
Title: Re: INFINITE-EDIT THREAD
Post by: Skeletor-EX on January 20, 2012, 03:34:29 PM
We need Infinite "Geese" and Infinite "Rock"!!  :w00t:

Patience young padawon...! Updates are in the works... lol
Title: Re: INFINITE-EDIT THREAD
Post by: HungryWolf81 on January 22, 2012, 03:56:08 PM
HEY MR.INFINITE BREEZY...... I DONT KNO IF YOU TAKIN SUGGESTIONS BUT IF YOU ARE, IM GONNA HAVE TO ASK...NO EXCUSE ME......NO... I DEMAND THAT YOU PATCH

EVERYTHING!!!!!

LMAO!!!!!!

That goes for you to BL@DE X : THE P@TCH KING!!
Your Patches are dope also! haha
Title: Re: INFINITE-EDIT THREAD
Post by: Infinite Power on January 22, 2012, 10:14:45 PM
*1/22/2012-@10:15 PM EST- INFINITE ROBERT RELEASED
Title: Re: INFINITE-EDIT THREAD
Post by: DEMONKAI on January 22, 2012, 11:07:34 PM
*1/22/2012-@10:15 PM EST- INFINITE ROBERT RELEASED

muhahahahahahahaha!!! about time!!
(http://i43.photobucket.com/albums/e381/DTHECHEMIST1/HEHGOOD.gif)
Title: Re: INFINITE-EDIT THREAD
Post by: Ref Cortez on January 22, 2012, 11:13:50 PM
Is this a joke!?! You did Robert? Thanx! I know this is about to be my favorite one. I never even thought of a infinite robert. Damn!
Title: Re: INFINITE-EDIT THREAD
Post by: DEMONKAI on January 22, 2012, 11:30:01 PM
i just tried em out and hes funky you get 5 extra stars for adding in that KOF 13 style super from the air :thumbsup:. i was testing around to see if he had that lol Keep them comin bro. Now im waiting on Infinite ralph ^-^

however i saw a minor error that popped up on screen then vanished real quick but i think maybe its because hes truly meant for Mugen 1.0? or no? im just guessin. i used em in my winmugen

anyway nothin much to talk about there. if you curious about what i mean ill hit you in a pm. other than that the character is hella flavaful^^
Title: Re: INFINITE-EDIT THREAD
Post by: usurphling on January 23, 2012, 11:07:12 AM
i love this robert. from an air combo to lvl 3 hyper. its priceless! :p

my next guess for infinite to release: Takuma (or Mr. Karate) out of the blue lolz
Title: Re: INFINITE-EDIT THREAD
Post by: Tha Lando ( Le CROM ) on January 23, 2012, 11:20:49 AM
whoaaaa hoo hooooo! Infinite Robert is born!  i am so gonna rock this dude in my mugen and see how many characters clocks i can clean with him. My favorite Art of Fighting character is now Infinitized! ::salute:: ^:)^
Title: Re: INFINITE-EDIT THREAD
Post by: G.P.O.A - GatlingPunchRalf on January 23, 2012, 12:04:26 PM
Considering what you did with Robert, if there would be ANY POSSIBLE WAY I could help so that when/if you eventually do Infinite Ralf, he has his USDM from KOF 13, I will find a way.
Title: Re: INFINITE-EDIT THREAD
Post by: Infinite Power on January 23, 2012, 12:32:36 PM
Considering what you did with Robert, if there would be ANY POSSIBLE WAY I could help so that when/if you eventually do Infinite Ralf, he has his USDM from KOF 13, I will find a way.

That would be cool. I plan on using the cvs style sprites that Dampir did. If you are interested I will pass him your way win I start putting him together.
Title: Re: INFINITE-EDIT THREAD
Post by: -Whiplash- on January 23, 2012, 01:10:31 PM
That would be cool. I plan on using the cvs style sprites that Dampir did. If you are interested I will pass him your way win I start putting him together.

Hey, uh, where are you getting dampir's cvs sprites? I can't find them.
Title: Re: INFINITE-EDIT THREAD
Post by: shootYr. on January 23, 2012, 05:46:13 PM
Robert
-Bad clsns. Some moves actually use 4 clsn2s which is quite excessive. You don't need to cover their entire body.
-_- 1 clsn that starts from their shoulders that extends to the ground and 1 clsn on their head.
(click to show/hide)

-Your projectiles actually have cornerpush. That's not a good sign
(click to show/hide)

-You've overused the wall bounce mechanic. There's absolutely no reason for every hyper to be able to cause wall bounce. 

-Your headpos is wrong.

-Sink
(click to show/hide)
Title: Re: INFINITE-EDIT THREAD
Post by: Ref Cortez on January 23, 2012, 06:38:49 PM
Robert
-Bad clsns. Some moves actually use 4 clsn2s which is quite excessive. You don't need to cover their entire body.
-_- 1 clsn that starts from their shoulders that extends to the ground and 1 clsn on their head.
(click to show/hide)

-Your projectiles actually have cornerpush. That's not a good sign
(click to show/hide)

-You've overused the wall bounce mechanic. There's absolutely no reason for every hyper to be able to cause wall bounce. 

-Your headpos is wrong.

-Sink
(click to show/hide)

I'm guessing you know where we can download a better robert do mugen.
Title: Re: INFINITE-EDIT THREAD
Post by: Infinite Power on January 23, 2012, 06:53:40 PM
Robert
-Bad clsns. Some moves actually use 4 clsn2s which is quite excessive. You don't need to cover their entire body.
-_- 1 clsn that starts from their shoulders that extends to the ground and 1 clsn on their head.
(click to show/hide)

-Your projectiles actually have cornerpush. That's not a good sign
(click to show/hide)

-You've overused the wall bounce mechanic. There's absolutely no reason for every hyper to be able to cause wall bounce. 

-Your headpos is wrong.

-Sink
(click to show/hide)

Thanks for the feedback Yzan, I will try and update later tonight. I have a few things I have to do first.
Title: Re: INFINITE-EDIT THREAD
Post by: shootYr. on January 23, 2012, 10:20:18 PM
I'm guessing you know where we can download a better robert do mugen.

