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Author Topic: MvC Phoenix WIP first VID added  (Read 2344 times)

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Offline I_Burner

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Re: MvC Phoenix WIP
« Reply #25 on: May 10, 2008, 07:46:10 PM »
Finally, a serious attempt at Phoenix. Good luck with her! Oh, and a Dark Phoenix mode would certainly be cool.

BTW, this whole hair drama is rather amusing. If nothing else, I'll be checking in on this thread just to see how that develops  :)

Offline Worksa8

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Re: MvC Phoenix WIP
« Reply #26 on: May 10, 2008, 11:07:47 PM »
The hair will probably remain the same, I don't know many spriters that are willing to fix their own work, after they have made alot of the sprites. Everyone is too lazy, or doesn't have the time =P

Offline eSkRo

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Re: MvC Phoenix WIP
« Reply #27 on: May 12, 2008, 04:47:04 PM »
WoW!
Nice Job!
I like her Hair alot!
Keep it up!

Offline Marancv

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Re: MvC Phoenix WIP
« Reply #28 on: May 12, 2008, 06:31:51 PM »
WoW!
Nice Job!
I like her Hair alot!
Keep it up!

sounds like a cheer up to me, thx sKRo  ;D #:-S
lol

working on gethits atm.

Quote
I don't know many spriters that are willing to fix their own work, after they have made alot of the sprites. Everyone is too lazy, or doesn't have the time =P
hell true. but also is the wish to sprite new ideas instead of fix past work that can be patched/fixed/touched further  ;) :D

Offline Worksa8

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Re: MvC Phoenix WIP
« Reply #29 on: May 12, 2008, 07:53:20 PM »
Quote
I don't know many spriters that are willing to fix their own work, after they have made alot of the sprites. Everyone is too lazy, or doesn't have the time =P
hell true. but also is the wish to sprite new ideas instead of fix past work that can be patched/fixed/touched further  ;) :D
[/quote]

Pretty much....and I remember you now, way back before I left infinity for that rather long period of time....You were screwing around with Orochi sprite edits back then.....

Offline DARKTALBAIN

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Re: MvC Phoenix WIP
« Reply #30 on: May 13, 2008, 03:31:03 AM »
The hair will probably remain the same, I don't know many spriters that are willing to fix their own work, after they have made alot of the sprites. Everyone is too lazy, or doesn't have the time =P

I must be the rare exception to this . I had alot of Medieval Spawn sprites done . I am now redoing all of them because I redesigned the spikes , skulls & some other stuff . Believe me it was a pain lining those spikes up when he moved the first time . Since the spikes are designed different I have to line them all up again . The way I look at it is this ..... We take all this time spriting a character , why not go the extra mile ? What's another 24 hours or even week of work if it will drastically improves the way the character looks . that's why I'm redoing stuff on all of Medieval Spawn's sprites . Maybe I'm the only one that thinks this way  :-??



   
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Offline Marancv

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Re: MvC Phoenix WIP
« Reply #31 on: May 13, 2008, 12:35:33 PM »
i reedited fwd n' bwd sprites to correct ratio.... o.O#

corrected and added frames to jump anim

added stand to crouch, crouchto stand, right to left..

*starting to mount over kfm.*.. :thumbsup:

Offline Weapon x program

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Re: MvC Phoenix WIP
« Reply #32 on: May 13, 2008, 12:54:53 PM »
no screenshots? :'(

Offline Marancv

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Re: MvC Phoenix WIP
« Reply #33 on: May 13, 2008, 12:59:23 PM »
ill post a vid when all basics (no attacks yet)are done  ;D :thumbsup:

Offline Weapon x program

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Re: MvC Phoenix WIP
« Reply #34 on: May 13, 2008, 01:00:59 PM »
congratulations, you please me with such an answer, but i have another question, will she have helpers? :-??

