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Author Topic: DARKTALBAIN'S EOH Wolvenom ( New Vid April 24th 2009 )  (Read 58926 times)

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Offline Gaijin

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Re: DARKTALBAIN'S EOH Wolvenom ( New Vid April 24th 2009 )
« Reply #1475 on: September 11, 2009, 11:52:33 AM »
I should just be a hyper that forces you to jump to avoid it rather a fatality. There are many ways to turn those moves into hypers with some change ups. by the way as far as the wall goes honestly it doesnt have to make sense completely because nothing in mvc makes sense. take Cable for example....how the heck does he pull a big gun out of his back pocket

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Offline tremainekr

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Re: DARKTALBAIN'S EOH Wolvenom ( New Vid April 24th 2009 )
« Reply #1476 on: September 11, 2009, 12:03:45 PM »
I should just be a hyper that forces you to jump to avoid it rather a fatality. There are many ways to turn those moves into hypers with some change ups. by the way as far as the wall goes honestly it doesnt have to make sense completely because nothing in mvc makes sense. take Cable for example....how the heck does he pull a big gun out of his back pocket

heck i never thought of that..the gun does come out of no where

oooooookkkkkkk. i just checked the past recent posts..all the new hyper idea arent bad. since when were too many moves a bad thing. maybe the symbiote on the wall thing is a bit to much. a symbiote verson is susposed to be ruthless.

the spike wave hyper is good. definitly for far away opponets....a fatality is always cool...if you wanna get technical there were plenty of times in the comics where wolvie spikes shot outta his skin when the ademantium became un stable...the beast face in the fatality goes along with wolvies mutant beast power which also kicked in when he transformed into some caveman looking  thing. if anything why does he have web moves?????. venom had'em because of his haterd of spiderman that in away he wanted to be like him. when the symbiote was on the punisher he didnt have web moves just gliding wings.

only problem i can think of is that too many moves and not enough commands directions on the controller.

lets remember i saw alot of posts where people stated their parents watch them play so maybe the blood can be taken out, even marvel vs. capcom series didnt have blood in any titles.

vitamin i love your ideas and your sprite work if you need any ideas for a character let me know i will personaly p.m. them to you
« Last Edit: September 11, 2009, 12:28:59 PM by tremainekr »
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Offline Vitamin

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Re: DARKTALBAIN'S EOH Wolvenom ( New Vid April 24th 2009 )
« Reply #1477 on: September 11, 2009, 08:10:08 PM »
Honestly, the fatalility move was just a joke. I was feeling bit humorus that day so I simply added the words "FINISH HIM" and "FATALILITY" because I love mortal kombat so much, and because I wanted to give the impression that his hyper move was brutal and devastating (thats why the blood was included in there - just for the added effect).

I know alot of you guys are skeptical of wolvenom even being capable of performing these moves, but lets remember that all of the Marvel vs capcom characters have ability's that don't make sense.  Megaman transforming into a giant robot (never happend in the comics are games), wolverines weaponX move (wolverine jumps in the air and some unknown X hits the opponent), chungli's spinning kick (how she can stay in the air for so long while upside down is beside me), and etc.

But tremainekr does bring up a good point. Wolvenom already has alot moves, so how does adding extra moves work? Would you have to remove some existing moves or would you find some way to add the extra moves without removing anything? There is always the option of allowing wolvenom a alternate mode (where you hold down start button and press one of the attack keys while choosing wolvenom for your character.)

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Re: DARKTALBAIN'S EOH Wolvenom ( New Vid April 24th 2009 )
« Reply #1478 on: September 11, 2009, 08:44:57 PM »
I dont like the new death moves. But if kept change em; like he chomps down on them but chews then spits em put.  :-??

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Offline KudosForce

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Re: DARKTALBAIN'S EOH Wolvenom ( New Vid April 24th 2009 )
« Reply #1479 on: September 12, 2009, 08:26:24 AM »
I don't mind the use of brutal moves like that...as long as there's no blood involved. Any use of blood is out of place in a Marvel Vs. Capcom game, really.

