I hope it can Hyper Cancel.
Trust me, Infinite's chars don't NEED hyper canceling...that would make them a bit broken. Another great release, Infinite...better than the previous version. Did you do an Inifinite Ryo before? Cause I keep seeing things hinting at him being available at one time.
*12/12/2011- INFINITE RYO RELEASED.
now when you say stay you mean ban me? is this a threat because i speak about somthing you dont like?
Well that's just marvellous. I was waiting on straight answers to my questions. Rather than answer them they just got deleted.
maybe one day You can make an "Awakened Terry" mode (Demon Kai) :thumbsup:
1 thing of note though is the winscreen portraits look awful.
I hope Ryu (w/ Evil Ryu persona) & Chun-Li (w/ Shadow Lady persona) has UMvC3 move parts, for example:
*Ryu
**Ren Hadoken (a)
**Baku Hadoken (a) [WB!]
**Hado Shoryuken
**Aim Up (Ground only) or Down (Air only) Shinku/Shin Hadoken
**Hado Kakusei (Enchanted Shinku to Shin)
*Chun-Li
**Hyakuretsu-Kyaku (now can be done in air)
**Spinning Hornet Kick (a)
**Shinchisei Ranka
**Wonder if her Yosokyaku can cause OTG or still same from before
Aww homie... lol I can personally guarantee you that there will be NO elements of that trash heap (UMVC3) in ANY of these characters... In case you didn't get the memo, we hate that damn game! IT'S ATROCIOUS!!!I think what you're meaning to say is that Infinite's edits don't need to borrow gimmicks from other games considering they are better already without them included.
I think what you're meaning to say is that Infinite's edits don't need to borrow gimmicks from other games considering they are better already without them included.
What are you talkin about? The win portraits are the same as the big portraits man! You might need to change some settings...
Nnno... I meant, it's atrocious!! Infinite barrows ideas from SF4, and KOFXIII because those games are cool! UMVC3 is absolute TRASH! Make no mistake within my words...
>:-(-|
No need to be so nasty about it, Skeletor. Your view/opinion of the game doesn't speak for everyone, you know. [-X
No need to be so volatile. Check Maki and Joe to see what I'm talking about. Apart from that they are good characters.
No need to be so nasty about it, Skeletor. Your view/opinion of the game doesn't speak for everyone, you know. [-X
No need to be so volatile. Check Maki and Joe to see what I'm talking about. Apart from that they are good characters.
i hope when you will re-release your sakura, change her level 3 hyper (the one she will fade and do numerous strikes in both forms) with akuma's shun goku satsu's moveset.
i hope when you will re-release your sakura, change her level 3 hyper (the one she will fade and do numerous strikes in both forms) with akuma's shun goku satsu's moveset.<_<|...|
<_<|...|Dittto LOL
i hope not.
12/31/2011 - INFINITE HINATA RELEASED.One of the greatest things ever.
No links work, all are dead for me. Using fire fox latest version.
ash crashes my mugen.
i believe there is a Infinite Fei LongI WILL UPDATE HIM SOON.
Found an error with ash performing level 3 hyper Fructidor - QCF+PK LV.3. It crashes my MUGEN. how to fix this? I just used the updated version of ash(click to show/hide)
Did you fix Yuri?
*01/10/2012@11:30PM-INFINITE-CHUN-LI RE-RELEASED/UPDATED
its just me but i like the old one than this one. one reason is i like the Shichisei Senkukyaku (d, df, f KKK). he removed it.
I just changed the command to D,DF,F+PK cuz it's a LV.3
my bad i didnt check it all of the hypers :p
anyway i just found another bug, same problem as ash. this time its either Tenseiranka or Hosenka (which one has a move QCF + PK level 3? That's where the bug occurs.)(click to show/hide)
* edit: belay my last, i like the new chun li better. thanks! :p
Those bugs happen for some reason only in winmugen. ;D
lol @ it being 2012 and it's people still to lazy to upgrade their mugen. L-) L-)
Geese Howard
I think he did do geese a while ago but then again i think it was R@ce?
