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Author Topic: dOOMSDAY  (Read 10385 times)

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Offline gyokland

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Re: dOOMSDAY
« Reply #25 on: December 23, 2008, 03:44:25 PM »
thanks DARKTALBAIN,  by the way do you made those spawns from your banner? cause they look really cool and if you do could you tell me where I can download them?

Offline DrHellSpawn

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Re: dOOMSDAY
« Reply #26 on: December 23, 2008, 03:52:25 PM »
BTW is it possible to make an animation while crounching?I am at work, and don´t have my mugen around or any fighting game and I really don´t remember if any character do that I don´t want him just to crounch and stay still.

yes it is, check ghost rider's crouching animation

Offline ATiC3

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Re: dOOMSDAY
« Reply #27 on: December 23, 2008, 03:58:56 PM »
Dude! That's sick! Can't wait for more progress updates!
 

Offline Epic Win Man

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Re: dOOMSDAY
« Reply #28 on: December 23, 2008, 04:06:19 PM »
wow, that doomsday sprite is incredible

good  %%- on him

hmmm...

Offline DARKTALBAIN

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Re: dOOMSDAY
« Reply #29 on: December 23, 2008, 04:13:14 PM »
thanks DARKTALBAIN,  by the way do you made those spawns from your banner? cause they look really cool and if you do could you tell me where I can download them?

Thanx

I am making both of them .

Medieval Spawn is all my creation

Here's his WIP thread .

http://www.infinitymugenteam.com/Forum_345/index.php?topic=11185.0

The regular Spawn was made by ER . he's a creator that has been around since almost the beginning of mugen . He was making Spawn , got caught up in life & other things   , so he never finished him .  Recently after seeing my Medieval Spawn , ER passed his Spawn onto me & gave me permission to finish him

Things were slow for the Spawn's , as Wolvenom took precedence . Wolvenom is pretty much complete , so back to Spawn's . I was actually just working on Medieval sprites a few minutes ago . The regular Spawn sprites will probably be edted with bigger spikes more like I did for my avatar .

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Offline Alexziq

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Re: dOOMSDAY
« Reply #30 on: December 23, 2008, 04:18:02 PM »
I wonder what style he would be classified as? He looks almost like the much clearer Sega sprites for Justice League Task Force, but even more clean than those. A lot of people will try to get you to do this WIP more MvC, but I say stick to your guns and bring your own vision to life :thumbsup:

Offline DARKTALBAIN

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Re: dOOMSDAY
« Reply #31 on: December 23, 2008, 04:26:46 PM »
I wonder what style he would be classified as? He looks almost like the much clearer Sega sprites for Justice League Task Force, but even more clean than those. A lot of people will try to get you to do this WIP more MvC, but I say stick to your guns and bring your own vision to life :thumbsup:

I agree , don't let people persuade you to make him MVC style . Follow your vision . I did with my first character Hobgoblin . I still hear comments that he's not MVC style . But for the most part everyone liked him & I made he look like he jumped out of a  Mcfarlane comic , which was my gol to begin with .

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Offline Worksa8

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Re: dOOMSDAY
« Reply #32 on: December 23, 2008, 04:42:24 PM »
He looks amazing but that may be a bit too much detail to redraw 1500 times? x_X

Offline gyokland

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Re: dOOMSDAY
« Reply #33 on: December 23, 2008, 04:44:36 PM »
That´s exactly what I wanted from the beginning, to make a unique character but I have to say that MVC is my favourite style so when I was making him MVC was in my mind  thanks. <_<|...|?? does anyone known if DoomsDay has claws ? cause I just noticed that I haven´t even draw him nails I thin I´ll have to  <_<|google| that up.

Offline DARKTALBAIN

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Re: dOOMSDAY
« Reply #34 on: December 23, 2008, 04:50:40 PM »
Artistic interpetation . But from when I researched when I was creating him , most of the artists just drew him with normal fingernails . He has those bone spikes on his knuckles that do the damage .

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Offline gyokland

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Re: dOOMSDAY
« Reply #35 on: December 23, 2008, 04:54:46 PM »
He looks amazing but that may be a bit too much detail to redraw 1500 times? x_X

Yes is going to be really tough, but he is not that much detailed as you may think, and I know a few tricks that will help me out. besides I know this will take me over a year to finish there is no hurry.

Offline StarStorm

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Re: dOOMSDAY
« Reply #36 on: December 23, 2008, 05:03:16 PM »
Well, good luck. It looks like you definitely have a gift when it comes to sprites. :)

Offline .Batzarro.