Also, for your information, it's mentioned in MvC that the device that Mega Man uses to transform into a giant robot is called the Hyper Adaptor (Dr. Light gives Roll one of these in her ending). In the games, he used a similar device called the Super Adapter, only that it donned him with a much more compact battle armor. :DB:

But still, some moves are indeed exaggerated (e.g. Hulk leaping into space to grab a meteor and smash someone with it). However, the MvC series wouldn't be as cool if they weren't there. I guess that you could call it "artistic freedom". :cool Besides, Marvel changes story elements in their comics all the time, so this doesn't seem too out of place, if you ask me. Capcom must have wanted to "blend in". ;)

In the world of fighting games, normal logic is thrown out the window for the sake of flashy, energetic, spectacular fighting gameplay. It's more fun that way.
« Last Edit: September 12, 2009, 08:32:22 AM by KudosForce »
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Offline DARKTALBAIN

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Re: DARKTALBAIN'S EOH Wolvenom ( New Vid April 24th 2009 )
« Reply #1480 on: September 12, 2009, 10:37:38 AM »
Sabaki & I have discussed this & there will not be any death moves for Wolvenom.  Maybe in a much later release that is not linked to EOH.
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Offline tremainekr

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Re: DARKTALBAIN'S EOH Wolvenom ( New Vid April 24th 2009 )
« Reply #1481 on: September 12, 2009, 06:31:23 PM »
There is always the option of allowing wolvenom a alternate mode (where you hold down start button and press one of the attack keys while choosing wolvenom for your character.)


there are room for the new hypers.

theres :2 :3 :6 lt punch med punch
          :2 :1 :4 lt punch med punch
          :2 :3 :6 lt kick med kick
          :2 :1 :4 lt kick med kick
then
           :2 :3 :6 med punch hard punch
           :2 :1 :4 med punch hard punch
           :2 :3 :6 med kick hard kick
           :2 :1 :4 med kick hard kick 

then there's  :2 :3 :6 hard punch hard kick
                   :2 :1 :4 hard punch hard kick


         
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Offline Vitamin

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Re: DARKTALBAIN'S EOH Wolvenom ( New Vid April 24th 2009 )
« Reply #1482 on: September 29, 2009, 09:42:53 PM »
I'm back with one new move for wolvenom that I made.  The first spoiler below is simply a quick animated gif of one of the moves I've already posted earlier on this sight.
(click to show/hide)
The next spoiler is the same move, except with a victim.
(click to show/hide)
And here is my recent move that I made for wolvenom.  For this move, wolvenom shoots out symbiotic bullets towards his opponents. This move could have two potential options, for the first one, Wolvenom shoots out symbiotic bullets and hits or misses the opponent(s). The second option, which is shown in the gif below, has wolvenom shoot out symbiotic bullets, which the opponent dodges or simply passes behind them, and wolvenom kicks them into the symbiotic spikes behind him/her.
(click to show/hide)

P.S
And the wall is only there to demonstrate the right part of the stage, incase any of you are wondering.

Offline DARKTALBAIN

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Re: DARKTALBAIN'S EOH Wolvenom ( New Vid April 24th 2009 )
« Reply #1483 on: September 29, 2009, 09:54:36 PM »
Not bad, Not bad at all. That's for a hyper correct?
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Offline Vitamin

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Re: DARKTALBAIN'S EOH Wolvenom ( New Vid April 24th 2009 )
« Reply #1484 on: September 29, 2009, 10:44:09 PM »
I haven't really thought that far ahead actually.  When I get an idea for any character that I make new moves for, I quickly sprite the moves before I forget them.  But the end result is that the creator (which is you) will decide what moves you want wolvenom have for a super or special move.  But, if i have to decide what type of move it is, I choose................super?

P.S: I just learned how to make gifs. So if they appear choppy, it's because I just learned how to do animations about 30 minutes ago.
« Last Edit: September 29, 2009, 10:53:41 PM by vitamin555 »

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Re: DARKTALBAIN'S EOH Wolvenom ( New Vid April 24th 2009 )
« Reply #1485 on: September 30, 2009, 02:54:25 PM »
I'm back with one new move for wolvenom that I made.  The first spoiler below is simply a quick animated gif of one of the moves I've already posted earlier on this sight.
(click to show/hide)
The next spoiler is the same move, except with a victim.
(click to show/hide)
And here is my recent move that I made for wolvenom.  For this move, wolvenom shoots out symbiotic bullets towards his opponents. This move could have two potential options, for the first one, Wolvenom shoots out symbiotic bullets and hits or misses the opponent(s). The second option, which is shown in the gif below, has wolvenom shoot out symbiotic bullets, which the opponent dodges or simply passes behind them, and wolvenom kicks them into the symbiotic spikes behind him/her.
(click to show/hide)

P.S
And the wall is only there to demonstrate the right part of the stage, incase any of you are wondering.
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Offline Vitamin

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Re: DARKTALBAIN'S EOH Wolvenom ( New Vid April 24th 2009 )
« Reply #1486 on: September 30, 2009, 03:22:12 PM »
You must not have anything better to do, but to worry about a fictional characters well being.

