collapse

Author Topic: Multi Chars - "To Six" Edit Project  (Read 43192 times)

0 Members and 1 Guest are viewing this topic.

Offline Macaulyn97

  • Infinite Loyalist
  • *****
  • Posts: 2258
  • Country: Brazil br
  • Last Login:February 04, 2024, 04:22:53 PM
    • Macaulyn
    • Macaulyn97's Channel
    • Email
Re: Multi Chars - "To Six" Edit Project
« Reply #125 on: September 22, 2012, 07:47:34 PM »
Are there any cvs converted sprites of Chizuru?

No, but you can do as Infinite did with Shen Woo and modify her pallette ressemble a CvS

Offline dura7ll3ur

  • Contributor
  • ****
  • Posts: 252
  • Last Login:October 26, 2023, 11:31:10 AM
    • M.U.G.E.N. Sheets Pack
    • Email
Re: Multi Chars - "To Six" Edit Project
« Reply #126 on: September 25, 2012, 06:32:51 PM »
No, but you can do as Infinite did with Shen Woo and modify her pallette ressemble a CvS

I am really not a palette maker...

UPDATE 12.09.25 : Hon Fu edit.
(click to show/hide)
Check first post.
++
D.

Offline dura7ll3ur

  • Contributor
  • ****
  • Posts: 252
  • Last Login:October 26, 2023, 11:31:10 AM
    • M.U.G.E.N. Sheets Pack
    • Email
Re: Multi Chars - "To Six" Edit Project
« Reply #127 on: September 27, 2012, 06:17:47 PM »
UPDATE 12.09.28 : Yuki edit.
(click to show/hide)
Check first post.
++
D.

Offline Macaulyn97

  • Infinite Loyalist
  • *****
  • Posts: 2258
  • Country: Brazil br
  • Last Login:February 04, 2024, 04:22:53 PM
    • Macaulyn
    • Macaulyn97's Channel
    • Email
Re: Multi Chars - "To Six" Edit Project
« Reply #128 on: September 27, 2012, 07:22:33 PM »
you must code energy usage a lot better, some hypers that take much damage are using the same energy used by normal hypers

Offline dura7ll3ur

  • Contributor
  • ****
  • Posts: 252
  • Last Login:October 26, 2023, 11:31:10 AM
    • M.U.G.E.N. Sheets Pack
    • Email
Re: Multi Chars - "To Six" Edit Project
« Reply #129 on: September 29, 2012, 04:21:35 AM »
you must code energy usage a lot better, some hypers that take much damage are using the same energy used by normal hypers

Yeah.

UPDATE 12.09.29 : Dana Dee edit.
(click to show/hide)

2 portraits done too :
(click to show/hide)
Check first post.
++
D.

Offline ExeLord

  • Smirking mage
  • RMM Contributor
  • ****
  • Posts: 1469
  • Country: Russian Federation ru
  • Last Login:May 07, 2024, 06:01:25 AM
Re: Multi Chars - "To Six" Edit Project
« Reply #130 on: September 29, 2012, 05:42:15 AM »
^^(PM)^ thanks for Dana Dee :thumbsup:
What consumer society is?

"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.

Offline dura7ll3ur

  • Contributor
  • ****
  • Posts: 252
  • Last Login:October 26, 2023, 11:31:10 AM
    • M.U.G.E.N. Sheets Pack
    • Email
Re: Multi Chars - "To Six" Edit Project
« Reply #131 on: October 04, 2012, 07:52:31 PM »
UPDATE 12.10.05 : Billy Lee & ZX edits.
(click to show/hide)
Check first post.
++
D.

Offline CleanCheeks

  • Initiate
  • **
  • Posts: 165
  • Last Login:February 23, 2016, 12:35:01 AM
    • Email
Re: Multi Chars - "To Six" Edit Project
« Reply #132 on: October 04, 2012, 08:25:32 PM »
You're characters are absolutely astounding, Duracelleur. They make MUGEN so MUCH more fun with all the mvc-ized random characters from everywhere and anywhere. Keep it up.
"I will think of you as I throw up into the toilet."

