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Author Topic: Eyedol (Killer Instinct Arcade) UPDATED with 3rd video  (Read 3995 times)

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Offline juelz aka wolfi

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Re: Eyedol (Killer Instinct Arcade) UPDATED with 3rd video
« Reply #50 on: October 07, 2007, 10:20:49 AM »
one hell of a character
are u gona make more KI characters? (sabrewulf,etc)
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Offline MÅÐKÅT

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Re: Eyedol (Killer Instinct Arcade) UPDATED with 3rd video
« Reply #51 on: October 07, 2007, 11:20:30 AM »
 :O*D Awesome character. Finally KI will be ported to Mugen  =D> This will be the release of the year. So much better than the original  ^:)^ waiting the release  :P

Offline C.R.O.M. jodafro619

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Re: Eyedol (Killer Instinct Arcade) UPDATED with 3rd video
« Reply #52 on: October 07, 2007, 11:46:31 AM »
exellent character!!! I can't wait to put him on a ditrt-ball boss squad. I just hope he doesn't come up first LOL!!! Good job! :) :thumbsup:
 

C.R.O.M. handling all the biters!!!

Offline Magma MK-II

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Re: Eyedol (Killer Instinct Arcade) UPDATED with 3rd video.
« Reply #53 on: October 08, 2007, 12:13:06 PM »
New video showing off finishers:

[youtube=425,350]e6REfmE1ITY[/youtube]

He's getting close to completion. Just a few more adjustments, another no mercy move and a universal combo breaker system so non KI characters can escape his combos.

Excellent work! Now we have "HUMILIATION" and "NO MERCY"!

 >:-(-| Where did you found that Clown?

Offline obreck2

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Re: Eyedol (Killer Instinct Arcade) UPDATED with 3rd video
« Reply #54 on: October 10, 2007, 12:40:54 AM »
Update: I've added in the ability to combo break Eyedol with non-KI players. Non-KI  opponents get a boost of super meter and some of their lost life back when breaking one of Eyedol's combos.

One note however: the breaker animation is chosen from a series of educated guesses from animation IDs, most of which are commonly used for attacks in Mugen (1020,1010,1000,200,180,190,0). The visual results are kind of hit or miss. To compensate Non-KI players can be given an animation that overrides the guessed ones by giving it the ID 29906. Guess I have an excuse to update all my characters, in part so they are fitted for this combo breaker system  #:-S

Oh, and RyuUi SinYongKwon's Micheal Jackson uses a proper dance animation when Humiliated. No need to mod Michael either.

>:-(-| Where did you found that Clown?

Sorry, I honestly can't remember. I remember it was an obscure Mugen site, one that might be defunct. He's from the arcade game Fighter's History. Also the port I have is an abandoned WIP with no sound and missing specials :(
« Last Edit: October 10, 2007, 12:52:55 AM by obreck2 »

Offline ♦ßlôödÑinjå♦

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Re: Eyedol (Killer Instinct Arcade) UPDATED with 3rd video
« Reply #55 on: October 10, 2007, 12:47:26 AM »
thank you for the reports  :thumbsup:

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Offline .:K.I.N.G:.

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Re: Eyedol (Killer Instinct Arcade) UPDATED with 3rd video
« Reply #56 on: October 10, 2007, 01:03:24 AM »
 =D> :thumbsup:
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Re: Eyedol (Killer Instinct Arcade) UPDATED with 3rd video
« Reply #57 on: October 10, 2007, 02:33:19 AM »
 :thumbsup: :thumbsup: :thumbsup: :thumbsup:

I really can't wait for this character !!!! Obreck you think he'll be out in time for my birthday ? It's the end of the month .
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Offline Mugen Toons

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Re: Eyedol (Killer Instinct Arcade) UPDATED with 3rd video
« Reply #58 on: October 10, 2007, 11:12:13 PM »
 ^:)^  :thumbsup:

Offline malisiousjoe

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Re: Eyedol (Killer Instinct Arcade) UPDATED with 3rd video
« Reply #59 on: October 11, 2007, 12:02:18 AM »
The fatality looks awesome and the fact that any char can combo break means you have put a lot of thought in the char :).

Thanks DG!