I hope infinite will consider creating Dan Hibiki, Geese Howard and Goenitz.
I did a Geese a while ago, but he needs a serious UPDATE. Geonitz would be cool.
I did a Geese a while ago, but he needs a serious UPDATE. Geonitz would be cool.
I'm really hoping you update some of your older characters, like bison and Geese.
it's the best geese ever made! i forgot who did it, but i got it. i can make a link for him if you want.
I'm really hoping you update some of your older characters, like bison and Geese.Lls he just said he was updating geese.
Call it Wishful thinking or whatever, but hopefully you decided to make/patch not just Snk & Capcom Style Characters but also Marvel, etc etc. Other than that your definitely one of my favorite Creators.
Keep up the Amazing work your doing Brotha.
Peace .
HEY MR.INFINITE BREEZY...... I DONT KNO IF YOU TAKIN SUGGESTIONS BUT IF YOU ARE, IM GONNA HAVE TO ASK...NO EXCUSE ME......NO... I DEMAND THAT YOU PATCHyeah! and when you're done, make original chars without patches, release them, patch them and then re-release them. oh and all jokes aside, Kyosuke Kagami is long over due.EVERYTHING!!!!!LMAO!!!!!!
*01/18/2012@1:00PM-INFINITE-CODY RE-RELEASED/UPDATED
We need Infinite "Geese" and Infinite "Rock"!! :w00t:
HEY MR.INFINITE BREEZY...... I DONT KNO IF YOU TAKIN SUGGESTIONS BUT IF YOU ARE, IM GONNA HAVE TO ASK...NO EXCUSE ME......NO... I DEMAND THAT YOU PATCHEVERYTHING!!!!!LMAO!!!!!!
*1/22/2012-@10:15 PM EST- INFINITE ROBERT RELEASED
Considering what you did with Robert, if there would be ANY POSSIBLE WAY I could help so that when/if you eventually do Infinite Ralf, he has his USDM from KOF 13, I will find a way.
That would be cool. I plan on using the cvs style sprites that Dampir did. If you are interested I will pass him your way win I start putting him together.
Robert
-Bad clsns. Some moves actually use 4 clsn2s which is quite excessive. You don't need to cover their entire body.
-_- 1 clsn that starts from their shoulders that extends to the ground and 1 clsn on their head.(click to show/hide)
-Your projectiles actually have cornerpush. That's not a good sign(click to show/hide)
-You've overused the wall bounce mechanic. There's absolutely no reason for every hyper to be able to cause wall bounce.
-Your headpos is wrong.
-Sink(click to show/hide)
I'm guessing you know where we can download a better robert do mugen.
Robert
-Bad clsns. Some moves actually use 4 clsn2s which is quite excessive. You don't need to cover their entire body.
-_- 1 clsn that starts from their shoulders that extends to the ground and 1 clsn on their head.(click to show/hide)
-Your projectiles actually have cornerpush. That's not a good sign(click to show/hide)
-You've overused the wall bounce mechanic. There's absolutely no reason for every hyper to be able to cause wall bounce.
-Your headpos is wrong.
-Sink(click to show/hide)
I'm guessing you know where we can download a better robert do mugen.
Why would it matter if I knew where to download a better robert do mugen?double fail. lol (it was a joke btw)
(You botched the quote btw)
Robert
-Bad clsns. Some moves actually use 4 clsn2s which is quite excessive. You don't need to cover their entire body.
-_- 1 clsn that starts from their shoulders that extends to the ground and 1 clsn on their head.(click to show/hide)
-Your projectiles actually have cornerpush. That's not a good sign(click to show/hide)
-You've overused the wall bounce mechanic. There's absolutely no reason for every hyper to be able to cause wall bounce.
-Your headpos is wrong.
-Sink(click to show/hide)
Hmm, if Infinite Edits are really THAT cheap, I think, you should do an edit of an character, that is already cheap. Just think of Pre-To's chars. Some of them even have got the same graphic style, that your edits are using.
http://www.mediafire.com/?2wbfmbe9fvaw8
I didn't know they were cheap, maybe :-??. Do you have a link to Pre-To's characters? right now I'm only doing Street Fighter or King of Fighter characters for the full game also but if he has some of them I don't mind taking a look at something.
