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Author Topic: DARKTALBAIN'S EOH Wolvenom ( New Vid April 24th 2009 )  (Read 59059 times)

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Offline Tundra

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 28th )
« Reply #350 on: October 16, 2008, 06:22:33 PM »
Damn DT

Offline DARKTALBAIN

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 28th )
« Reply #351 on: October 17, 2008, 12:19:00 AM »
 /:O  ::fight::  :-SS  8=|  8-}  ~X(   >:P

Geez .....


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Mugen, some choose to create and some choose to criticize.^-^


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Offline C.R.O.M. - 有且只有一個

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 28th )
« Reply #352 on: October 17, 2008, 01:15:33 AM »
Im glad to see its still being worked on...I apologize that I could not get any of my work posted onto SD after I took over...I stopped working on him because I lost all of my work when my computer lost all of its stuff.


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Offline DARKTALBAIN

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 28th )
« Reply #353 on: October 17, 2008, 08:00:54 AM »
Im glad to see its still being worked on...I apologize that I could not get any of my work posted onto SD after I took over...I stopped working on him because I lost all of my work when my computer lost all of its stuff.


~Tonardem

I don't really know what you are talking about here ?

This WolVenom was never posted at scruffy dragon or anywhere else . I know Bender started one some time ago , at Marvel Outsider . Which was actually Toxin's ideas & sprites . But mine has nothing to do with that one either . I started making him & people informed me about that other abandoned WIP . Our sprites do not even look the same .

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Mugen, some choose to create and some choose to criticize.^-^


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Offline Vault-tec Rep Høröúßøí

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 28th )
« Reply #354 on: October 17, 2008, 08:08:22 AM »
please dont get mad and quit making him  :'(... wait u never said that  #:-S close call

Offline ~Hale "R@CE" Caesar~

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 28th )
« Reply #355 on: October 17, 2008, 08:21:04 AM »
 >:-(-|  See this is what pisses me off about wips, Dt's character is nuthing like the others, and face it, his sh*t rocks!!!!

People should think about the fact that others take alot of their time out to make something we all can enjoy

Just like Actors make movies, and musicians make music, we make stuff for mugen, its that simple, and alot of us don't have to, we do it for others to enjoy, and also cus we luv mugen just like anybody else......

When u start up drama, mugen turns into somethin that isn't fun anymore, and it makes u not want to do anything

Now Dt has been working long hours on the character, and it looks pretty darn good, so i think we should giv him some support and root him on
I didn't say kiss his butt, but keep him motivated..... you feel me?.....

Now back on topic: DT, this is great dude, man oh man, i would luv to do something for that character of yours  :thumbsup:

Offline DARKTALBAIN

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 28th )
« Reply #356 on: October 17, 2008, 08:32:04 AM »
I don't think Tonardem was starting drama or anything .  I just wanted to make it perfectly clear ( Once again ) that my WIP has nothing to do with Toxin's , Bender's or anyone else . Although if Toxin ( master spriter of symbiotes )  ever wanted to take part in this , I would welcome his help .

Toxin & I have spoke through PM's & he has been very supportive  :thumbsup:

He also supported this from the beginning & knew my sprites look nothing like Bender's  , check this thread here .

http://www.infinitymugenteam.com/Forum_345/index.php?topic=15732.45





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Mugen, some choose to create and some choose to criticize.^-^


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Offline KatMan

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 28th )
« Reply #357 on: October 17, 2008, 09:04:27 AM »
im with you all the way dt you inspiredwith your work

and as always keep it up

and also i just have an opinion DT

i saw his cannonball move im gonna watch it again,coz for me i dunno,does the symbiote turn into a cannon?wait lemme see it again

EDIT: its all ok now, maybe if it was in-game it wouldnt matter nvm me, i just thot it doesnt have that umhp look to it.. ^:)^
« Last Edit: October 17, 2008, 10:10:36 AM by KatMan »
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Offline DARKTALBAIN

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 28th )
« Reply #358 on: October 17, 2008, 10:41:38 AM »
im with you all the way dt you inspiredwith your work

and as always keep it up

and also i just have an opinion DT

i saw his cannonball move im gonna watch it again,coz for me i dunno,does the symbiote turn into a cannon?wait lemme see it again

EDIT: its all ok now, maybe if it was in-game it wouldnt matter nvm me, i just thot it doesnt have that umhp look to it.. ^:)^

hmmmmmm .....

I read your comment & watched the vid & looked at my sprites .

To me it looks exactly the way I planned it to . The symbiote pulls him back & just " flings " him . I didn't actually want it to turn into an actual cannon , if that's what you were thinking . " cannonball " was just the name , I think Julz , came up with for the move .

If you have anyway you think I can improve on the move let me hear your idea ?



« Last Edit: October 17, 2008, 12:53:43 PM by DARKTALBAIN »
Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


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Offline KatMan

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 28th )
« Reply #359 on: October 17, 2008, 11:37:29 AM »
the symbiote pulls him?? hmm how shud i say this..how could that work i mean if the symbiote pulls him then the symbiote turns into a spring or something? im finding it hard to put in words um wat if you do the reverse of that? i mean have wolvie jump back and the symbiote would stick on the ground it would look like a slingshot,sumthin like that im looking for a gif that would show wat i want to..
its just like what luffy from one piece do, idk just continue on with it.. maybe its just me, and you havent releasd a beta yet so i cant really give an accurate feedback coz i havent tried it,so i think im not making any sense 
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Offline DARKTALBAIN

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 28th )
« Reply #360 on: October 17, 2008, 01:00:37 PM »
I mean here's kind of the deal .