Offline obreck2

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Re: Eyedol (Killer Instinct Arcade) UPDATED with 3rd video
« Reply #60 on: October 11, 2007, 05:37:31 PM »
Bad news: Due to the fact Mugen doesn't seem to be able to read advanced input from an opponent, the universal combo breaker system does not work  ~X(

It was to run off the trigger:

Code: [Select]
trigger1 = enemy,command = "EnemyBreak1"
However after some highly frustrating testing I learned Mugen won't check for a P1 command in P2 properly. For many characters it doesn't work at all, others the command doesn't translate right. For example one of the Ryus I have just hitting y registers as the "EnemyBreak" command  8-}

Fortunately I was still able to get the simple button mashing needed for P2 to escape danger mode to work. Also most Hyper attacks can't be broken by Eyedol so non-KI characters still have their advantages against him.

To sum it up, people who don't have combo breakers won't be able to combo break Eyedol. Unless a miracle happens.

Offline Magma MK-II

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Re: Eyedol (Killer Instinct Arcade) UPDATED with 3rd video
« Reply #61 on: October 11, 2007, 06:31:04 PM »
Bad news: Due to the fact Mugen doesn't seem to be able to read advanced input from an opponent, the universal combo breaker system does not work  ~X(

It was to run off the trigger:

Code: [Select]
trigger1 = enemy,command = "EnemyBreak1"
However after some highly frustrating testing I learned Mugen won't check for a P1 command in P2 properly. For many characters it doesn't work at all, others the command doesn't translate right. For example one of the Ryus I have just hitting y registers as the "EnemyBreak" command  8-}

Fortunately I was still able to get the simple button mashing needed for P2 to escape danger mode to work. Also most Hyper attacks can't be broken by Eyedol so non-KI characters still have their advantages against him.

To sum it up, people who don't have combo breakers won't be able to combo break Eyedol. Unless a miracle happens.

Don't worry about this too much. This turn out that only KI chars can combobreak him, and this is good, in a way of looking!

Offline BigJ

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Re: Eyedol (Killer Instinct Arcade) UPDATED with 3rd video
« Reply #62 on: October 11, 2007, 07:06:52 PM »
hmm... I suggest that when you code his ai, you don't make him spam combos all the time then. :thumbsup:

Offline malisiousjoe

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Re: Eyedol (Killer Instinct Arcade) UPDATED with 3rd video
« Reply #63 on: October 11, 2007, 09:02:56 PM »
hmm... I suggest that when you code his ai, you don't make him spam combos all the time then. :thumbsup:
I would have to agree with Big J. Now that we know non-KI char will have a hard time defending his onslaught of combos.

Thanks DG!

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Re: Eyedol (Killer Instinct Arcade) UPDATED with 3rd video
« Reply #64 on: October 11, 2007, 10:01:53 PM »
In the calm words of Ali G... Respect!!! :w00t:
That's an amazing effort.. glad someone hasn't forgotten about Killer Instinct..

Offline obreck2

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Re: Eyedol (Killer Instinct Arcade) UPDATED with 3rd video
« Reply #65 on: October 12, 2007, 12:05:33 AM »
hmm... I suggest that when you code his ai, you don't make him spam combos all the time then. :thumbsup:
I would have to agree with Big J. Now that we know non-KI char will have a hard time defending his onslaught of combos.

Hmmm... sadly I don't think that possible either. Mugen's built in AI likes to perform chain attacks on its own. Didn't even have to program my AI to perform combos. Just the starting attacks. And being a KI character at least half of his attacks can be turned into a combo, so, ummm......  ~X(  @-)  8-}

Non-KI characters do have 3 advantages against Eyedol. Eyedol has no throws or unblockable attacks. Also he cannot combo break hyper rank attacks, meaning most super moves cannot be broken by him. And his abnormal jump can NEVER be used to jump over someone, since it automatically stops him close to the opponent.

I tested Eyedol on a variety a characters and have to say he is really hit or miss. Some characters can fend him off with little effort. Others just cannot do anything to him. My Shao Kahn and Kintaro pwn Eyedol. Death Adder and my MK ninjas tend to be a balanced fight against Eyedol. Shoto characters do well on him, as well as many other street fighter characters. Proofed'Up Matt however tends to slaughtered.

Offline malisiousjoe

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Re: Eyedol (Killer Instinct Arcade) UPDATED with 3rd video
« Reply #66 on: October 12, 2007, 01:28:04 PM »
Quote from: obreck2"
Proofed'Up Matt however tends to slaughtered.
I can understand that. Even if his AI is hard on some he still will be put in my line up ;D.

Thanks DG!

Offline Magma MK-II

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Re: Eyedol (Killer Instinct Arcade) UPDATED with 3rd video
« Reply #67 on: October 15, 2007, 11:21:42 AM »
Hey, he is a boss char, he has to be somewhat cheap!

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