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Author Topic: Eyedol (Killer Instinct Arcade) UPDATED with 3rd video  (Read 3996 times)

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Offline obreck2

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Eyedol (Killer Instinct Arcade) UPDATED with 3rd video
« on: September 24, 2007, 11:36:31 AM »
Update 10/6/07: Another video on page 3

The Video. Sorry, its a little choppy:
[youtube=425,350]db4d43RKQto[/youtube]

I've wanted to port an arcade quality Killer Instinct character for quite a while. Finally I sent out and did it using the Mame background remove cheat. I picked Eyedol because I thought he'd be the simplest to start with and he's one of my favorite fighting game bosses.

Features:

- All his moves
- The complete arcade sprite set and visuals.
- Fully functional KI combo system.
- The extended combos Eyedol had in the Snes version.
- Crude but compatible combo breaker and projectile reflection systems.
- KI combo announcer.
- Life recover stomp usable by the player at the cost of super meter.

To Do:

- KI Blood (Sprites already ripped)
- Create an Ultra and Ultimate combo system for him.
- Add more sparks and the pyrotechnics to his fireball.
- Complete the combo annoucement system.
- AI
- Other stuff I'm sure I forgot

I plan to make Eyedol open source so others trying to make KI characters have some base layout code to work with, covering the combo system/combo breakers/ultras/KI fall physics/etc.

I may or may not add the danger mode to Eyedol, since fatality systems in Mugen are so glitchy and KI has Ultimate combos that do the same thing. Any thoughts?
« Last Edit: October 06, 2007, 10:53:08 PM by obreck2 »



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Re: Eyedol (Killer Instinct Arcade) Video Preview.
« Reply #1 on: September 24, 2007, 11:41:29 AM »
thank you man that would be very helpful.
btw could you point me to that background disable cheat please.
i need to know where to get that...thanks
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Offline BigJ

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Re: Eyedol (Killer Instinct Arcade) Video Preview.
« Reply #2 on: September 24, 2007, 12:10:23 PM »
Very nice.. I've been waiting for a good quality KI character. :) Now if only an accurate Cinder with arcade sprites was made ;*))

Offline anjim

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Re: Eyedol (Killer Instinct Arcade) Video Preview.
« Reply #3 on: September 24, 2007, 12:33:44 PM »
oww man eyedol my worst nightmare in KI but are you doing jago too :)

Offline Lightblackheart

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Re: Eyedol (Killer Instinct Arcade) Video Preview.
« Reply #4 on: September 24, 2007, 01:39:26 PM »
i remember eyedol the hardest fight of killer instintic this will be a boss, cheapo or what?

Offline medrops

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Re: Eyedol (Killer Instinct Arcade) Video Preview.
« Reply #5 on: September 24, 2007, 01:58:39 PM »
he is so beautiful..... tear....
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Offline DARKTALBAIN

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Re: Eyedol (Killer Instinct Arcade) Video Preview.
« Reply #6 on: September 24, 2007, 04:11:00 PM »
Finally a decent KI character ! Man , this is great !!!! Where do I get him ??  Can you make the rest of the arcade quality KI characters ? Especially SabreWolf !   
« Last Edit: September 24, 2007, 08:26:32 PM by DARKTALBAIN »
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Re: Eyedol (Killer Instinct Arcade) Video Preview.
« Reply #7 on: September 24, 2007, 04:24:53 PM »
dude kickass i will be keeping an eye on this topic i love eyedol he is my fav boss of all time. If you decide to make any more ki chars PLEASE MAKE SABREWOLF!!!!!!!!!! I loved eyedol sabrewolf and cinder ooh and jago. Thanks for making this char m8l!!!!!!

Offline ♦ßlôödÑinjå♦

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Re: Eyedol (Killer Instinct Arcade) Video Preview.
« Reply #8 on: September 24, 2007, 04:29:20 PM »
i must say this takes me back. *sniff*

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Offline The Rippah, Roo'Jizah Panzermanathod

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Re: Eyedol (Killer Instinct Arcade) Video Preview.
« Reply #9 on: September 24, 2007, 04:33:57 PM »
Nice. I'd like to put Eyedol in my mugen as well.

But, yeah, I wish there was a Sabrewulf out there as well. And, no, not the crummy Johnny Cage/Sabrewulf character.
Punctuation and capitalization can make the difference between "I helped my uncle, Jack, off a horse," and, "I helped my uncle jack off a horse."

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Re: Eyedol (Killer Instinct Arcade) Video Preview.
« Reply #10 on: September 24, 2007, 04:57:41 PM »


FINALLY!!! A GOOD Killer Instinct character for Mugen! And one of the most cool bosses of all time, to boot.

I fully support your open-source approach on this one, as well. Hopefully, this will open the door for more people to convert KI characters (and let us start replacing those shrunken little KFM sprite swaps that are floating around).

Offline Error Macro

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Re: Eyedol (Killer Instinct Arcade) Video Preview.
« Reply #11 on: September 24, 2007, 05:13:29 PM »
Obreck = king

BOW DOWN TO THE KING!

Thats awesome dude! I always wanted a Eyedol!

AND OPENSOURCE!?!?!

I may finally restart Cinder!

*Bows more*

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Re: Eyedol (Killer Instinct Arcade) Video Preview.
« Reply #12 on: September 24, 2007, 08:14:24 PM »
 XD|| XD|| XD|| XD|| XD||

We want Killer Instinct! Everybody!