Offline dura7ll3ur

  • Contributor
  • ****
  • Posts: 252
  • Last Login:October 26, 2023, 11:31:10 AM
    • M.U.G.E.N. Sheets Pack
    • Email
Re: Multi Chars - "To Six" Edit Project
« Reply #133 on: October 06, 2012, 04:12:58 PM »
You're characters are absolutely astounding, Duracelleur. They make MUGEN so MUCH more fun with all the mvc-ized random characters from everywhere and anywhere. Keep it up.

Thanks man!

UPDATE 12.10.06 : Krizalid edit.
(click to show/hide)
Check first post.
++
D.

Offline darksorceressknight7

  • Initiate
  • **
  • Posts: 36
  • Last Login:March 27, 2016, 08:24:51 PM
  • There Is no knowledge that is not power...
    • My Myspace
    • Email
Re: Multi Chars - "To Six" Edit Project
« Reply #134 on: October 07, 2012, 12:02:58 AM »
you should try converting Demitri from darkstalkers all your edits rock  :)

"There Is No Fate But What You Make"

Offline jayjaymillz

  • New Member
  • *
  • Posts: 1
  • Last Login:April 14, 2016, 08:48:35 AM
    • Email
Re: Multi Chars - "To Six" Edit Project
« Reply #135 on: October 07, 2012, 09:04:05 AM »
So excited, ever since you started doing these edits, i have been hoping for krizalid to be one. You are awesome

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12461
  • Country: Brazil br
  • Last Login:May 06, 2024, 12:04:31 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Multi Chars - "To Six" Edit Project
« Reply #136 on: October 07, 2012, 09:54:36 AM »
Dana Dee? I never saw that char, I will take a look at it.

No, but you can do as Infinite did with Shen Woo and modify her pallette ressemble a CvS

Its not a good idea, the result is kind weird

Hey Duracelleur, have you tried to convert Zankuro (S33)?

Offline dura7ll3ur

  • Contributor
  • ****
  • Posts: 252
  • Last Login:October 26, 2023, 11:31:10 AM
    • M.U.G.E.N. Sheets Pack
    • Email
Re: Multi Chars - "To Six" Edit Project
« Reply #137 on: October 07, 2012, 05:33:23 PM »
I edited a Zankuro but he is very incomplete...

Offline dura7ll3ur

  • Contributor
  • ****
  • Posts: 252
  • Last Login:October 26, 2023, 11:31:10 AM
    • M.U.G.E.N. Sheets Pack
    • Email
Re: Multi Chars - "To Six" Edit Project
« Reply #138 on: October 11, 2012, 04:57:29 PM »
UPDATE 12.10.11 : Billy Lee updated. Gokuraku edit.
(click to show/hide)
Check first post.
++
D.

Offline chuchoryu

  • MUGEN Content Architect
  • *****
  • Posts: 585
  • Country: Mexico mx
  • Last Login:November 25, 2020, 09:53:03 PM
  • Show me what you can do
    • Email
Re: Multi Chars - "To Six" Edit Project
« Reply #139 on: October 12, 2012, 03:03:52 PM »
I see my Seth...
http://infiniteff.forumotion.com/t233-seth-sfiv-to-six-edit

But you no have problem whit tshis mi amigo, why not have the ultra move? I like tosse your version of Ultra move  :) and I hope you to make my Kazuya in To Six edit by you mi amigo  :) you have my permission to use all my tekken and sf4 chars to edit, please make a red arremer from svc chaos  :D

Offline argyone

  • Initiate
  • **
  • Posts: 42
  • Last Login:April 18, 2018, 05:02:17 PM
Re: Multi Chars - "To Six" Edit Project
« Reply #140 on: October 19, 2012, 06:02:05 AM »
first of all i have to say im a hughe fan of what youre doing because i was always disappointed that nobody had the idea to convert some old school chars to six button gameplay.
ive downloaded almost all of your chars and i noticed some real issues on some edits.

-kazama kazuki - doesnt get his powerbar filled up when he attacks  o0* how im i supposed to do a hyper?