Offline elee0031

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Re: DARKTALBAIN'S EOH Wolvenom ( New Vid April 24th 2009 )
« Reply #1487 on: September 30, 2009, 04:11:09 PM »
Anyone know if that fifth youtube video stage was released or where to get it? (The one with Dr. Fate in the background).

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Re: DARKTALBAIN'S EOH Wolvenom ( New Vid April 24th 2009 )
« Reply #1488 on: September 30, 2009, 04:36:21 PM »
@elee - That is someones private stage, so.... it was never released.

also, here is a move that i expect that someone has already made for wolvenom, all I can say now is ............. Wrrrrrrry
(click to show/hide)
« Last Edit: September 30, 2009, 10:02:09 PM by vitamin555 »

Offline DARKTALBAIN

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Re: DARKTALBAIN'S EOH Wolvenom ( New Vid April 24th 2009 )
« Reply #1489 on: September 30, 2009, 09:46:18 PM »
@elee - That is someones private stage, so.... it was never released.

also, here is a move that i expect that someone has already made for wolvenom, all I can is now is ............. Wrrrrrrry
(click to show/hide)

A Steamroller ?  :o
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Offline ItalianStallion

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Re: DARKTALBAIN'S EOH Wolvenom ( New Vid April 24th 2009 )
« Reply #1490 on: September 30, 2009, 09:53:35 PM »
A Steamroller ?  :o

lol looks like Dio's steamroller. and more lulz at the 100 pages :O*D

Offline Vitamin

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Re: DARKTALBAIN'S EOH Wolvenom ( New Vid April 24th 2009 )
« Reply #1491 on: September 30, 2009, 10:11:57 PM »
I'm surprised this thing is now on 100 pages. I wonder who will get the honor of posting on the 101 page?
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Offline DizzyTheConquer

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Re: DARKTALBAIN'S EOH Wolvenom ( New Vid April 24th 2009 )
« Reply #1492 on: September 30, 2009, 10:25:13 PM »
Ok, I just read this thread with the fatality and I say go for it, just code it like apoc did with his punisher(yea the punisher had fatalities).

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Re: DARKTALBAIN'S EOH Wolvenom ( New Vid April 24th 2009 )
« Reply #1493 on: September 30, 2009, 10:37:10 PM »
I'm surprised this thing is now on 100 pages. I wonder who will get the honor of posting on the 101 page?
(click to show/hide)

I noticed these claw morphs. I like that, but the steamroller is just a tad far fetched...lol
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Offline Vitamin

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Re: DARKTALBAIN'S EOH Wolvenom ( New Vid April 24th 2009 )
« Reply #1494 on: September 30, 2009, 11:41:45 PM »
the steam roller was just a joke/parody of jojo's bizarre adventure. In the video below there are multiple mugen characters that do his attack. I was just having fun doing the same thing.


same gif, except without the corny Dio Brando Move.

« Last Edit: October 02, 2009, 04:39:33 PM by vitamin555 »

Offline deadmangunner

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Re: DARKTALBAIN'S EOH Wolvenom ( New Vid April 24th 2009 )
« Reply #1495 on: October 01, 2009, 11:15:21 AM »
lol thats pretty funny but, I don't see why so many would use that move for different characters. Also you that wolvenom move I think would be a good idea without the giant steamroller.

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Re: DARKTALBAIN'S EOH Wolvenom ( New Vid April 24th 2009 )
« Reply #1496 on: November 09, 2009, 10:58:22 PM »
lmfao @ 2:04

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Re: DARKTALBAIN'S EOH Wolvenom ( New Vid April 24th 2009 )
« Reply #1497 on: May 13, 2010, 10:10:02 AM »
where can i download wolvenom. i just dont know where :O*D :DB:

Offline DARKTALBAIN

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Re: DARKTALBAIN'S EOH Wolvenom ( New Vid April 24th 2009 )
« Reply #1498 on: May 13, 2010, 11:09:41 AM »
Welcome to the forum, & thanx for the interest in my character.

Please do not necrobump old topics

Check you PM for a link to the rules & other things  ;)

Enjoy your stay at IMT.
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