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Author Topic: Release Party: Incredible Hulk  (Read 5389 times)

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Offline SolidZone 26

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Re: Release Party: Incredible Hulk
« Reply #25 on: May 04, 2009, 06:07:24 PM »
Thanks for the release Acey. The new stance for Hulk is awesome. :thumbsup:

Offline J.C.McMinis

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Re: Release Party: Incredible Hulk
« Reply #26 on: May 04, 2009, 06:30:49 PM »
You know, Buyog's hulk does have a Joe Fixit intro.

Yes I know, this because until now his was the only Hulk in my line up.


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Offline Acey

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Re: Release Party: Incredible Hulk
« Reply #27 on: May 04, 2009, 06:38:24 PM »
Oh, you REALLY should get MG Murrow's Hulk, he's totally overpowered but it's totally worth it!!!!

Offline J.C.McMinis

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Re: Release Party: Incredible Hulk
« Reply #28 on: May 04, 2009, 06:58:22 PM »
Actually I did just that today and I like him. I changed his display name in the def file to Professor Hulk.


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Offline I_Burner

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Re: Release Party: Incredible Hulk
« Reply #29 on: May 04, 2009, 07:24:14 PM »
Wow, all of a sudden my roster is being overrun by big green guys LOL.

This is my new default Hulk! (MGMURROW's gets reserved for when I just want to go on a rampage  >:D)

Keep the releases coming!

Offline Weapon x program

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Re: Release Party: Incredible Hulk
« Reply #30 on: May 05, 2009, 02:05:30 AM »
i suggest acey to do a red hulk  :rulez:

Offline Fahobogas22

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Re: Release Party: Incredible Hulk
« Reply #31 on: May 05, 2009, 04:28:21 AM »
This Hulk looks aswome!!!! :thumbsup:

Offline Grayskull

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Re: Release Party: Incredible Hulk
« Reply #32 on: May 05, 2009, 04:44:01 AM »
Erradicator's Hulk ,
MG Murrow's Hulk ,
Buyog's Savage Hulk ,
Kong's Hulk ,
and now Acey's Incredible Hulk (downloading right now :w00t:)

It would be interesting to see which Hulk is the best !  =P~

Offline Blacksaiyen

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Re: Release Party: Incredible Hulk
« Reply #33 on: May 05, 2009, 06:14:03 AM »
   Getting rid of the new stance/voice/face, something which makes your Hulk is 'original', Acey, is that you managed to make us feel his power through a simple HK (the fact, that the opponent isn't sent vertically in the air, but is flying to the opposite side of the stage such as a bug, the stage being large enough to enjoy the situation, is priceless !!). It made me laugh and made my day  :P

   However, isn't the char itself overpowered ? MG Murrow's one (that you've mentionned yourself) isn't, the fact, that he has got tons of specials and hypers don't make he's, since the damage it does are tempered. But your Hulk kills way too fast, it can't be super strong AND super fast, even if it's THE Hulk, can it ????? Quite imba  ???

   The last thing I've noticed, is that QCB+P in air makes something... weird. Actually it doesn't make anything, whereas I feel like it's supposed to, since Hulk freezes and falls straight down (nothing appears in the readme concerning this anyway).
« Last Edit: May 05, 2009, 09:17:45 AM by Blacksaiyen »

Offline Hellzone

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Re: Release Party: Incredible Hulk
« Reply #34 on: May 05, 2009, 07:00:30 AM »
The New Stance And Vocals Are Awesome, Great Job And Thanks For The Awesome Release

Offline Acey

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Re: Release Party: Incredible Hulk
« Reply #35 on: May 05, 2009, 10:25:02 AM »
   Getting rid of the new stance/voice/face, something which makes your Hulk is 'original', Acey, is that you managed to make us feel his power through a simple HK (the fact, that the opponent isn't sent vertically in the air, but is flying to the opposite side of the stage such as a bug, the stage being large enough to enjoy the situation, is priceless !!). It made me laugh and made my day  :P

   However, isn't the char itself overpowered ? MG Murrow's one (that you've mentionned yourself) isn't, the fact, that he has got tons of specials and hypers don't make he's, since the damage it does are tempered. But your Hulk kills way too fast, it can't be super strong AND super fast, even if it's THE Hulk, can it ????? Quite imba  ???

   The last thing I've noticed, is that QCB+P in air makes something... weird. Actually it doesn't make anything, whereas I feel like it's supposed to, since Hulk freezes and falls straight down (nothing appears in the readme concerning this anyway).

1) Honestly I haved used MG Murrow's version for over a year, I was just recalling what I remember about it.  I think it's fair to say his is as overpowered as mine is

2)QCB+P in air, I'll take a look at that.

@ Grayskull, this is the future of Kong's Hulk so you can consider these combined in the list.

Offline KudosForce

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Re: Release Party: Incredible Hulk
« Reply #36 on: May 05, 2009, 11:33:16 AM »
I must say that SpiderMew's vocals fit Hulk like a glove. Nice. =D>

Getting rid of the new stance/voice/face, something which makes your Hulk is 'original', Acey, is that you managed to make us feel his power through a simple HK (the fact, that the opponent isn't sent vertically in the air, but is flying to the opposite side of the stage such as a bug, the stage being large enough to enjoy the situation, is priceless !!). It made me laugh and made my day  :P

I also enjoyed that move. ;*))

It's a shame that the Green Might stage got removed. :( I hope that things will get straightened out between the people involved.
« Last Edit: May 05, 2009, 02:32:14 PM by KudosForce »
Mission complete!