-Zankuro - hyper special does waaaayyyy to much damage (3/4 lifebar) and has no sound animation ?

- Amano - i didnt played him in original game but is he supposed to always stumble when he jumps and misses his attack?
e.g : jump - hit opponent = everythings ok ; jump - miss attack = stumble . everytime after that when you jump , no matter if you hit or miss the enemy amaro stumbles...
also serveral other moves and his grab doesnt inflict damage? is that supposed to be like that because of overpower or what?

-Bishamon - cant get him to work on winmugen... ive downloaded him 3 times cuz i thought the file's corrupted or something but mugen just dont want him to show up.. no error or something...
he just keeps invinsible and unselectable.. ninja power : like he was never there... yeahh   -_-*

LeeReka : ohh man i was a bit dissapointed on that one.. he was one of my favorites and when i played him he always get stucked or was floating/standing/fighting in the air..

a few things/little suggestions :

-saizo could have his shadow doppelanger move for 1 powerbar in my opinion since i doesnt do any more damge like his bombs
-juzo could have one more hyper move because his 2 moves he have are both for short distance. the grab-hyper where he slams his enemy on the ground is cool but you have to stand freaking near to the enemy to perform that one. how about one more move to atack from mid/distance?

so far my feedback ;)

is there any chance you do mukoro/shikyoh or musashi from last blade ? they were  always my favorites and i think the would perfectly fit into your collection
pls keep up the great work youre doing.

btw:
since i saw your edits i always wanted to convert some chars on my own.
ive get managed to change the cmd - file so the supers and specials are easier to do but i ve always failed on re-mapping the attacks from 2 or 3 to 6 buttons ...
how about a little tutorial without super bg edit and that stuff.. just for those people like me that share your ideas so they can try to convert their own?
every week when im looking on mugen sites i see interesting chars and download them.. and when i play them im dissapointed like:

''hey that guy looks cool...great moves.. but only 3 buttons to play with..on my ps2 controller...narghhhhh wtf! whyyyy??!! ^^ ''

what do you think?

greetings from Germany,Berlin and have a nice weekend  :)

Offline dura7ll3ur

  • Contributor
  • ****
  • Posts: 252
  • Last Login:October 26, 2023, 11:31:10 AM
    • M.U.G.E.N. Sheets Pack
    • Email
Re: Multi Chars - "To Six" Edit Project
« Reply #141 on: October 19, 2012, 04:56:07 PM »
:) you have my permission to use all my tekken and sf4 chars to edit

Thanks man!

@argyone : I will re-work on lots of chars I edited, and want to redo Zankuro and Lee Recca from scratch with better versions. All Last Blade chars are on my list.
Check your PMs.

ToSix is on hold, right now I'm finishing to update my KOF anthology compilation.
++


Offline DEMONKAI

  • The Visionary and IMT's
  • Contributor
  • ****
  • Posts: 8335
  • Country: United States us
  • Last Login:October 11, 2022, 09:44:18 PM
  • Never limit your vision as a creator!!
    • DTHECHEMIST
    • D THE CHEMIST
    • Demonkai's Mugen
Re: Multi Chars - "To Six" Edit Project
« Reply #142 on: October 19, 2012, 07:28:33 PM »
You should use the zoom in code trigger for KOF XIII ralph's neo max super. that would have went together nice i think
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline brucewayne74

  • Forum Member
  • ***
  • Posts: 206
  • Last Login:May 09, 2024, 05:04:29 PM
    • Email
Re: Multi Chars - "To Six" Edit Project
« Reply #143 on: October 20, 2012, 11:14:19 AM »
hey, I haven' t enough slots on my mugen, but your chars are too amazing and I need to put them on my roster




Offline dura7ll3ur

  • Contributor
  • ****
  • Posts: 252
  • Last Login:October 26, 2023, 11:31:10 AM
    • M.U.G.E.N. Sheets Pack
    • Email
Re: Multi Chars - "To Six" Edit Project
« Reply #144 on: November 16, 2012, 09:17:47 AM »
UPDATE 12.11.16 : Kazuki updated. Lee Rekka re-made from scratch (Rabz version).
(click to show/hide)