Hmm, if Infinite Edits are really THAT cheap-Honestly stopped paying attention right here. I've never found Infinite-Edits to be cheap in any way, shape, or form, but more like that insurmountable obstacle you eventually have to overcome. Personally, saying that Infinite-Edits are cheap is like saying CCIronmugen characters or the Reu trio are cheap.
Honestly stopped paying attention right here. I've never found Infinite-Edits to be cheap in any way, shape, or form, but more like that insurmountable obstacle you eventually have to overcome. Personally, saying that Infinite-Edits are cheap is like saying CCIronmugen characters or the Reu trio are cheap.Oops, I think, I meant the other kind of infinite characters. The ones with the infinite combos.
Oops, I think, I meant the other kind of infinite characters. The ones with the infinite combos.
Seriously, there was a character, that could do a 99 combo, and it was called an Infinite character.
But, to be honest, I never touched them. Not, because they're bad, it's, because there were no characters, that I REALLY needed... ???
As far as I know, none of infinites newer patches have inifintes, and if they did, you could easily just tell him he'd fix it.
This entire thing has gone too out of hand because some guy posted some legit feedback that some people take as "hate".
There isn't a better Robert than this, so instead of bitching about it, how bout you make one? Ya know, since you know so much about coding and can obviously do better.
Typical IMT fanboy whiteknighting. lol<_<|...|
That would be cool. I plan on using the cvs style sprites that Dampir did. If you are interested I will pass him your way win I start putting him together.I'm not exactly the best at making CVS sprites, but I can damn well make the SNK-styled ones and convert! And I think if I like how it comes out, I just might Open Source the sprites in SNK and CVS form
-I thought I was wrong about this before so I made sure to recheck. Look at the spr section of the debug text.(click to show/hide)
-Robert's goundbounce FX goes under pos y after a couple of ticks.
(http://i.imgur.com/K8E6i.png)
[State 1170, 1]Which is good, but you should add an x value of 0 or a VelMul.
type = VelSet
trigger1 = time = 0
y = 0
Vel Y > 0 && Pos Y >= 0
trigger1= vel y > 0
trigger1= pos y > -vel y
OH! and one last thing
http://www.justnopoint.com/forum/index.php?topic=453.0 (http://www.justnopoint.com/forum/index.php?topic=453.0)
:-"
-The sinking error I posted earlier still persists in Mugen 1.0
-I suggest you add a velset = 0,0 to your landing states. Some of the air attacks cause a huge amount of sliding. I've noticed that you use Which is good, but you should add an x value of 0 or a VelMul.
-
doesn't work as well as
Vel Y > 0 && Pos Y = 0What happens if your character's y Pos is 5 and his pos is increasing by 6 every tick? You won't be able to get to pos 0. The solution
Pos Y >= 0
[State 1265, 1]
type = NotHitBy
trigger1 = 1
value = C
[State 1265, 2]
type = VelSet
trigger1 = time = 0
y = 4.8
[State 1265, 3]
type = Velmul
trigger1 = time >= 0
x = 0.95
In Mugen 1.0 you can do the QCF B/C anywhere on the screen and it will happen. I found the problem though.What happens if your character's y Pos is 5 and his pos is increasing by 6 every tick? You won't be able to get to pos 0. The solution
Found some more stuff
Why?
You got the right idea but you did this wrong.
The VelSet needs to be a VelAdd and trigger1 should be 1. The y value should be the character's yaccel or something close to it.
The VelMul should be removed completely. This causes the physics of the behavior to provide a smoother look and feel.
