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Author Topic: DARKTALBAIN'S EOH Wolvenom ( New Vid April 24th 2009 )  (Read 59056 times)

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Offline DrHellSpawn

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 28th )
« Reply #275 on: September 28, 2008, 05:58:22 PM »
@ DrHellspawn

Beleive me I'm not that fast . If you want to see the real intro watch the vid at the bottom of the first post . That's the intro in it's entirity . Something happened in the new vid when I tried to code moves . I totally messed up the moves & the intro   :(

yea, that medieval spawn intro is classic, i watched that many times when you first showed us months ago.. i know it was two weeks of hard work, but believe me, thats some quality stuff!

Offline DARKTALBAIN

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 28th )
« Reply #276 on: September 28, 2008, 06:30:51 PM »
@ DrHellspawn

Beleive me I'm not that fast . If you want to see the real intro watch the vid at the bottom of the first post . That's the intro in it's entirity . Something happened in the new vid when I tried to code moves . I totally messed up the moves & the intro   :(

yea, that medieval spawn intro is classic, i watched that many times when you first showed us months ago.. i know it was two weeks of hard work, but believe me, thats some quality stuff!

Medieval Spawn I think I am a little out or hand with  8=| If I wasn't going crazy on animation he would probably be done by now . I mean Wolvenom's intro looks pretty good , right ? I did not spend 2 weeks on that .

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Offline UltraRoboninja

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 28th )
« Reply #277 on: September 28, 2008, 07:59:45 PM »
Yeah , I had to beat on Ms Marvel a bit just to show her new hit sprites  :DxDie Yeah that's it  #:-S In all fairness roboninja's new vid , Ms Marvel beats the living snot out of my Hobgoblin . It was an older version of Hobby or that wouldn't have happened .  ;*))
lol, thanks for showing off my get-hit sprites.  :DxDie

Dude, Wolvenom looks like a killer when he moves. You're doing an awesome job on those sprites!

"A wise man speaks because he has something to say; a fool because he has to say something."
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Offline Lasher

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 28th )
« Reply #278 on: September 28, 2008, 08:10:56 PM »
Lasher & Hollow Boy

Look into Wolvenom's eyes . He's a ruthless killer . Be afraid Ben Reilly  :DxDie :DxDie

 \-/o  We will see
                   By Tempest - Lasher by Me

Offline George Costanza

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 28th )
« Reply #279 on: September 28, 2008, 08:43:53 PM »
This looks really sexxe the video no music =[


im so sad :(

Offline DrHellSpawn

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 28th )
« Reply #280 on: September 28, 2008, 08:45:53 PM »

Medieval Spawn I think I am a little out or hand with  8=| If I wasn't going crazy on animation he would probably be done by now . I mean Wolvenom's intro looks pretty good , right ? I did not spend 2 weeks on that .


thats right, your wolvenom intro looks cool too, but when i saw your medieval spawn intro, i couldnt stop to watch it again and again.. maybe it could be a playable char by now, but ive never seen a better intro.. i saw intros with a lot of light or other effects, but your ms intro is what i call art.. it makes your char better than an average char, even if theres still a lot of work with it.. btw its nice to see a faster progress too..

Offline DARKTALBAIN

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 28th )
« Reply #281 on: September 28, 2008, 09:57:51 PM »
This looks really sexxe the video no music =[


im so sad :(

Dude , are watching vids again & forgot to turn on your speakers ?  :DxDie

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Mugen, some choose to create and some choose to criticize.^-^


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Offline ATiC3

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 28th )
« Reply #282 on: September 28, 2008, 10:03:24 PM »
I'm not sure if Venom deepens the host's voice... but... I think you should find an audio editor program and make Wolvenom's voice deeper... it's only an opinion, though...

Um... the animations look smooth and this character is coming along quite nicely. :)
 

Offline George Costanza

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 28th )
« Reply #283 on: September 28, 2008, 10:05:00 PM »
This looks really sexxe the video no music =[


im so sad :(

Dude , are watching vids again & forgot to turn on your speakers ? :DxDie




sum 1 keeps f**k*** with my laptap ill check now :D

Offline DARKTALBAIN

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 28th )
« Reply #284 on: September 29, 2008, 12:35:17 AM »
I'm not sure if Venom deepens the host's voice... but... I think you should find an audio editor program and make Wolvenom's voice deeper... it's only an opinion, though...

Um... the animations look smooth and this character is coming along quite nicely. :)

I was going to have someone do some voices for him . Deeper & more Echoey , & say different things . I just have his capcom voice in there for now .

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Offline Spidermew

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 28th )
« Reply #285 on: September 29, 2008, 10:05:16 AM »
I'm not sure if Venom deepens the host's voice... but... I think you should find an audio editor program and make Wolvenom's voice deeper... it's only an opinion, though...

Um... the animations look smooth and this character is coming along quite nicely. :)

I was going to have someone do some voices for him . Deeper & more Echoey , & say different things . I just have his capcom voice in there for now .



Alex eccoed and filtered my voice for Sniper Joe, give me a few lines, ill try to sound close, we can ask him maybe to play with it and see if you like it.