Why would it matter if I knew where to download a better robert do mugen?
(You botched the quote btw)
Title: Re: INFINITE-EDIT THREAD
Post by: Ref Cortez on January 24, 2012, 12:00:32 AM
Why would it matter if I knew where to download a better robert do mugen?
(You botched the quote btw)
double fail. lol (it was a joke btw)
Title: Re: INFINITE-EDIT THREAD
Post by: kosmos on January 24, 2012, 02:14:26 AM
There isn't a better Robert than this, so instead of bitching about it, how bout you make one? Ya know, since you know so much about coding and can obviously do better.
Title: Re: INFINITE-EDIT THREAD
Post by: Infinite Power on January 24, 2012, 03:20:41 AM
Thanks guys for the support, but he gave me some really good feedback on things that I can definitely improve on. And I respect his opinion. So please chill. I don't want the mugen 5-0/ popo/ police coming over here and destroying my thread.

Post Merge: January 24, 2012, 04:07:35 AM
Robert
-Bad clsns. Some moves actually use 4 clsn2s which is quite excessive. You don't need to cover their entire body.
-_- 1 clsn that starts from their shoulders that extends to the ground and 1 clsn on their head.
(click to show/hide)

-Your projectiles actually have cornerpush. That's not a good sign
(click to show/hide)

-You've overused the wall bounce mechanic. There's absolutely no reason for every hyper to be able to cause wall bounce. 

-Your headpos is wrong.

-Sink
(click to show/hide)

Fixed, still using the wall bounce but I took it off a few hypers.
Title: Re: INFINITE-EDIT THREAD
Post by: kosmos on January 24, 2012, 05:23:07 AM
Sorry to you Infinite.
Title: Re: INFINITE-EDIT THREAD
Post by: Infinite Power on January 24, 2012, 09:18:16 AM
U cool with me.
Title: Re: INFINITE-EDIT THREAD
Post by: kosmos on January 24, 2012, 09:31:05 AM
Considering I'm IMT's biggest lurker and I have zero interaction with the users here thats quit a thing to say. I just really like your edits.
Title: Re: INFINITE-EDIT THREAD
Post by: Trinitronity on January 24, 2012, 09:37:40 AM
Hmm, if Infinite Edits are really THAT cheap, I think, you should do an edit of an character, that is already cheap. Just think of Pre-To's chars. Some of them even have got the same graphic style, that your edits are using.
Title: Re: INFINITE-EDIT THREAD
Post by: Infinite Power on January 24, 2012, 09:50:50 AM
Hmm, if Infinite Edits are really THAT cheap, I think, you should do an edit of an character, that is already cheap. Just think of Pre-To's chars. Some of them even have got the same graphic style, that your edits are using.


I didn't know they were cheap, maybe  :-??. Do you have a link to Pre-To's characters? right now I'm only doing Street Fighter or King of Fighter characters for the full game also but if he has some of them I don't mind taking a look at something.
Title: Re: INFINITE-EDIT THREAD
Post by: Trinitronity on January 24, 2012, 09:59:35 AM


I didn't know they were cheap, maybe  :-??. Do you have a link to Pre-To's characters? right now I'm only doing Street Fighter or King of Fighter characters for the full game also but if he has some of them I don't mind taking a look at something.
http://www.mediafire.com/?2wbfmbe9fvaw8
Just search for the characters that start with "J_".
Also, I rather like to call them cheap, because of their combo linking.
But don't don't worry, it's not bad in this case. It's actually that kind of character, where you would NEVER give up, until you have defeated your infinited opponent.
Title: Re: INFINITE-EDIT THREAD
Post by: G.P.O.A - GatlingPunchRalf on January 24, 2012, 10:41:46 AM
Hmm, if Infinite Edits are really THAT cheap-
Honestly stopped paying attention right here. I've never found Infinite-Edits to be cheap in any way, shape, or form, but more like that insurmountable obstacle you eventually have to overcome. Personally, saying that Infinite-Edits are cheap is like saying CCIronmugen characters or the Reu trio are cheap.
Title: Re: INFINITE-EDIT THREAD
Post by: Trinitronity on January 24, 2012, 11:02:23 AM
Honestly stopped paying attention right here. I've never found Infinite-Edits to be cheap in any way, shape, or form, but more like that insurmountable obstacle you eventually have to overcome. Personally, saying that Infinite-Edits are cheap is like saying CCIronmugen characters or the Reu trio are cheap.
Oops, I think, I meant the other kind of infinite characters. The ones with the infinite combos.
Seriously, there was a character, that could do a 99 combo, and it was called an Infinite character.
But, to be honest, I never touched them. Not, because they're bad, it's, because there were no characters, that I REALLY needed... ???
Title: Re: INFINITE-EDIT THREAD
Post by: -Whiplash- on January 24, 2012, 11:18:21 AM
Oops, I think, I meant the other kind of infinite characters. The ones with the infinite combos.
Seriously, there was a character, that could do a 99 combo, and it was called an Infinite character.
But, to be honest, I never touched them. Not, because they're bad, it's, because there were no characters, that I REALLY needed... ???

As far as I know, none of infinites newer patches have inifintes, and if they did, you could easily just tell him he'd fix it.

This entire thing has gone too out of hand because some guy posted some legit feedback that some people take as "hate".
Title: Re: INFINITE-EDIT THREAD
Post by: Infinite Power on January 24, 2012, 11:58:12 AM
As far as I know, none of infinites newer patches have inifintes, and if they did, you could easily just tell him he'd fix it.

This entire thing has gone too out of hand because some guy posted some legit feedback that some people take as "hate".

It's cool let's keep this positive.  :w00t:
#PositiveEnergy

Yeah, my old edits were horrible, unbalanced, and did have infinites, but now they swagged up. LMAO  
Title: Re: INFINITE-EDIT THREAD
Post by: Tha Lando ( Le CROM ) on January 24, 2012, 12:13:20 PM
yep keep it cool peoples.

i have watched infinite grow well into how he does his characters from then to now. superior improvements and he still fixes things found. Yzan gave really cool feedback , i didnt get that slide down that robert did in the post he showed but its really cool he caught that and infinite fix it. def a good lookout and good feedback.
Man there are tons of cheap characters around in mugen and also what someone depicts as cheap in their opinion and some just very noticable. lol.