[State 3052, Velocity]
type = VelAdd
trigger1 = Time > 30
x = ifElse(Vel X = .3, 0,IfElse(Vel X < 0, -.3, .3))
y = 0.4
-What's the point in having three different Judo grabs if 2 of them target the same kind of opponent (One with a standing statetype)
-The wallhit noise plays three times when the opponent hits the wall during Crusher
-FX Layer issue (Should be under his feet)
(http://i.imgur.com/eLpEd.png)
-Incredible grab range. The placement of both the blue and red clsn need to be worked on (Most of the animations need to have reworked clsns)
(http://i.imgur.com/0KPKA.png)
-Why is there a red clsn on anim 2205? You already have a target so you don't need another red clsn. Also, use targetstate for throws.
Why 0.4 when the yaccel is .52?
FIXED
Did you fix all the clsns too? Not likely. :-"I fixed the ones that I saw that were messed up, which were most of them. >:P , but seriously thanks for the feedback.
I just noticed that on some of your gethit animations (Action 5006 for example) have changing clsns from frame to frame. The way you've set up most of these clsns is fine but in order to save time and make things a bit more consistent you should use the clsns from the first frame of a gethit on the remainder of the frames.
Action 200 and Action 205 start with the same sprite but the body clsn size is different for both (Same for actions 600 - 650).
Just wondering, are you doing krauser? And if so, which one? Because I think that cvs 2k2 krauser needs to be hooked up.
Infinite Deejay
-Your headpos (cns) is wrong.
-Your midpos (cns) is okay but it could be adjusted a bit more so that it's closer to the center of his midsection.
-Close lp (second hit) misses on KFM
-The red clsn on Max Out is too big
-The superpause time for Rhythm Showdown (Ground) is too long. The players should be able to move after the startup has been completed but remain frozen for 8+ ticks after DeeJay has gone into action 950 (Same goes for BOTH his level 2 supers).
-You'll notice that on the first hit of either of the lvl2 supers there's no hitspark.
-_-(http://i.imgur.com/ovIgv.png)(click to show/hide)
(http://i.imgur.com/Wtd2Z.png)
Totally forgot about this :
(http://i.imgur.com/RqVtz.png)
u gotta fix
Oh and you've overused the wall bounce mechanic again.
I have 2 wall bounces one for juggling and one for powerful final blow/finishing attacks. The juggling wall bounce is used on one special move - Rolling Sobat - MK, HK versions.
The juggling wall bounce is on 2 Hyper moves,- ground Maximum wave and Sobat Carnival for combo extending purposes. The other wall bounce is supposed to be used for a powerful looking finishing attack where it knocks player 2 off screen and they go flying to the wall towards there back, and then player 1 goes following them, I have this wall bounce on 2 level 3's, and 1 level 2, and it is only used to finalize a combo with a final blow where it is used to kill/end a combo. You were right when you said it about Robert, cuz I had wall bounces on all his hyper move final hits.
Use F12 to take screenshots.
lol @ it being 2012 and it's people still to lazy to upgrade their mugen. L-) L-)
:| Ummm.... What's the big deal whether he has wall bounce on them or not..... :-?? Its not even that serious.... I'm just saying dude......
Is this a bad time to mention that I think Infinite overuses enviro-shake? (or whatever it's called when the screen starts to shake.) Seriously his characters give me a headache.
When my friend plays as cody/kyo My head starts to hurt.
So are you going to fix Deejay's character select portrait. From SMvC screen pack. i didn't see it anywhere?
(http://i719.photobucket.com/albums/ww199/Power_Cosmic/DeeJayPortrait.png)
I didn't see his character select portrait anywhere
This. It's blank
(http://i719.photobucket.com/albums/ww199/Power_Cosmic/DeeJayPortrait.png)
I didn't see his character select portrait anywhere
That conversation was going nowhere.Lls... My bad for my part in it, I guess. I didn't mean to hurt or insult anyone, that's just how we talk. I need to keep in mind that in text my words could come off as a little rude... I would like to publically apologize to the women and children on this forum.
Accompany your criticism with feedback besides "it's awful" comments next time.
Give them suggestions, show them what and how it should be fixed.
Simple really, remove all the unnecessary super effects.
Don't insult MvC3 style and then use an equally poor MvC style on your characters.
Do they need so many super moves?.
An average SF style character for example only has a maximum of 3 of them.