The symbiote stretches off his body & starts pulling him down . Wolverine is actually kind of in shock since he is not completely one with the symbiote like Eddie brock is with Venom . but in the middle of it he kind of realizes what's going on & goes with it . The symbiote then basically throws him & itself . AKA the cannonball .

No , I haven't released a beta yet . But the point of showing things before the release is to get feedback & fix things . But they have to be valid points & you just don't seem to be making it clear to me what you think is wrong with the move . So I would really like to understand what you are trying to tell me ?

 
Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


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Offline KatMan

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 28th )
« Reply #361 on: October 17, 2008, 03:15:59 PM »
ohhh i seee thats why.. i read your post and I understood it all, i was misdirected now i am in the right path..i get it now  ;D so the symbiote will throw itself nice idea its very good..  sorry for all the crap i talked, and thanks for clearing that up DT  ^:)^

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Offline DARKTALBAIN

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 28th )
« Reply #362 on: October 17, 2008, 05:11:38 PM »
You guys are going to cause me to have a stroke or something from stress .  :DxDie :DxDie

Does anyone else think the cannonball move looks bad ? There's a vid of it in the first post of this thread .

Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


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Offline Berkay

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 28th )
« Reply #363 on: October 17, 2008, 11:13:10 PM »
maybe you should add some spikes to the body while doing the cannonball attack...

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 28th )
« Reply #364 on: October 19, 2008, 03:08:43 AM »
You guys are going to cause me to have a stroke or something from stress . :DxDie :DxDie

Does anyone else think the cannonball move looks bad ? There's a vid of it in the first post of this thread .



I think it looks exactly like its supposed to look bro...Ive always thought it was a sweet move  :)

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 28th )
« Reply #365 on: October 19, 2008, 03:46:46 AM »
 ^^(PM)^ no poop really I love that move.... although I can do what u did and make a major request so insane in this thread (like u did mine)

Offline MirageAtoli

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 28th )
« Reply #366 on: October 19, 2008, 04:37:49 AM »
Does anyone else think the cannonball move looks bad ? There's a vid of it in the first post of this thread .

It looks fine to me.

Does he have infinite priority during the move?
« Last Edit: October 19, 2008, 04:46:52 AM by MirageAtoli »

Offline DARKTALBAIN

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 28th )
« Reply #367 on: October 19, 2008, 01:45:25 PM »
Does anyone else think the cannonball move looks bad ? There's a vid of it in the first post of this thread .

It looks fine to me.

Does he have infinite priority during the move?

He may or may not ? If I actually knew what the term " infinite priority " in mugen means , I could answer that .  :-SS

Explain this term to me further , please .



Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


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Offline x_mad80

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 28th )
« Reply #368 on: October 23, 2008, 08:25:19 PM »
well i was playing around in paint and look what i made  ;D




 it needs more detail.
« Last Edit: October 23, 2008, 08:43:10 PM by x_mad80 »

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 28th )
« Reply #369 on: October 23, 2008, 08:42:14 PM »
i don t see any portrait??   :O*D

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 28th )
« Reply #370 on: October 23, 2008, 08:44:00 PM »
i don t see any portrait??   :O*D


FIXED. :w00t:

Offline MuηkyMØÜf

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 28th )
« Reply #371 on: October 23, 2008, 08:52:00 PM »
I thought this char was goin to be size of Venom for some strange reason?
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Re: DARKTALBAIN'S Wolvenom (Updated Sept 28th )
« Reply #372 on: October 24, 2008, 04:43:35 AM »
DT!!

remember the headache i gave you? lol

ok so this was the thing i was talkn about, yep i know its ugly and too late for now. i just wanted to let you see what i had in mind all along, i made these sprites and was lazy so i hurried of.. i was too lazy too even edit the last sprite


sling roll.. or whatever you wana call it

anyways keep it up DT!! im really exited about this, also do you already have an idea for intro and win poses?
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Re: DARKTALBAIN'S Wolvenom (Updated Sept 28th )
« Reply #373 on: October 24, 2008, 04:53:13 AM »
DT!!

remember the headache i gave you? lol

ok so this was the thing i was talkn about, yep i know its ugly and too late for now. i just wanted to let you see what i had in mind all along, i made these sprites and was lazy so i hurried of.. i was too lazy too even edit the last sprite


sling roll.. or whatever you wana call it

anyways keep it up DT!! im really exited about this, also do you already have an idea for intro and win poses?
[-Xi m gonna sound like a perv but i think this move is way too sexual   ???  :P  :-[  o.O#

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 28th )
« Reply #374 on: October 24, 2008, 04:56:33 AM »
[-Xi m gonna sound like a perv but i think this move is way too sexual   ???  :P  :-[  o.O#

dont worry I'm with u on that  :D

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