 Infinite's characters have a combo craziness that i find cool and a huge challenge to beat with some characters in the begining and as i got better at playing with them and against them, , they not as hard anymore. Good job so far Infinite on your Robeert and your other characters and the updates to them too. :thumbsup: ::salute:: keep em comin ....Swagg!
Title: Re: INFINITE-EDIT THREAD
Post by: shootYr. on January 24, 2012, 12:25:05 PM
There isn't a better Robert than this, so instead of bitching about it, how bout you make one? Ya know, since you know so much about coding and can obviously do better.

Explain why him making ( what you believe to be ) the best Robert should stop me from pointing out flaws that the character has? And how does me giving feedback mean I should make a 'better' one? That's just stupid. I guess I shouldn't post my findings even though the char has unfavorable clsns and a move that causes him to sink through the floor, right? I mean, he IS the best Robert. So everything about him is totally acceptable and should remain unchanged. 
 
Never did I say could do better than him. How is it that Mr. Infinite can take this feedback just fine but you feel the need to try and defend him anyway?

Typical IMT fanboy whiteknighting. lol   
Title: Re: INFINITE-EDIT THREAD
Post by: Trinitronity on January 24, 2012, 02:16:39 PM
Just downloaded Cody and Alex, and I have to say: My mind was just blown away! :o
Maybe, they can easily combo you to a game over, but they're so epic, that I don't even mind anymore!
Now, I want, that you make an Infinite Edit of Pre-To's characters even more.
Title: Re: INFINITE-EDIT THREAD
Post by: G.P.O.A - GatlingPunchRalf on January 24, 2012, 02:28:26 PM
Typical IMT fanboy whiteknighting. lol  
<_<|...|
Aside from this quote right here, everything you said was right on about what needed to be fixed and or altered. Great CC, although I did like the clsns on the rapid kick. It gave it character in my opinion.

That would be cool. I plan on using the cvs style sprites that Dampir did. If you are interested I will pass him your way win I start putting him together.
I'm not exactly the best at making CVS sprites, but I can damn well make the SNK-styled ones and convert! And I think if I like how it comes out, I just might Open Source the sprites in SNK and CVS form
Title: Re: INFINITE-EDIT THREAD
Post by: shootYr. on January 24, 2012, 06:43:17 PM
-I thought I was wrong about this before so I made sure to recheck. Look at the spr section of the debug text.
(click to show/hide)

-Robert's goundbounce FX goes under pos y after a couple of ticks.
(http://i.imgur.com/K8E6i.png)
Title: Re: INFINITE-EDIT THREAD
Post by: Infinite Power on January 24, 2012, 08:37:52 PM
-I thought I was wrong about this before so I made sure to recheck. Look at the spr section of the debug text.
(click to show/hide)

-Robert's goundbounce FX goes under pos y after a couple of ticks.
(http://i.imgur.com/K8E6i.png)


FIXED
Title: Re: INFINITE-EDIT THREAD
Post by: shootYr. on January 24, 2012, 10:06:09 PM
-The sinking error I posted earlier still persists in Mugen 1.0
-I suggest you add a velset = 0,0 to your landing states. Some of the air attacks cause a huge amount of sliding. I've noticed that you use
Quote
[State 1170, 1]
type = VelSet
trigger1 = time = 0
y = 0
Which is good, but you should add an x value of 0 or a VelMul.

-
Quote
Vel Y > 0 && Pos Y >= 0

doesn't work as well as

Quote
trigger1= vel y > 0
trigger1= pos y > -vel y


OH! and one last thing

http://www.justnopoint.com/forum/index.php?topic=453.0 (http://www.justnopoint.com/forum/index.php?topic=453.0)

 :-"
Title: Re: INFINITE-EDIT THREAD
Post by: Infinite Power on January 24, 2012, 10:37:18 PM
OH! and one last thing

http://www.justnopoint.com/forum/index.php?topic=453.0 (http://www.justnopoint.com/forum/index.php?topic=453.0)

 :-"

Thanks, I remmember... http://www.infinitymugenteam.com/Forum_345/index.php?topic=19421.0 (http://www.infinitymugenteam.com/Forum_345/index.php?topic=19421.0)

 ;) Pause

Post Merge: January 24, 2012, 11:31:27 PM
-The sinking error I posted earlier still persists in Mugen 1.0
-I suggest you add a velset = 0,0 to your landing states. Some of the air attacks cause a huge amount of sliding. I've noticed that you use Which is good, but you should add an x value of 0 or a VelMul.

-
doesn't work as well as


I think I fixed. I added the velsets but I couldn't the sinking to occur on my mugens, and they are all 1.0's. So, I don't know.
Title: Re: INFINITE-EDIT THREAD
Post by: Tha Lando ( Le CROM ) on January 25, 2012, 12:45:42 AM
yeah that sliding effect , i still havent seen it and i am using IMT blue hi res screenpack.  :-?? i even put him in my other one Mugen corunfication ( however you spelled it lol) and i still dont see it. how did you find that and at what exact move point does he do it?  :-??
Title: Re: INFINITE-EDIT THREAD
Post by: shootYr. on January 25, 2012, 12:57:47 AM
In Mugen 1.0 you can do the QCF B/C anywhere on the screen and it will happen. I found the problem though.
Quote from: State 1265
Vel Y > 0 && Pos Y = 0
What happens if your character's y Pos is 5 and his pos is increasing by 6 every tick? You won't be able to get to pos 0. The solution
Quote
Pos Y >= 0

Found some more stuff

Quote
[State 1265, 1]
type = NotHitBy
trigger1 = 1
value = C

Why?

Quote
[State 1265, 2]
type = VelSet
trigger1 = time = 0
y = 4.8

[State 1265, 3]
type = Velmul
trigger1 = time >= 0
x = 0.95

You got the right idea but you did this wrong.
The VelSet needs to be a VelAdd and trigger1 should be 1. The y value should be the character's yaccel or something close to it.

The VelMul should be removed completely. This causes the physics of the behavior to provide a smoother look and feel.
Title: Re: INFINITE-EDIT THREAD
Post by: Infinite Power on January 25, 2012, 12:08:14 PM
In Mugen 1.0 you can do the QCF B/C anywhere on the screen and it will happen. I found the problem though.What happens if your character's y Pos is 5 and his pos is increasing by 6 every tick? You won't be able to get to pos 0. The solution
Found some more stuff

Why?