I like them, their like 'Shin' versions of existing characters.
The creator of them admits their edits of existing characters. Whether what I say is construed as criticism or not. I'll still be keeping these characters.
Simple really, remove all the unnecessary super effects.
Don't insult MvC3 style and then use an equally poor MvC style on your characters.
Do they need so many super moves?.
An average SF style character for example only has a maximum of 3 of them.
I take it back what I said previously. It was mainly based on watching them fight in watch mode.
Upon playing them and realising they use the MvC supermove style I realise how silly they are.
And 11 hyper or super moves is stupid, truly stupid.
No need to be so volatile. Check Maki and Joe to see what I'm talking about. Apart from that they are good characters.
I like them, their like 'Shin' versions of existing characters.
The creator of them admits their edits of existing characters. Whether what I say is construed as criticism or not. I'll still be keeping these characters.
I have all the Infinite style edits of these characters that have been relesaed and I have few enquiries regarding them.
1. Kudos on editing Rajaa's characters. He is a nob and deserves his characters breaking. Why make them cheaper than they already are though?
2. Isn't Bad-Darkness' Andy closed-source?
3. It would make more sense to rename character folders because Iam gradually doing them myself. Call themInfinite-Andy, Infinite-Terry and so on. Get me?
Other than that, good work.
Simple really, remove all the unnecessary super effects.
Don't insult MvC3 style and then use an equally poor MvC style on your characters.
Do they need so many super moves?.
An average SF style character for example only has a maximum of 3 of them.
They are free to do wathever they want, there is no rule which says they need to be accurated. Don't be a accurated bee-otch, people don't like this behaviour here. If they want to add 505 super moves, let it be. You have the right to say that you dont agree, but you don't need to be so harsh.
Make the criticism. If the author ignores it, ignore the char. Is what I do. And it works.
Some people ( I am not targeting anyone here) are beyond rendemption. Even if you show the error, they won't fix it.
But, I have to agree with you in some point, becase I faced this myself: Patches are treated like a God status.
You can't make a criticism...because someone will jump at your neck in no time.
And try to say that you don't like patches...they will jump in your neck too :)
Just my two cents.
ps: Are youthat Zantetsuken, from SD?I hope not...actually that would make it easier for the things to come. ;D
They are free to do wathever they want, there is no rule which says they need to be accurated. Don't be a accurated bee-otch, people don't like this behaviour here. If they want to add 505 super moves, let it be. You have the right to say that you dont agree, but you don't need to be so harsh.
Make the criticism. If the author ignores it, ignore the char. Is what I do. And it works.
Some people ( I am not targeting anyone here) are beyond rendemption. Even if you show the error, they won't fix it.
But, I have to agree with you in some point, becase I faced this myself: Patches are treated like a God status.
You can't make a criticism...because someone will jump at your neck in no time.
And try to say that you don't like patches...they will jump in your neck too :)
Just my two cents.
ps: Are youthat Zantetsuken, from SD?
All I seem to find on this forum is people who release broken characters and people who praise them for it.You're not completely right. For example, I rather prefer source accurate chars over Rajaa's chars.
All I seem to find on this forum is people who release broken characters and people who praise them for it.
I then tried the awful MvC super modes such as
DF 2P
DF 2K
You know what happened?, they started performing supermoves, ridiculous supermoves.
I hate that way of performing moves. In my opinion it is a fighting game mechanic for people who don't know how to play fighting games.
These mechanics don't suit CvS characters or King of Fighters characters.
All I seem to find on this forum is people who release broken characters and people who praise them for it.
I see what it is. you must HATE mvc style. Which is interesting. Also, I don't like how he changes commands, so I just change them back. (seriously, why do you do that? you have some vedetta againt charge, and half circle commands?)
I guess you just can't get across to some people.
Well I think he changes it because maybe that's what he wants the command to be. Or in other words what handles best in terms of gameplay to him. But after all, he did make the edit... so like for example if I wanted to change a command he made i'll just go in and change it to whatever my preference is too.
You can't expect someone to make everything the way "you" want it because we are all different and have different preferences.