Offline Marancv

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Re: MvC Phoenix WIP
« Reply #35 on: May 13, 2008, 01:05:16 PM »
it has crossed my mind, but idk atm, so the way it comes evolving, ill decide.
maybe emma frost.. idk  :-?? ;)

Offline Weapon x program

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Re: MvC Phoenix WIP
« Reply #36 on: May 13, 2008, 01:18:37 PM »
emma frost  :D

Offline Marancv

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Re: MvC Phoenix WIP first VID added
« Reply #37 on: May 16, 2008, 02:04:37 PM »
[youtube=425,350]PmhMV30oDMA[/youtube]

Phoenix's basic system moves (walkings, jumpings,turnings,crouching,gethits)

nuting spectacular, just FYI  ;)


« Last Edit: May 16, 2008, 02:19:01 PM by Maran~Sama »

Offline Random Regular

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Re: MvC Phoenix WIP first VID added
« Reply #38 on: May 16, 2008, 03:25:38 PM »
[youtube=425,350]PmhMV30oDMA[/youtube]

Phoenix's basic system moves (walkings, jumpings,turnings,crouching,gethits)

nuting spectacular, just FYI  ;)




looks really good :)
maybe the jump should be more like floating  :-??
i know she is in good hands.
good luck  %%-

Offline god_king

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Re: MvC Phoenix WIP first VID added
« Reply #39 on: May 16, 2008, 03:35:53 PM »

Phoenix's basic system moves (walkings, jumpings,turnings,crouching,gethits)

nuting spectacular, just FYI  ;)


I like the basic build, but before you get to much further, you should give some real thought to making her arms a little more mobile. I think I see what you were going for with that posture, but she looks really stiff as it stands.

I would suggest a little horizontal movement on them during her regular stance, and more vertical movement during her jumps.

Of course, you could have that as the next item on your agenda already, in which case, I'm just pissin' in the wind.

Offline umarboy1991

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Re: MvC Phoenix WIP first VID added
« Reply #40 on: May 17, 2008, 03:31:11 AM »
u have done her great, how many prosents do u think she is right now?? and is she going to be very difficult to beat?? anyways good job=D really very good that someone is making another Phoenix=D

Offline Weapon x program

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Re: MvC Phoenix WIP first VID added
« Reply #41 on: May 17, 2008, 04:21:27 AM »
good start

Offline b.easy

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Re: MvC Phoenix WIP first VID added
« Reply #42 on: May 17, 2008, 10:05:42 AM »
after seeing the video, i think the stance needs some work.
The face moves up and down during the stance and it looks strange, and the breasts move in the same unnatural manner.
I reccomend what god_king and TALBAIN are saying as far as adding more movement to the stance.
In any case, she looks to be coming along nicely besides the usual little nitpicks. What types of special moves are on your mind?

Offline esn23

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Re: MvC Phoenix WIP
« Reply #43 on: May 19, 2008, 02:08:50 AM »
Great Phoenix..  For a super move you should have her use the encram crystal and have a hugen phoenix surround her with a semi transparent solar system for overlapping the animation..  When she ses the crystal boom the solar system is destroyed lol...  As far as the hair... I love the big hair and the concept of it...  You just need to make it move more in some pictures half her hair moves as one and it makes it look like the back of her head is growning and shrinking..  I think that her hair is great.. but the strands should not move all together.. here is my example of what im sayin...



Your Phoenix could be a great and awsome character that everyone will want years from now..  Or it can be hella crappy like the first jubilee that came out...  Just take the time and it could be a super wip.. 


The hair will probably remain the same, I don't know many spriters that are willing to fix their own work, after they have made alot of the sprites. Everyone is too lazy, or doesn't have the time =P

I must be the rare exception to this . I had alot of Medieval Spawn sprites done . I am now redoing all of them because I redesigned the spikes , skulls & some other stuff . Believe me it was a pain lining those spikes up when he moved the first time . Since the spikes are designed different I have to line them all up again . The way I look at it is this ..... We take all this time spriting a character , why not go the extra mile ? What's another 24 hours or even week of work if it will drastically improves the way the character looks . that's why I'm redoing stuff on all of Medieval Spawn's sprites . Maybe I'm the only one that thinks this way  :-??



   

Hey dark how many different stances and changes have I given my wip lol..  (trust me your not the only one XD)
*Note Soon

Offline DARKTALBAIN

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Re: MvC Phoenix WIP first VID added
« Reply #44 on: May 19, 2008, 03:30:11 AM »
You have a point dwe/esn

Anyway back to the topic . I think when phoenix crouches her arms should come down also . You just have her upper body in the same position as the stance . Believe me a few extra frames of animation go a long way .  :thumbsup:



Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


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