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Offline Acey

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Re: Release Party: Incredible Hulk
« Reply #37 on: May 05, 2009, 12:15:21 PM »
Well, Magus PMed me last night and called us a bunch of thieves so I apologized and removed it. Glad I'm not in his shoes today.

Once I get a chance we'll remove the offending sprites and repost the stage.

Offline KudosForce

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Re: Release Party: Incredible Hulk
« Reply #38 on: May 05, 2009, 12:28:46 PM »
Well, Magus PMed me last night and called us a bunch of thieves so I apologized and removed it. Glad I'm not in his shoes today.

Once I get a chance we'll remove the offending sprites and repost the stage.

Well, that's a relief. #:-S
Mission complete!

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Offline b.easy

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Re: Release Party: Incredible Hulk
« Reply #39 on: May 05, 2009, 12:46:45 PM »
lookin good, Ace. The stance is amazing.

Gamma crush still looks funny without flames though. A simple recolor might fix that and give the impression that Hulk went and ripped the top off a mountain.  :D

Offline Acey

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Re: Release Party: Incredible Hulk
« Reply #40 on: May 05, 2009, 01:01:44 PM »
lookin good, Ace. The stance is amazing.

Gamma crush still looks funny without flames though. A simple recolor might fix that and give the impression that Hulk went and ripped the top off a mountain.  :D

Well, the meteorite actually occurred in a comic book once. I will change it eventually so that you actually see the hulk grab the meteorite in space. I didn't realize the flames were missing either, thanks.

Offline KudosForce

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Re: Release Party: Incredible Hulk
« Reply #41 on: May 05, 2009, 01:22:59 PM »
Well, the meteorite actually occurred in a comic book once. I will change it eventually so that you actually see the hulk grab the meteorite in space. I didn't realize the flames were missing either, thanks.

See Hulk grab it in space!? :o Now, THIS is something I'll be looking forward to see!  8)
Mission complete!

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Offline Gaijin

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Re: Release Party: Incredible Hulk
« Reply #42 on: May 05, 2009, 02:27:45 PM »
with the vid ill release today you will more of the hulks power lol. crazy combos and all

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Re: Release Party: Incredible Hulk
« Reply #43 on: May 05, 2009, 02:42:02 PM »
Well, the meteorite actually occurred in a comic book once. I will change it eventually so that you actually see the hulk grab the meteorite in space. I didn't realize the flames were missing either, thanks.

Acey has mad skills  ;)
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Offline amarillo002

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Re: Release Party: Incredible Hulk
« Reply #44 on: May 05, 2009, 04:50:30 PM »
now that is a nice hulk...finaly i had time to test him and he is awesom....nice adition to my roster ;)

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Offline volzzilla

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Re: Release Party: Incredible Hulk
« Reply #45 on: May 06, 2009, 11:01:31 PM »
Posted a video of the Incredible Hulk. Sorry it is a little late to the party as had some other things going on.



The video is also dotted with embedded annotations, as well as contains a much more comprehensive discussion in the more info section.

Also, might have some bug stuff to report that can be seen in the video. I say might as I'm not to familiar with his creation, so these things might be intended or are due to something else.

- His diagonal Gamma Charge can go pretty horizontal at times.
- The Gamma Hurricane (i love that new move btw) sometimes does not throw the distance of the stage as intended and instead the opponent hits the back of the screen behind the player and falls.
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Re: Release Party: Incredible Hulk
« Reply #46 on: May 07, 2009, 07:24:26 AM »
okay, now this hulk rocks, new stance is great
needs an intro with betty, one when he faces superman(dcmarvel), and one whan he faces deadpool(deapool4) or cable(onslaught saga, cable books)
justice is best served in death

Offline volzzilla

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Re: Release Party: Incredible Hulk
« Reply #47 on: May 07, 2009, 09:44:40 AM »
Acey's been quoted a few times as saying doesn't care much for intro's like that unless its something true to comic back history.
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Offline Acey

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Re: Release Party: Incredible Hulk
« Reply #48 on: May 07, 2009, 10:16:03 AM »
Acey's been quoted a few times as saying doesn't care much for intro's like that unless its something true to comic back history.

You misquote me but at least you did so at my own home so I can correct it. I give less attention to custom intros and more time in creating additional characters and focusing on game play.

Offline volzzilla

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Re: Release Party: Incredible Hulk
« Reply #49 on: May 07, 2009, 12:20:14 PM »
I apologize, I should have used a phrase about making comments in reference to because I was thinking of these comments made in WIP Focus articles about Captain Mar-Vell and Sentry respectively:

Unfortunately, I’m just not passionate about custom intros or win poses between any two characters, not because I’m against them, but simply do not see them as necessary and choose to focus on other things.

I tend to avoid "special intros" unless I'm collaborating with another creator who wants one done. I do this for two reasons, the first because you'll hardly ever see the custom versus intro and second because I would prefer to spend that time making a new character. I too usually enjoy seeing an unexpected custom intro, but for the amount of work necessary, which has no effect on the game play, I'm not motivated enough to make them.

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