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Author Topic: Bullseye Released by Doom & O Ilusionista  (Read 3275 times)

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Offline Shadic54

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Re: Bullseye Released by Doom & O Ilusionista
« Reply #25 on: November 17, 2012, 10:23:12 AM »
YES! YES! YES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
God bless America!

Offline Magma MK-II

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Re: Bullseye Released by Doom & O Ilusionista
« Reply #26 on: November 17, 2012, 11:04:23 AM »


Will definitely test (after I watch the latest JoJo chapter)!

Offline verz36

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Re: Bullseye Released by Doom & O Ilusionista
« Reply #27 on: November 17, 2012, 11:38:43 AM »
congratz ilu.. will download and test but im sure its a solid character judging from your past works...

Offline O Ilusionista

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Re: Bullseye Released by Doom & O Ilusionista
« Reply #28 on: November 17, 2012, 11:44:54 AM »
Thanks guys.
About Daredevil, I would love to code it too :)

btw, it was updated (1.1)
What is new:
- Fixed bugs reported
- new big portrait
- new palette

Whats Left:
- Intro Avengers
- Hyper Amalgam
- Add more Palettes
« Last Edit: November 17, 2012, 12:04:54 PM by El Ilusionista »

Offline HyperVoiceActing

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Re: Bullseye Released by Doom & O Ilusionista
« Reply #29 on: November 17, 2012, 12:10:51 PM »
Who was Bullseye's Amalgam "partner" again? Who he merges with

Offline O Ilusionista

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Re: Bullseye Released by Doom & O Ilusionista
« Reply #30 on: November 17, 2012, 12:14:47 PM »
you will have to wait to see ;)

Offline HyperVoiceActing

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Re: Bullseye Released by Doom & O Ilusionista
« Reply #31 on: November 17, 2012, 12:17:15 PM »
Nevermind I remember.

But don't worry I won't spoil  ::salute::

Offline warecus

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Re: Bullseye Released by Doom & O Ilusionista
« Reply #32 on: November 17, 2012, 02:14:01 PM »
is there a way to make a fatality compatible with everyone.

like samurai showdown where he sllices and a gyser of bood comes out of them.]]

it would just take a standing hit sprite which every char has.

have a gusher of blood come out and they fall over.

same thing when you have pl2 has blood hit sparks

hope you understand

Offline O Ilusionista

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Re: Bullseye Released by Doom & O Ilusionista
« Reply #33 on: November 17, 2012, 04:41:27 PM »
What is new (1.2)

- New 6 palettes by Goodaldo:

- Bug fixes at some of his hypermoves
- readme updated

Thanks guys

Offline ZVitor

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Re: Bullseye Released by Doom & O Ilusionista
« Reply #34 on: November 17, 2012, 05:27:21 PM »
thanks you Goodaldo, really better improvement on colors,

Offline I-Skorp-I

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Re: Bullseye Released by Doom & O Ilusionista
« Reply #35 on: November 17, 2012, 06:57:40 PM »
Dunno :)
I forgot to tell. He has specific intros against:

- Elektra and some pretty girls
- Daredevil
- Electro

Oh, and I missed one of the hypers - FPS is QCB + KK on the ground

I tryed electro and it didn't work :/
Sting Of The Scorpion

Offline Shadic54

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Re: Bullseye Released by Doom & O Ilusionista
« Reply #36 on: November 17, 2012, 07:47:39 PM »
OLAY!
God bless America!

Offline Yun0

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Re: Bullseye Released by Doom & O Ilusionista
« Reply #37 on: November 17, 2012, 10:39:06 PM »
Stupid question:
didn't understand how to create the fatality animations for the chars. can you make a tutorial or something like that? thanx!!

oh, and love the Toasty!!!
« Last Edit: November 17, 2012, 10:46:17 PM by Yun0 »



Offline O Ilusionista

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Re: Bullseye Released by Doom & O Ilusionista
« Reply #38 on: November 17, 2012, 10:45:59 PM »
Open the char in Fighter Factory, look at the animations 200010 and 200011. It will just happens if you have both anims
you need 4 sprites to each side (if you char is symetric, you can just flip it) and the last sprite needs to have a time of -1

Offline Dr. Doom

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Re: Bullseye Released by Doom & O Ilusionista
« Reply #39 on: November 17, 2012, 10:48:17 PM »
is there a way to make a fatality compatible with everyone.

like samurai showdown where he sllices and a gyser of bood comes out of them.]]

it would just take a standing hit sprite which every char has.

have a gusher of blood come out and they fall over.

same thing when you have pl2 has blood hit sparks

hope you understand

I will understand you ... but do not know the answer ...  :(
I hope El Ilusionista understand  too ...  :-"

and Skorpophobia: that is already repaired ... you should download the latest version ...  :thumbsup:

Offline Yun0

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Re: Bullseye Released by Doom & O Ilusionista
« Reply #40 on: November 17, 2012, 11:13:40 PM »
thnx man!



Offline SanjiSasuke

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Re: Bullseye Released by Doom & O Ilusionista
« Reply #41 on: November 18, 2012, 12:18:15 AM »
To be honest I think I like the way zvitor did it with Miss Marvel's reaction to the Fatality, not symmetrically cut. But since it is opponent side it doesn't matter.  :thumbsup:

Slightly unrelated, but it seems FreezaZ2 will also have a 'cut in 2' fatality, as well. Would be cool if the anim # was the same, so any character for one would work for the other.

Offline O Ilusionista

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Re: Bullseye Released by Doom & O Ilusionista
« Reply #42 on: November 18, 2012, 12:19:52 AM »
yeah, Zvitor option is pretty cool too. But require more work.
So, Freeza will have a cut in half? I will speak with Cybaster.

Offline lp

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Re: Bullseye Released by Doom & O Ilusionista
« Reply #43 on: November 18, 2012, 01:12:00 PM »
superb  :o  :o

Offline Review

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Re: Bullseye Released by Doom & O Ilusionista
« Reply #44 on: November 24, 2012, 06:40:47 PM »
Nice work on this. Bullseye`s AI is tough and aggressive on the hardest diff level. Having trouble beating him with other street level chars.

Offline O Ilusionista

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Re: Bullseye Released by Doom & O Ilusionista
« Reply #45 on: November 24, 2012, 06:42:37 PM »
Thanks, I've changed his AI a tad, so he could be more aggresive.

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