You got the right idea but you did this wrong.
The VelSet needs to be a VelAdd and trigger1 should be 1. The y value should be the character's yaccel or something close to it.

The VelMul should be removed completely. This causes the physics of the behavior to provide a smoother look and feel.

fixed.
Title: Re: INFINITE-EDIT THREAD
Post by: shootYr. on January 25, 2012, 01:39:25 PM
Just noticed something else related to air physics. In some instances of falling you use a VelSet. In other's you've used Gravity WITH VelMul. If you're already using Gravity then you won't have to worry about using another sctrl to increase the Y velocity because Gravity will do that on its own. You've created an inconsistency among your falling states because one group uses VelSets and the other group uses Gravity and VelMul. This also shows that you've only fixed the VelSet + VelMul situation in the state that I told you about. Please update all of your falling states with either a Gravity or a Veladd sctrl that's always active and is constantly increasing based on your character's yaccel(Not asking you to do it immediately, lol). I personally can't think of a situation where a Root character would need to use a VelMul for Y velocities.
Title: Re: INFINITE-EDIT THREAD
Post by: LeechKing on January 26, 2012, 01:46:48 AM
hmmm... did a little back-reading since I missed a couple of pages... well here are things I noticed.

-too many wall bounces *maybe personal preference*

-there is still something wrong with damage dampening, when you start a crouching combo, if the first hit gets blocked, and the following does hit/connect... it does really little to no damage at all.  \-/o

-I don't know if its just for me but, when the computer/AI tries to follow you when you jump, you can't really block their air basic attacks (most of the time)


aside from that, still great edits... been liking these edits ever since!  :thumbsup:
Title: Re: INFINITE-EDIT THREAD
Post by: Infinite Power on January 29, 2012, 04:17:33 PM
*01/30/2012@4:00PM-INFINITE-DAIMON RE-RELEASED/UPDATED
Title: Re: INFINITE-EDIT THREAD
Post by: shootYr. on January 29, 2012, 05:39:43 PM
-What's the point in having three different Judo grabs if 2 of them target the same kind of opponent (One with a standing statetype)
-The wallhit noise plays three times when the opponent hits the wall during Crusher   
-FX Layer issue (Should be under his feet)
(http://i.imgur.com/eLpEd.png)
-Incredible grab range. The placement of both the blue and red clsn need to be worked on (Most of the animations need to have reworked clsns)
(http://i.imgur.com/0KPKA.png)
-Why is there a red clsn on anim 2205? You already have a target so you don't need another red clsn. Also, use targetstate for throws.

Quote from: State 3502
[State 3052, Velocity]
type = VelAdd
trigger1 = Time > 30
x = ifElse(Vel X = .3, 0,IfElse(Vel X < 0, -.3, .3))
y = 0.4

Why 0.4 when the yaccel is .52?
Title: Re: INFINITE-EDIT THREAD
Post by: Infinite Power on January 29, 2012, 10:16:50 PM
-What's the point in having three different Judo grabs if 2 of them target the same kind of opponent (One with a standing statetype)
-The wallhit noise plays three times when the opponent hits the wall during Crusher   
-FX Layer issue (Should be under his feet)
(http://i.imgur.com/eLpEd.png)
-Incredible grab range. The placement of both the blue and red clsn need to be worked on (Most of the animations need to have reworked clsns)
(http://i.imgur.com/0KPKA.png)
-Why is there a red clsn on anim 2205? You already have a target so you don't need another red clsn. Also, use targetstate for throws.

Why 0.4 when the yaccel is .52?

FIXED
Title: Re: INFINITE-EDIT THREAD
Post by: shootYr. on January 30, 2012, 03:01:06 PM
FIXED

Did you fix all the clsns too? Not likely.  :-"
Title: Re: INFINITE-EDIT THREAD
Post by: Infinite Power on January 30, 2012, 03:40:29 PM
Did you fix all the clsns too? Not likely.  :-"
I fixed the ones that I saw that were messed up, which were most of them.  >:P , but seriously thanks for the feedback.
Title: Re: INFINITE-EDIT THREAD
Post by: shootYr. on January 30, 2012, 08:18:01 PM
I just noticed that on some of your gethit animations (Action 5006 for example) have changing clsns from frame to frame. The way you've set up most of these clsns is fine but in order to save time and make things a bit more consistent you should use the clsns from the first frame of a gethit on the remainder of the frames.

Action 200 and Action 205 start with the same sprite but the body clsn size is different for both (Same for actions 600 - 650).
Title: Re: INFINITE-EDIT THREAD
Post by: Infinite Power on January 30, 2012, 11:25:28 PM
I just noticed that on some of your gethit animations (Action 5006 for example) have changing clsns from frame to frame. The way you've set up most of these clsns is fine but in order to save time and make things a bit more consistent you should use the clsns from the first frame of a gethit on the remainder of the frames.

Action 200 and Action 205 start with the same sprite but the body clsn size is different for both (Same for actions 600 - 650).


Fixed
Title: Re: INFINITE-EDIT THREAD
Post by: Infinite Power on February 06, 2012, 01:45:55 AM
*02/06/2011@1:30AM EST-INFINITE-DEEJAY RE-RELEASED/UPDATED
Title: Re: INFINITE-EDIT THREAD
Post by: Ref Cortez on February 06, 2012, 08:34:30 AM
Just wondering, are you doing krauser? And if so, which one? Because I think that cvs 2k2 krauser needs to be hooked up, the other one would be tight as well, just curious. So far, chun li is my favorite, I never really liked her, but the combos on yours is so sick. I figured out the longest combo with her and it's so f'n sick. I love her, and Andy. For some reason my favorite infinite chars are the ones I never really liked.
Title: Re: INFINITE-EDIT THREAD
Post by: Infinite Power on February 06, 2012, 04:18:43 PM
Just wondering, are you doing krauser? And if so, which one? Because I think that cvs 2k2 krauser needs to be hooked up.

YEAH, most likely that one.

