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Author Topic: Clayface by Jmaxx  (Read 5404 times)

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Offline Jmaxximus

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Clayface by Jmaxx
« on: January 07, 2012, 06:12:06 PM »
This is where it all started for me so I want to post all my progress here.
UPDATE


New Stance










Intro
« Last Edit: January 07, 2012, 06:40:46 PM by Jmaxximus »



Offline iDramaboy

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Re: Clayface by Jmaxx
« Reply #1 on: January 07, 2012, 06:13:21 PM »
 :)

Offline Ref Cortez

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Re: Clayface by Jmaxx
« Reply #2 on: January 07, 2012, 06:38:22 PM »
 :o sick. . .
border="0" alt="Photobucket"></a>

Offline dakidbanks

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Re: Clayface by Jmaxx
« Reply #3 on: January 07, 2012, 06:49:54 PM »
That's incredible

Offline O Ilusionista

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Re: Clayface by Jmaxx
« Reply #4 on: January 07, 2012, 07:46:45 PM »
pretty nice

Offline Jmaxximus

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Re: Clayface by Jmaxx
« Reply #5 on: January 07, 2012, 10:21:40 PM »
THANKS

I have more done on this character also. He is in the prosess of being coded. I still have to do a few more sprites for him but not much. Keep an eye out.

Offline O Ilusionista

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Re: Clayface by Jmaxx
« Reply #6 on: January 07, 2012, 11:41:03 PM »
I think I saw some shots/anims in the VIP area of Unlimited, like a hyper attack. Its amazing

btw, who will code him?

Offline Jmaxximus

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Re: Clayface by Jmaxx
« Reply #7 on: January 08, 2012, 12:18:15 AM »
Well I'm not sure if you where looking at a different Clayface but I have not uploaded any of these on that site. I lost my password and cant get back in.

Alexziq is doing the coding

Offline raúl

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Re: Clayface by Jmaxx
« Reply #8 on: January 08, 2012, 04:12:21 PM »
que personaje tan bien dibujado en verdad se ve mucho empeño en este personaje, toda la suerte para este proyecto.

so well drawn that character is actually a lot of effort into this character, all the luck for this project.
 :)

Offline Skeletor-EX

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Re: Clayface by Jmaxx
« Reply #9 on: January 08, 2012, 04:19:55 PM »
Looks cool so far. He may even rival Sandman... Huge shoes to fill there. But good so far.  ::salute::

Offline HyperVoiceActing

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Re: Clayface by Jmaxx
« Reply #10 on: January 08, 2012, 04:56:58 PM »
I think I saw some shots/anims in the VIP area of Unlimited, like a hyper attack. Its amazing

btw, who will code him?
That's a different Clayface, made for Gotham Knights.

This is being made for the CVG Batman game.

Offline Jmaxximus

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Re: Clayface by Jmaxx
« Reply #11 on: January 08, 2012, 09:37:40 PM »
Thanks for your comments. I've been working on him for about 6 months now. I'm almost done with him actually. Still need the to do a few more intros and some win poses. I still have some more moves I want to give him. I did this one last night.

 I saw him do this on the TAS show the other day.



It may be missing a sprite at the begining but It's kind of hard to see how it will work without putting in gameplay form.

He basically rolls till he hits the end of the screen. then when he stands back up he is facing the other way.

Offline god of chaos

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Re: Clayface by Jmaxx
« Reply #12 on: January 08, 2012, 09:46:24 PM »
 :o so cool !!!!!  :thumbsup:

Offline HyperVoiceActing

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Re: Clayface by Jmaxx
« Reply #13 on: January 08, 2012, 09:49:16 PM »
It actually reminds me of

(click to show/hide)

Offline Jmaxximus

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Re: Clayface by Jmaxx
« Reply #14 on: January 08, 2012, 09:58:58 PM »
It actually reminds me of

(click to show/hide)

Yeah your right I saw him do that move also. LOL I've been watching the TAS show and cought the episode where Clayface first came out. Used alot of stuff that was in that 1 episode.

Offline HyperVoiceActing

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Re: Clayface by Jmaxx
« Reply #15 on: January 08, 2012, 10:39:07 PM »
Actually Arkham City could be a great source for good moves. But I take it you're already good as far as moveset goes

Offline Jmaxximus

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Re: Clayface by Jmaxx
« Reply #16 on: January 15, 2012, 08:58:38 AM »

Win Pose going to add some shading to the hand that comes out also.

Offline Scar

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Re: Clayface by Jmaxx
« Reply #17 on: January 24, 2012, 01:34:02 AM »
Man that looks epic..

Cant wait for that badboy!!!
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Offline Jmaxximus

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Re: Clayface by Jmaxx
« Reply #18 on: March 04, 2012, 09:45:46 AM »
Quick update


Offline O Ilusionista

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Re: Clayface by Jmaxx
« Reply #19 on: March 04, 2012, 09:58:19 AM »
wow

Offline SanjiSasuke

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Re: Clayface by Jmaxx
« Reply #20 on: March 04, 2012, 11:21:07 AM »
That is a great idea. How will it work gameplay-wise? Just thinking the animation might leave him in that state for longer than normal. Nevertheless, amazing work.

Offline Jmaxximus

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Re: Clayface by Jmaxx
« Reply #21 on: March 04, 2012, 05:25:17 PM »
Basically it would work the samr way. It will just move faster gameplay wise. We just have to make sure the timeing is right. Its the same it's just he'll melt away instead of it beaking apart on him.

Offline SanjiSasuke

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Re: Clayface by Jmaxx
« Reply #22 on: March 04, 2012, 08:00:33 PM »
Okay, that's what I was thinking, just wasn't sure it was possible. (not much of a coder)

Offline Jmaxximus

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Re: Clayface by Jmaxx
« Reply #23 on: September 13, 2012, 11:19:30 PM »
Quick update. I have alot more done keep an eye out.


GRAB

NEW CLAYWAVE

ELEC

Special Intro with Batman (Joker will be getting changed out though)

Offline YoungSamurai5

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Re: Clayface by Jmaxx
« Reply #24 on: September 13, 2012, 11:23:09 PM »
nice animations  :thumbsup: and by the way alex was looking for you
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