Offline Alexziq

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 28th )
« Reply #286 on: September 29, 2008, 11:04:18 AM »
Purple Phaze was one effect I use on Mews. Then I dropped his tone 1 step, and added Martian Flange to it, and just a smidge of reverb.

remember Mew to hold the mic further away from you. I can always increase volume, but spit wind is hard to eliminate.

Offline DARKTALBAIN

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 28th )
« Reply #287 on: September 30, 2008, 02:18:59 PM »
Purple Phaze was one effect I use on Mews. Then I dropped his tone 1 step, and added Martian Flange to it, and just a smidge of reverb.

remember Mew to hold the mic further away from you. I can always increase volume, but spit wind is hard to eliminate.

I need the voice to be deep & echoing . Maybe with wolverine's voice & another deeper voice saying the same thing . Take Wolverine's " Let's go bub " & let me see what you can do with it .

I definately need a voice close to MVC Spidey that says " I feel like this is a dream that already happened "

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Offline George Costanza

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 28th )
« Reply #288 on: September 30, 2008, 02:24:36 PM »
u should make the voice deeper and the echo's will do good i guess

Offline DARKTALBAIN

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 28th )
« Reply #289 on: September 30, 2008, 02:27:43 PM »
u should make the voice deeper and the echo's will do good i guess

I don't really know . I am not a " soundologist " hopefully alex & Mew can come up with something .

Quote from: Scar
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Offline George Costanza

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 28th )
« Reply #290 on: September 30, 2008, 02:29:48 PM »
u should make the voice deeper and the echo's will do good i guess

I don't really know . I am not a " soundologist " hopefully alex & Mew can come up with something .



LMAOOO i love that word " soundologist " but hmmm i guess but i imagine his voice something like carnage mixed with snake from MGS

Offline UltraRoboninja

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 28th )
« Reply #291 on: September 30, 2008, 04:47:35 PM »
I don't really know . I am not a " soundologist " hopefully alex & Mew can come up with something .

I think Sniper Joe's voice came out fantastic. I'm sure they'll be able to whip up something great for Wolvenom too. On the off chance they can't though, maybe someone here is a good soundologist?  ;*))

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Offline George Costanza

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 28th )
« Reply #292 on: September 30, 2008, 04:56:11 PM »
I don't really know . I am not a " soundologist " hopefully alex & Mew can come up with something .

I think Sniper Joe's voice came out fantastic. I'm sure they'll be able to whip up something great for Wolvenom too. On the off chance they can't though, maybe someone here is a good soundologist?  ;*))

how bout a death metal vocalist  ;*))

Offline DARKTALBAIN

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 28th )
« Reply #293 on: September 30, 2008, 06:41:59 PM »
I don't really know . I am not a " soundologist " hopefully alex & Mew can come up with something .

I think Sniper Joe's voice came out fantastic. I'm sure they'll be able to whip up something great for Wolvenom too. On the off chance they can't though, maybe someone here is a good soundologist?  ;*))

how bout a death metal vocalist  ;*))

Though I can appreciate bands such as Cradle of Filth , Death , Carcass , etc .....

I'm not really sure if that would be the right tone for Wolvenom  ;*))

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Offline George Costanza

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 28th )
« Reply #294 on: October 02, 2008, 03:12:43 AM »
First sprite of a walking animation for Archie; no base (Warner, si esto es lo que haces al hacer tus personajes, un loco a su hombre!). Added MvC Punisher in the sample sprite so you can get an idea of the size comparsion. I wanna do more but my girlfriend made me promise to be in bed before midnight :+:Shucks:+:

Until tomorrow...



-"aPoC."





Holy sh*t  :o You're actually doing it .

I hope no one triple dog dares me to do anything . :DxDie :DxDie :DxDie






yo DT i quadruple dog dare ya ;)

Sorry Apoc  >:-(-|

So let me get this straight ? You want Wolvenom to like kill William Shatner or something in an intro ?

If you want to comment back on this take it to my thread , please .



well since Apoc is doing archii and jugghead i thought that maybe i should add my 2 sense in to one of my most beloved wips

and it would be hella funny to see some kinda ROFL intro with star treak since well iprovd they made a cross over and

o yea i triple dog dare ya <333333333333333333

Offline DARKTALBAIN

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 28th )
« Reply #295 on: October 02, 2008, 01:45:52 PM »
I'll kill Capt Kirk !  :DxDie :DxDie :DxDie :DxDie

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Offline MirageAtoli

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 28th )
« Reply #296 on: October 02, 2008, 01:55:45 PM »
I actually preferred the First Contact crossover, but that is off topic.

Offline George Costanza

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 28th )
« Reply #297 on: October 02, 2008, 10:26:43 PM »
I'll kill Capt Kirk !  :DxDie :DxDie :DxDie :DxDie




ehh w/e u do it will be funny  ;*))

Star trek xmen mega funny!!!!!!!!!!!!!!!!

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 28th )
« Reply #298 on: October 02, 2008, 11:47:36 PM »
Have you looked at Marrow's anim(s); they may be useful.

Offline DARKTALBAIN

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 28th )
« Reply #299 on: October 03, 2008, 12:58:46 AM »
Have you looked at Marrow's anim(s); they may be useful.

For killing Captain Kirk ?  :DxDie

What exactly are yoiu talking about here ? Give me some examples .

Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


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