*02/06/2011@4:15pM EST-FIXED DEEJAY HITSPARK ALIGNMENT.
Title: Re: INFINITE-EDIT THREAD
Post by: shootYr. on February 06, 2012, 09:42:07 PM
Infinite Deejay

-Your headpos (cns) is wrong.
-Your midpos (cns) is okay but it could be adjusted a bit more so that it's closer to the center of his midsection.
-Close lp (second hit) misses on KFM  
-The red clsn on Max Out is too big
-The superpause time for Rhythm Showdown (Ground) is too long. The players should be able to move after the startup has been completed but remain frozen for 8+ ticks after DeeJay has gone into action 950 (Same goes for BOTH his level 2 supers).
-You'll notice that on the first hit of either of the lvl2 supers there's no hitspark.

-_-
(click to show/hide)
(http://i.imgur.com/ovIgv.png)
(http://i.imgur.com/Wtd2Z.png)
Title: Re: INFINITE-EDIT THREAD
Post by: Infinite Power on February 06, 2012, 11:16:07 PM
Infinite Deejay

-Your headpos (cns) is wrong.
-Your midpos (cns) is okay but it could be adjusted a bit more so that it's closer to the center of his midsection.
-Close lp (second hit) misses on KFM  
-The red clsn on Max Out is too big
-The superpause time for Rhythm Showdown (Ground) is too long. The players should be able to move after the startup has been completed but remain frozen for 8+ ticks after DeeJay has gone into action 950 (Same goes for BOTH his level 2 supers).
-You'll notice that on the first hit of either of the lvl2 supers there's no hitspark.

-_-
(click to show/hide)
(http://i.imgur.com/ovIgv.png)
(http://i.imgur.com/Wtd2Z.png)

*FIXED-THANKS YZAN
Title: Re: INFINITE-EDIT THREAD
Post by: shootYr. on February 07, 2012, 12:33:28 AM
Totally forgot about this :

(http://i.imgur.com/RqVtz.png)
u gotta fix

Oh and you've overused the wall bounce mechanic again.
Title: Re: INFINITE-EDIT THREAD
Post by: Infinite Power on February 07, 2012, 01:33:33 AM
Totally forgot about this :

(http://i.imgur.com/RqVtz.png)
u gotta fix

FIXED

Quote from: Y.
Oh and you've overused the wall bounce mechanic again.

I have 2 wall bounces one for juggling and one for powerful final blow/finishing attacks. The juggling wall bounce is used on one special move - Rolling Sobat - MK, HK versions. The juggling wall bounce is on 2 Hyper moves,- ground Maximum wave and Sobat Carnival for combo extending purposes. The other wall bounce is supposed to be used for a powerful looking finishing attack where it knocks player 2 off screen and they go flying to the wall towards there back, and then player 1 goes following them, I have this wall bounce on 2 level 3's, and 1 level 2, and it is only used to finalize a combo with a final  blow where it is used to kill/end a combo. You were right when you said it about Robert, cuz I had wall bounces on all his hyper move final hits.
Title: Re: INFINITE-EDIT THREAD
Post by: shootYr. on February 07, 2012, 09:14:37 AM
I have 2 wall bounces one for juggling and one for powerful final blow/finishing attacks. The juggling wall bounce is used on one special move - Rolling Sobat - MK, HK versions.

The medium and the heavy versions shouldn't both have a wall bounce. Choose one (Preferably heavy version).

The juggling wall bounce is on 2 Hyper moves,- ground Maximum wave and Sobat Carnival for combo extending purposes. The other wall bounce is supposed to be used for a powerful looking finishing attack where it knocks player 2 off screen and they go flying to the wall towards there back, and then player 1 goes following them, I have this wall bounce on 2 level 3's, and 1 level 2, and it is only used to finalize a combo with a final  blow where it is used to kill/end a combo. You were right when you said it about Robert, cuz I had wall bounces on all his hyper move final hits.

It's still being overused. You have it on 2 specials and 5 supers. and even though you've stated that one of them is just for show, 2 are for extending purposes and 2 are just for final hits it's still five too many. Please find another way to make the player appear as though his [final] hits have impact.
Title: Re: INFINITE-EDIT THREAD
Post by: LarsAlexandersson on February 08, 2012, 11:59:20 AM
(http://i719.photobucket.com/albums/ww199/Power_Cosmic/DeeJayPortrait.png)

I didn't see his character select portrait anywhere
Title: Re: INFINITE-EDIT THREAD
Post by: shootYr. on February 08, 2012, 02:21:17 PM
Use F12 to take screenshots.
Title: Re: INFINITE-EDIT THREAD
Post by: LarsAlexandersson on February 09, 2012, 02:37:42 AM
Use F12 to take screenshots.

Already, but actually. Mines Mac Book
Title: Re: INFINITE-EDIT THREAD
Post by: GTAguy on February 09, 2012, 10:51:57 AM
lol @ it being 2012 and it's people still to lazy to upgrade their mugen.  L-) L-)

Big deal. I'm still using Winmugen.
Title: Re: INFINITE-EDIT THREAD
Post by: shootYr. on February 09, 2012, 02:28:19 PM
:| Ummm.... What's the big deal whether he has wall bounce on them or not.....  :-?? Its not even that serious.... I'm just saying dude......

The big deal is that there's no reason to reuse that particular mechanic THAT many times. Why force p2 to use the same behavior over and over again when there are other behaviors that he can make them use (The AngleDraw in the custom state he added is an example)? Seeing that same mechanic over and over again is both boring and unnecessary.

Why the hell would you need wallbounces on 2 versions of the same move when they both have different properties? The HK version, being the hardest hitting version, is understandable I guess. You don't NEED to have two.
Title: Re: INFINITE-EDIT THREAD
Post by: -Whiplash- on February 09, 2012, 05:02:15 PM
Is this a bad time to mention that I think Infinite overuses enviro-shake? (or whatever it's called when the screen starts to shake.) Seriously his characters give me a headache.

When my friend plays as cody/kyo My head starts to hurt.
Title: Re: INFINITE-EDIT THREAD
Post by: Infinite Power on February 09, 2012, 05:17:44 PM
Is this a bad time to mention that I think Infinite overuses enviro-shake? (or whatever it's called when the screen starts to shake.) Seriously his characters give me a headache.