Thanks to RobotMonkeyHead, my edit of MrKarate XIII LR has now 12 new palettes :


The palettes are available here :
http://www.mediafire.com/?roz8fzanz88w5gl

Check first post.
++
D.
« Last Edit: November 16, 2012, 09:30:19 AM by duracelleur »

Offline Shadic54

  • The ultimate life form!
  • Forum Member
  • ***
  • Posts: 356
  • Last Login:May 25, 2020, 02:41:33 AM
  • Being attacked by zombies!
Re: Multi Chars - "To Six" Edit Project
« Reply #145 on: November 16, 2012, 02:20:47 PM »
Long time no see Drac!
God bless America!

Offline dura7ll3ur

  • Contributor
  • ****
  • Posts: 252
  • Last Login:October 26, 2023, 11:31:10 AM
    • M.U.G.E.N. Sheets Pack
    • Email
Re: Multi Chars - "To Six" Edit Project
« Reply #146 on: November 21, 2012, 03:17:56 PM »
UPDATE 12.11.21 : Monk edit.
(click to show/hide)
Check first post.
++
D.

Offline MatreroG

  • IMT Content Architect
  • *
  • Posts: 615
  • Country: Argentina ar
  • Last Login:May 07, 2024, 10:19:24 AM
    • Email
Re: Multi Chars - "To Six" Edit Project
« Reply #147 on: November 25, 2012, 03:21:47 PM »
Why i can´t download any of your edits. The link always send me to the main post.
 ~X(

Offline AdamnationZ

  • ~AdamnationZ~
  • Initiate
  • **
  • Posts: 24
  • Last Login:December 10, 2022, 03:07:02 PM
  • "I rape with Sakura..."
Re: Multi Chars - "To Six" Edit Project
« Reply #148 on: November 25, 2012, 05:57:21 PM »
Great job Duracelleur &Thank you! 8)
~Az~

Offline LightFlare

  • Mugen Soldier
  • MUGEN Content Architect
  • *****
  • Posts: 958
  • Country: United States us
  • Last Login:May 10, 2024, 02:54:02 PM
  • I must continue my training...
Re: Multi Chars - "To Six" Edit Project
« Reply #149 on: November 27, 2012, 03:19:16 PM »
Man! You've been grinding on ths project for a year solid! Great stuff!

Do your best to become stronger. Become stronger, so you can do your best.

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

D2TD VS Showcase Thread by D2TD
[Today at 10:20:11 AM]


Classic VS : Athena by ELECTRO
[May 10, 2024, 02:44:09 PM]


Ballroom Hallway (1.1 Only/AIGS) by Vegaz by LightFlare
[May 09, 2024, 11:53:48 AM]


Neon Light Force Demo by kyoman
[May 08, 2024, 12:50:05 PM]


Lasombra's IKEMEN Go Interactive Stages' WIP Topic and Releases by Lasombra Demon
[April 21, 2024, 12:09:20 PM]


Ultimate E. Honda + stage by ELECTRO
[April 18, 2024, 09:47:24 PM]


Sunset Beach (1.1 Only/AIGS) by Vegaz by LightFlare
[April 16, 2024, 06:55:00 PM]


Wonder Twins 2.0 by brucewayne74, Shining and Skhsato123 by brucewayne74
[April 05, 2024, 06:07:48 PM]


X-Men Training Room (Bright & Dark) Stage 1.1 & 1.0 by MatreroG
[April 05, 2024, 10:55:29 AM]


[WIP] Pocket Dimensional Clash 2 by O Ilusionista
[April 01, 2024, 11:03:03 PM]

* IMT Calendar

May 2024
Sun Mon Tue Wed Thu Fri Sat
1 2 3 4
5 6 7 8 9 10 11
[12] 13 14 15 16 17 18
19 20 21 22 23 24 25
26 27 28 29 30 31

SimplePortal 2.3.5 © 2008-2012, SimplePortal