 >:-(-|I really don't know why nobody made KI chars yet! And why most of Mugen creator prefer to create crappy Ryu edits.

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Re: Eyedol (Killer Instinct Arcade) Video Preview.
« Reply #13 on: September 24, 2007, 08:28:41 PM »
He even has the "Killer Combo" announcements like all KI characters should . This character rocks !!!!!


 
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Offline Lightblackheart

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Re: Eyedol (Killer Instinct Arcade) Video Preview.
« Reply #14 on: September 24, 2007, 10:48:21 PM »
XD|| XD|| XD|| XD|| XD||

We want Killer Instinct! Everybody!

 >:-(-|I really don't know why nobody made KI chars yet! And why most of Mugen creator prefer to create crappy Ryu edits.

 >:-(-| i too dont know what they dont make more KI char are they hard to code??

Offline The Rippah, Roo'Jizah Panzermanathod

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Re: Eyedol (Killer Instinct Arcade) Video Preview.
« Reply #15 on: September 24, 2007, 10:53:31 PM »
Compared to most other creations, a KI character shouldn't be any more difficult to make than other accurate characters. Not to say it's easy, but a good coder could code a KI character.
Punctuation and capitalization can make the difference between "I helped my uncle, Jack, off a horse," and, "I helped my uncle jack off a horse."

92% of people have moved onto rap. If you're part of the 8% who thinks rap isn't music, sucks to be you.

Most newer stuff sucks, though.

Offline malisiousjoe

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Re: Eyedol (Killer Instinct Arcade) Video Preview.
« Reply #16 on: September 24, 2007, 11:49:52 PM »
I really like the char! He's the right size, has all his original moves, and bring over the KI announcer :o.
Question: Will you be able to charge and then swing his club like in the game? I used to do the killer combo and after the opponent was knocked into the air I would charge in place the release run and swing the club before they landed to get an extra hit. I would want that to change in the translation ;D.

Thanks DG!

Offline Spectre

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Re: Eyedol (Killer Instinct Arcade) Video Preview.
« Reply #17 on: September 25, 2007, 12:50:58 PM »
omg eyedol looks amazing.Great to see a good looking accurate version of a ki character for mugen  ;D i thought you might be making this when i saw that you posted the spritesheet over at sprite database the other day. anyway good luck with the char man - looks awesome!

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Re: Eyedol (Killer Instinct Arcade) Video Preview.
« Reply #18 on: September 25, 2007, 01:32:14 PM »
wow this wip looks so awesome i cant waith for the release
i love the killer instinc game  =D>

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Re: Eyedol (Killer Instinct Arcade) Video Preview.
« Reply #19 on: September 25, 2007, 04:43:25 PM »
 :o Just what i needed ;D I was thinking if someone like to do a KI full Mugen game :P I was starting ripping orchid with the bg removal code, KI doesn't run so fast on my pc, but that's one reason to port on Mugen, i'll be waiting for this release and with the Ki template it will be more easier and faster to do the full game. Congrats =D>

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Re: Eyedol (Killer Instinct Arcade) Video Preview.
« Reply #20 on: September 25, 2007, 04:55:00 PM »
:o Just what i needed ;D I was thinking if someone like to do a KI full Mugen game :P I was starting ripping orchid with the bg removal code, KI doesn't run so fast on my pc, but that's one reason to port on Mugen, i'll be waiting for this release and with the Ki template it will be more easier and faster to do the full game. Congrats =D>

great idea  ^:)^  =D>

Offline obreck2

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Re: Eyedol (Killer Instinct Arcade) Video Preview.
« Reply #21 on: September 25, 2007, 05:00:29 PM »
Got the shadow move system in last night (I want Eyedol to be a complete KI character, filling in what Rare left out).

Eyedol now has a shadow version of his leap attack and triple fireballs. Also I nice little counter appears in the corner showing you how many more shadow s you have left.

Shadow moves were aquired after you performed a combo breaker. Then you could perform powered up versions of some of your moves that had a gray afterimage. That was back in 94' when afterimages in fighting games were a new thing. They lost their afterimages in the Snes version:



I also got a proper hit count display for the combo system. Will count the number of hits you dished out up to 80 just like in KI:



Eyedol's nasty infinite from the arcade version will only be able to land a limited number of hits in this version (Though the damage is so reduced by that many hits it was more annoying than broken). However after performing his Ultra he'll get it back if you want to further your show boating on an already dead character.

Offline ♦ßlôödÑinjå♦

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Re: Eyedol (Killer Instinct Arcade) Video Preview.
« Reply #22 on: September 25, 2007, 05:03:29 PM »
omg awesome progress your doing a great job.  =D>

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Re: Eyedol (Killer Instinct Arcade) Video Preview.
« Reply #23 on: September 25, 2007, 05:19:35 PM »
Man I cant wait for Eydol... He's gonna be my new boss char.

Offline The Rippah, Roo'Jizah Panzermanathod

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Re: Eyedol (Killer Instinct Arcade) Video Preview.
« Reply #24 on: September 25, 2007, 05:25:55 PM »
Ah, yes, the shadow moves.

Granted, I never played the arcade version. The roms needed a certain plugin I could never find.

So I had to settle down with the not as good but still good SNES version.
Punctuation and capitalization can make the difference between "I helped my uncle, Jack, off a horse," and, "I helped my uncle jack off a horse."

92% of people have moved onto rap. If you're part of the 8% who thinks rap isn't music, sucks to be you.

Most newer stuff sucks, though.

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