When my friend plays as cody/kyo My head starts to hurt.

No, not a bad time. But... Mission Accomplished.  :thumbsup:  -the seizures
Title: Re: INFINITE-EDIT THREAD
Post by: Tha Lando ( Le CROM ) on February 09, 2012, 07:03:21 PM
wasnt gonna comment ....but. i just say... do what you do mang. :)
Title: Re: INFINITE-EDIT THREAD
Post by: LarsAlexandersson on February 10, 2012, 10:20:23 AM
So are you going to fix Deejay's character select portrait. From SMvC screen pack. i didn't see it anywhere?
Title: Re: INFINITE-EDIT THREAD
Post by: Skeletor-EX on February 11, 2012, 03:35:19 PM
So are you going to fix Deejay's character select portrait. From SMvC screen pack. i didn't see it anywhere?

What's wrong with his select portrait?
Title: Re: INFINITE-EDIT THREAD
Post by: LarsAlexandersson on February 11, 2012, 08:19:24 PM
(http://i719.photobucket.com/albums/ww199/Power_Cosmic/DeeJayPortrait.png)

I didn't see his character select portrait anywhere

This. It's blank
Title: Re: INFINITE-EDIT THREAD
Post by: Skeletor-EX on February 12, 2012, 07:25:25 AM
This. It's blank

I don't understand...! It show's up on mine perfectly! Maybe it your screenpack settings...
Title: Re: INFINITE-EDIT THREAD
Post by: Infinite Power on February 12, 2012, 09:13:08 AM
(http://i719.photobucket.com/albums/ww199/Power_Cosmic/DeeJayPortrait.png)

I didn't see his character select portrait anywhere
 

Yeah, he shows up in mine also.

(http://img72.imageshack.us/img72/7446/gridg.png)

Are you using winmugen or 1.0.
Title: Re: INFINITE-EDIT THREAD
Post by: kosmos on February 13, 2012, 06:17:15 AM
Shows up fine in mine too, I'm using 1.0 and the HD EVE screenpack.
Title: Re: INFINITE-EDIT THREAD
Post by: lantern48 on February 13, 2012, 06:45:45 AM
Deejay's character select portrait works fine for me too.
I'm using the IMT 1.0 Blue Screenpack.
Title: Re: INFINITE-EDIT THREAD
Post by: LarsAlexandersson on February 13, 2012, 08:59:06 AM
I use Winmugen
Title: Re: INFINITE-EDIT THREAD
Post by: DEMONKAI on February 13, 2012, 05:17:08 PM
.....



whatever the case, keep learning and creating infinite. its good you are learning to fix the bugs here and there that folks may point out at times. Of course that only preps you to catch any issues during the creations of your future projects.

i was going to say more but its pointless here for particular reasons. Just Keep the creativity going and thats all ill say on that young bro 8) Btw That infinite robert is a pretty wild @ss battle versus my terry edit. win for win
Title: Re: INFINITE-EDIT THREAD
Post by: Ref Cortez on February 13, 2012, 10:45:25 PM
That conversation was going nowhere.
Lls... My bad for my part in it, I guess. I didn't mean to hurt or insult anyone, that's just how we talk. I need to keep in mind that in text my words could come off as a little rude... I would like to publically apologize to the women and children on this forum.
Title: Re: INFINITE-EDIT THREAD
Post by: Zantetsuken on February 14, 2012, 10:48:28 AM
So any negative criticism get's immediately deleted, how the hell are you meant to learn anything?
Title: Re: INFINITE-EDIT THREAD
Post by: Z on February 14, 2012, 12:14:39 PM
Accompany your criticism with feedback besides "it's awful" comments next time.
Give them suggestions, show them what and how it should be fixed.
Title: Re: INFINITE-EDIT THREAD
Post by: ~Hale "R@CE" Caesar~ on February 14, 2012, 12:18:23 PM
 >:-(-|
 
 Anyway seeing all of these releases makes me want to get back into making edits for mugen myself. It really has motivated me to get back into it after taking a long break....so I think i'll start today. Mmmmmmm..... PATCHES!!!!!  :D < Sagat's SF4 quote "They call me the "KING" for a reason"
Title: Re: INFINITE-EDIT THREAD
Post by: Zantetsuken on February 14, 2012, 02:16:27 PM
Accompany your criticism with feedback besides "it's awful" comments next time.
Give them suggestions, show them what and how it should be fixed.

Simple really, remove all the unnecessary super effects.
Don't insult MvC3 style and then use an equally poor MvC style on your characters.
Do they need so many super moves?.
An average SF style character for example only has a maximum of 3 of them.
Title: Re: INFINITE-EDIT THREAD
Post by: Z on February 14, 2012, 02:50:41 PM
These patches are customized which means they don't necessarily need to be and work EXACTLY Like MVC 3 or MvC.
But that post is acceptable so continue on.
Title: Re: INFINITE-EDIT THREAD
Post by: ~Hale "R@CE" Caesar~ on February 14, 2012, 05:57:01 PM
Simple really, remove all the unnecessary super effects.
Don't insult MvC3 style and then use an equally poor MvC style on your characters.
Do they need so many super moves?.
An average SF style character for example only has a maximum of 3 of them.

Hold up, but didn't you say earlier in the thread that you liked the characters?

I like them, their like 'Shin' versions of existing characters.

The creator of them admits their edits of existing characters. Whether what I say is construed as criticism or not. I'll still be keeping these characters.

I'm confused.... :-?? So I guess they can't be that bad if you already said you liked them right?
Title: Re: INFINITE-EDIT THREAD
Post by: Skeletor-EX on February 14, 2012, 06:35:22 PM
Simple really, remove all the unnecessary super effects.
Don't insult MvC3 style and then use an equally poor MvC style on your characters.
Do they need so many super moves?.
An average SF style character for example only has a maximum of 3 of them.