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Re: dOOMSDAY
« Reply #37 on: December 23, 2008, 05:39:31 PM »
He looks absolutely fantastic. Really loving the design on him. I wouldn't change a thing and I really don't see many others doing do either. Hoping to see a lot more progress on him. Trully great stuff. :thumbsup:

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Offline danniel

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Re: dOOMSDAY
« Reply #38 on: December 23, 2008, 07:46:29 PM »
pretty sure its less than 1500 cause A LOT of the sprites are
hitsparks

Offline amarillo002

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Re: dOOMSDAY
« Reply #39 on: December 23, 2008, 07:57:23 PM »
amazing man
he looks so good
you have my blessing and  %%- with this project
 :thumbsup:

In brightest day, in blackest night, No evil shall escape my sight.
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Offline I_Burner

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Re: dOOMSDAY
« Reply #40 on: December 23, 2008, 08:48:59 PM »
I wonder what style he would be classified as? He looks almost like the much clearer Sega sprites for Justice League Task Force, but even more clean than those. A lot of people will try to get you to do this WIP more MvC, but I say stick to your guns and bring your own vision to life :thumbsup:

Yeah, I couldn't agree with Alex more on this. I can almost hear the whining that is sure to come about how he doesn't look like a Capcom sprite.... When they start, just ignore. IMO, the look you've got for ol' Doomsday here blows away most MvC-style spriting and fits this character perfectly. I'm dying to see how this one will shape up.

As for coding, I say don't worry about it for now. Once you show enough sprite progress on this guy, I'm sure you'll have plenty of offers from people willing to help you on that end. If you'd prefer to learn to code him yourself, I'd do like someone else in this thread already suggested, and get yourself a good template - it will cut out a lot of the basic coding for you. After that, just go into the "docs" folder in your MUGEN, and start reading. There's a lot there, but if I'm actually starting to make sense of it then it must not be that hard!

Good luck to you!

Offline Berkay

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Re: dOOMSDAY
« Reply #41 on: December 23, 2008, 09:23:44 PM »
nice sprites and really nice spikes! i need a really good tutorial to do some spike like this :D or an existing character (to do a legal frankenspriting)


keep it up!!!

Offline Tenspeed

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Re: dOOMSDAY
« Reply #42 on: December 23, 2008, 10:35:12 PM »
you are a simply fantastic artist. good luck on your project.

Offline Esʞy

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Re: dOOMSDAY
« Reply #43 on: December 23, 2008, 11:57:03 PM »
when can be suspected to be finished  ;D
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Offline amarillo002

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Re: dOOMSDAY
« Reply #44 on: December 24, 2008, 12:05:22 AM »
when can be suspected to be finished  ;D
he say he was aiming for next christmas

so again  %%- with your proyect

In brightest day, in blackest night, No evil shall escape my sight.
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Offline gyokland

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Re: dOOMSDAY
« Reply #45 on: December 29, 2008, 10:10:21 AM »
thanks for all the nice comments that I haven´t been able to answer, really thanks.
O k here are some updates but there is a problem I made the gif animation with the RGB images and I didn´t had enough time to make it 256 colors (by the way they work fine in 256 colors I have tested them randomly with the same palette)and some of the quality was lost, and the border looks kind of rough, it is 150% scaled so you can see some details but I will be posting single sprites later even bigger.
I still haven´t done the animation when he is already crounched



OK here is something else. This is one of the things I want him to do when the fight start, to squeeze a little bird like in the comic book,or to choke a deer Ohh If anyone have the link to the complete death of superman please give it to me I think I am missing some details here ,I had the original when I was a kid, then my brother sold it, a feww year ago I found the PDF but I dont have it anymore

C&C please

Offline Lasher

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Re: dOOMSDAY
« Reply #46 on: December 29, 2008, 10:22:22 AM »
Very nice dude.  The problem is that Mugen doesnt accept RGB images so it will have to be 256 colors.
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Offline gyokland

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Re: dOOMSDAY
« Reply #47 on: December 29, 2008, 10:26:38 AM »
thanks,I know, only pcx but I work in RGB first then I thransform them with the same palette.I didn´t had time last night to transform them because it was 3:00 Am and I was tired.

Offline Alexziq

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Re: dOOMSDAY
« Reply #48 on: December 29, 2008, 10:35:32 AM »
thanks,I know, only pcx but I work in RGB first then I thransform them with the same palette.I didn´t had time last night to transform them because it was 3:00 Am and I was tired.

They look great though. Im loving the style your Doomsday is in.

Offline gyokland

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Re: dOOMSDAY
« Reply #49 on: December 29, 2008, 10:56:17 AM »
thanks the sprites still need some clean up.

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