Guys like you are hilarious to me. Hypocrite... Last time I checked, it said Infinite style. Not MVC, and definitely NOT MVC3...! Pots, J.Morph, Buckus, and RajaaBoy all use CVS mechanics, but they're NOT CVS. Infinites characters have some MVC mechanics, like chain combos, and super jump, but they are definitely done in his own style! No one's insulting MVC3, it already insults the entire franchise on it's own! And what's wrong with having lot's of hypers? 10 or 11 ain't bad in my eye's! :thumbsup: It gives the player a huge variety of ways to punish his/her opponent! We don't care about how many supers SF has on average! This is IFF!!  XD||
Title: Re: INFINITE-EDIT THREAD
Post by: Zantetsuken on February 15, 2012, 07:20:54 AM
I take it back what I said previously. It was mainly based on watching them fight in watch mode.

Upon playing them and realising they use the MvC supermove style I realise how silly they are.

And 11 hyper or super moves is stupid, truly stupid.
Title: Re: INFINITE-EDIT THREAD
Post by: ~Hale "R@CE" Caesar~ on February 15, 2012, 09:17:42 AM
I take it back what I said previously. It was mainly based on watching them fight in watch mode.

Upon playing them and realising they use the MvC supermove style I realise how silly they are.

And 11 hyper or super moves is stupid, truly stupid.

 Oh ok... so you mean to tell me that you've been watching the characters fight in watch mode since December cus you've been saying you like the characters more than one time.

Like so.....


No need to be so volatile. Check Maki and Joe to see what I'm talking about. Apart from that they are good characters.


I like them, their like 'Shin' versions of existing characters.

The creator of them admits their edits of existing characters. Whether what I say is construed as criticism or not. I'll still be keeping these characters.


I have all the Infinite style edits of these characters that have been relesaed and I have few enquiries regarding them.

1. Kudos on editing Rajaa's characters. He is a nob and deserves his characters breaking. Why make them cheaper than they already are though?

2. Isn't Bad-Darkness' Andy closed-source?

3. It would make more sense to rename character folders because Iam gradually doing them myself. Call themInfinite-Andy, Infinite-Terry and so on. Get me?

Other than that, good work.

It seems like you've doing way more than just watching his characters fight in watch mode and them some too... Not to mention from the looks of it you've been doing this since December and out of nowhere you switch it up and call his works stupid?

Like that doesn't even make any sense at all.....
Title: Re: INFINITE-EDIT THREAD
Post by: O Ilusionista on February 15, 2012, 09:24:50 AM
Simple really, remove all the unnecessary super effects.
Don't insult MvC3 style and then use an equally poor MvC style on your characters.
Do they need so many super moves?.
An average SF style character for example only has a maximum of 3 of them.

They are free to do wathever they want, there is no rule which says they need to be accurated. Don't be a accurated bee-otch, people don't like this behaviour here. If they want to add 505 super moves, let it be. You have the right to say that you dont agree, but you don't need to be so harsh.

Make the criticism. If the author ignores it, ignore the char. Is what I do. And it works.
Some people ( I am not targeting anyone here) are beyond rendemption. Even if you show the error, they won't fix it.

But, I have to agree with you in some point, becase I faced this myself: Patches are treated like a God status.
You can't make a criticism...because someone will jump at your neck in no time.

And try to say that you don't like patches...they will jump in your neck too :)

Just my two cents.

ps: Are youthat Zantetsuken, from SD?
Title: Re: INFINITE-EDIT THREAD
Post by: Infinite Power on February 15, 2012, 10:08:21 AM
They are free to do wathever they want, there is no rule which says they need to be accurated. Don't be a accurated bee-otch, people don't like this behaviour here. If they want to add 505 super moves, let it be. You have the right to say that you dont agree, but you don't need to be so harsh.

Make the criticism. If the author ignores it, ignore the char. Is what I do. And it works.
Some people ( I am not targeting anyone here) are beyond rendemption. Even if you show the error, they won't fix it.

But, I have to agree with you in some point, becase I faced this myself: Patches are treated like a God status.
You can't make a criticism...because someone will jump at your neck in no time.

And try to say that you don't like patches...they will jump in your neck too :)

Just my two cents.

I never jumped down any ones throat for them having an opinion, but, I can't be held responsible if some people actually like what I do, and they get defensive. I just don't like how people want to complain to me about them not liking something of mine or them complaining about the people who actually like what I do. If somebody wants to give me feedback, I will take it, and if it is a bug or seems reasonable to me, I will do my best fix/update it immediately. At the end of the day, I really make things how I want them to play, I'm not trying to please anyone else. I think it's cool if you like my stuff, but  if you don't that is cool also. Me personally, I will never go out of my way to tell someone how much I dislike their stuff, even if I do, I just press the delete button. Last but not least, love it or hate it, I am going to keep doing what I do and definitely cutoff the use of me posting things at forums where I get trolled by their own staff members...mmhhhmm-(here).

ps: Are youthat Zantetsuken, from SD?
I hope not...actually that would make it easier for the things to come.  ;D
INFINITE VS. THE WORLD - coming soon
Title: Re: INFINITE-EDIT THREAD
Post by: dura7ll3ur on February 15, 2012, 10:55:56 AM
Just thinking around here... there is a large difference between builded critics and insults ("[...] silly [...]stupid [...]"). But we can't change people... let the trollers and haters be trollers and haters (hidden behind their computers) they are the best in what they do, THE BEST! lol (:|
++
Title: Re: INFINITE-EDIT THREAD
Post by: Spidermew on February 15, 2012, 11:19:43 AM
Saying something is stupid is not constructive feedback. It just makes people angry with your posts.
Also a bunch of people ganing up on one guy is not a constructive way to deal with someone eather.
I wouldnt wan't a bunch of people going after me for giving my opinion. Would you? After the way some of you were acting i can understand why Zantetsuken was starting to get harsh.
You are all handeling it wrong. Dont call eachother names, dont type words that you know are just going to get someone flaming.
If you like it, or dont like it, you can say why.

Now I want this to be the last time I, or anyone else makes a post like this. We can be constructive without being overly harsh or blindly supportive.


I'll be watching. (http://i6.photobucket.com/albums/y214/SpiderMew/Emoting/EmoteSpiderMew.gif)

Title: Re: INFINITE-EDIT THREAD
Post by: Trinitronity on February 15, 2012, 12:43:10 PM
I seriously don't know, what the problem is. Afterall, you CAN beat them actually.
Also, are you still going to edit Pre-To's Touhou chars? They were unbeatable, and THAT must be fixed. I'm sure, you can do it with your Swag-Fu, you could already make Rajaa's chars beatable (though they were still tough).
Title: Re: INFINITE-EDIT THREAD
Post by: Zantetsuken on February 15, 2012, 01:03:17 PM
They are free to do wathever they want, there is no rule which says they need to be accurated. Don't be a accurated bee-otch, people don't like this behaviour here. If they want to add 505 super moves, let it be. You have the right to say that you dont agree, but you don't need to be so harsh.

Make the criticism. If the author ignores it, ignore the char. Is what I do. And it works.
Some people ( I am not targeting anyone here) are beyond rendemption. Even if you show the error, they won't fix it.

But, I have to agree with you in some point, becase I faced this myself: Patches are treated like a God status.
You can't make a criticism...because someone will jump at your neck in no time.

And try to say that you don't like patches...they will jump in your neck too :)

Just my two cents.

ps: Are youthat Zantetsuken, from SD?

Zantetsuken from what dude?

Anyway back to what I am saying.

Yes I have using them in watch mode since December. I only got a new machine in October time and I've been adding quite a few new additions to my roster as well as transferring all my old characters across of which I must have in excess of 2000.

I'm currently fixing a lot of old characters to work in this new Mugen build as well as starting spriting several of my own characters with the aim of creating something in due course so actually playing Mugen doesn't happen very often.

I had a few rounds with some of your edits in versus mode and of course I never check commands first and foremost so I use the commands that they have in their source games of which they didn't work.

I then tried the awful MvC super modes such as

DF 2P
DF 2K

You know what happened?, they started performing supermoves, ridiculous supermoves.

I hate that way of performing moves. In my opinion it is a fighting game mechanic for people who don't know how to play fighting games.

These mechanics don't suit CvS characters or King of Fighters characters.

All I seem to find on this forum is people who release broken characters and people who praise them for it. 
(http://www.infinitymugenteam.com/Forum_345/Themes/default/images/warnwarn.gif) Hyping on a subject in a rude fassion after moderator warning on topic. You lay insaults instead of helping. Then you make gross generalizations on how everyone in the fourm acts. It is possable to give feedback thats negitive that also isnt rude. All your doing is goating people into fighting and discouraging people from a hobby.
Title: Re: INFINITE-EDIT THREAD
Post by: Trinitronity on February 15, 2012, 01:10:41 PM
All I seem to find on this forum is people who release broken characters and people who praise them for it
You're not completely right. For example, I rather prefer source accurate chars over Rajaa's chars.
Maybe Infinity's edits aren't source accurate, but they have still blown my mind away.
Also, they only had got about 5 super moves, so what's your problem?
Title: Re: INFINITE-EDIT THREAD
Post by: ~Hale "R@CE" Caesar~ on February 15, 2012, 01:21:21 PM
All I seem to find on this forum is people who release broken characters and people who praise them for it.  

That is so not true...Not everyone here releases broken characters and people at IMT don't "praise" anything, but what happens is when someone uses certain words and comes off harsh and bash the heck outta someone's release or releases... then yeah some people will get defensive and some won't.

Sabaki, Acey, Vyn, Batzarro, Zvitor, Illutionista and among others, release very top notch and quality work here, and there is no quote on quote "praising going on" Besides you do realize that kids or pre-teens come to this site as well, so even if there were it wouldn't surprise me if they did root on show mad love for their favorite creator's work.

Title: Re: INFINITE-EDIT THREAD
Post by: -Whiplash- on February 15, 2012, 01:24:47 PM

I then tried the awful MvC super modes such as

DF 2P
DF 2K

You know what happened?, they started performing supermoves, ridiculous supermoves.

I hate that way of performing moves. In my opinion it is a fighting game mechanic for people who don't know how to play fighting games.

These mechanics don't suit CvS characters or King of Fighters characters.

All I seem to find on this forum is people who release broken characters and people who praise them for it.  

I see what it is. you must HATE mvc style. Which is interesting. Also, I don't like how he changes commands, so I just change them back. (seriously, why do you do that? you have some vedetta against charge, and half circle commands?)
Title: Re: INFINITE-EDIT THREAD
Post by: ~Hale "R@CE" Caesar~ on February 15, 2012, 01:32:54 PM
I see what it is. you must HATE mvc style. Which is interesting. Also, I don't like how he changes commands, so I just change them back. (seriously, why do you do that? you have some vedetta againt charge, and half circle commands?)

Well I think he changes it because maybe that's what he wants the command to be. Or in other words what handles best in terms of gameplay to him. But after all, he did make the edit... so like for example if I wanted to change a command he made i'll just go in and change it to whatever my preference is too.

You can't expect someone to make everything the way "you" want it because we are all different and have different preferences.
Title: Re: INFINITE-EDIT THREAD
Post by: Zantetsuken on February 15, 2012, 01:43:06 PM
I guess you just can't get across to some people.
Title: Re: INFINITE-EDIT THREAD
Post by: ~Hale "R@CE" Caesar~ on February 15, 2012, 01:46:30 PM
I guess you just can't get across to some people.

Never said that you don't have a right to your opinion, its just confusing when you said one thing and then changed it all up recently. but its cool I don't like alot of other creators commands too, but all I do is go and change them to whatever I like them to be.

Title: Re: INFINITE-EDIT THREAD
Post by: -Whiplash- on February 15, 2012, 01:53:14 PM
Well I think he changes it because maybe that's what he wants the command to be. Or in other words what handles best in terms of gameplay to him. But after all, he did make the edit... so like for example if I wanted to change a command he made i'll just go in and change it to whatever my preference is too.

You can't expect someone to make everything the way "you" want it because we are all different and have different preferences.

AH, Well, I guess so. Just feels wierd to me to play as blanka and not use charge moves.
Title: Re: INFINITE-EDIT THREAD
Post by: Infinite Power on February 15, 2012, 02:14:31 PM
At the end of the day, I really make things how I want them to play, I'm not trying to please anyone else. I think it's cool if you like my stuff, but  if you don't that is cool also. Me personally, I will never go out of my way to tell someone how much I dislike their stuff, even if I do, I just press the delete button or change it to what I like. Last but not least, love it or hate it, I am going to keep doing what I do.
SimplePortal 2.3.5 © 2008-2012, SimplePortal