collapse

Author Topic: Setting Up Destined Battles  (Read 1246 times)

0 Members and 1 Guest are viewing this topic.

Offline fredgerd

  • Initiate
  • **
  • Posts: 123
  • Last Login:March 02, 2011, 11:27:34 AM
Setting Up Destined Battles
« on: October 17, 2009, 07:01:26 PM »
How can I set up a destined battle for a character.

For example if I want Ryu to always fight Akuma at order=10 but leave the rest random.



Offline Sasuke-kun

  • Presea Fan and
  • Global Moderator (out of the office)
  • *****
  • Posts: 1185
  • Last Login:October 18, 2013, 01:26:43 PM
  • 50% output should be sufficient...
Re: Setting Up Destined Battles
« Reply #1 on: October 17, 2009, 07:32:37 PM »
I don't think that is be possible on Mugen.

But maybe I could be wrong... :-??
Lloyd: Presea, no one can stand against your axe!!!
Presea: The enemy has been defeated. We should move on.
Lloyd: Cold...


Offline fredgerd

  • Initiate
  • **
  • Posts: 123
  • Last Login:March 02, 2011, 11:27:34 AM
Re: Setting Up Destined Battles
« Reply #2 on: October 17, 2009, 08:50:24 PM »
I'm pretty sure anything (within reason) is if your willing to put in the effort.

I've heard it mentioned somewhere but can't remember where. It'd be pretty cool if it was doable.

Offline UltimateBiosparkJ

  • Warrior of Redemption
  • Forum Member
  • ***
  • Posts: 294
  • Country: United States us
  • Last Login:January 15, 2022, 01:18:13 PM
  • Pallete Instructor
    • UltimateBiospark
    • UltimateBiosparkJ's YouTube Channel
Re: Setting Up Destined Battles
« Reply #3 on: October 17, 2009, 08:52:43 PM »
Same here. But the question is, if Destined Battles are possible, who do you decide who is destined to fight who? The Mugen universe is getting bigger everyday. A lot of rivalries and enemies out there. lol
UltimateBiosparkJ a.k.a J-Wizzy, Themes on Deck!!


image hosting without registration

Offline fredgerd

  • Initiate
  • **
  • Posts: 123
  • Last Login:March 02, 2011, 11:27:34 AM
Re: Setting Up Destined Battles
« Reply #4 on: October 17, 2009, 08:56:44 PM »
Well presumably you could set up multiple destined battles. Like have Superman fight Goku and Lex Luthor both as destined battles.


Offline UltimateBiosparkJ

  • Warrior of Redemption
  • Forum Member
  • ***
  • Posts: 294
  • Country: United States us
  • Last Login:January 15, 2022, 01:18:13 PM
  • Pallete Instructor
    • UltimateBiospark
    • UltimateBiosparkJ's YouTube Channel
Re: Setting Up Destined Battles
« Reply #5 on: October 17, 2009, 09:11:19 PM »
THat would be pretty cool. How many destined battles do you think a character should have?
UltimateBiosparkJ a.k.a J-Wizzy, Themes on Deck!!


image hosting without registration

Offline fredgerd

  • Initiate
  • **
  • Posts: 123
  • Last Login:March 02, 2011, 11:27:34 AM
Re: Setting Up Destined Battles
« Reply #6 on: October 17, 2009, 09:20:50 PM »
Idk 3ish. Makes each playthrough different but still adds alot of flavor to the game.

Offline El Chupacabras

  • Forum Member
  • ***
  • Posts: 315
  • Last Login:June 11, 2010, 04:34:36 PM
Re: Setting Up Destined Battles
« Reply #7 on: October 17, 2009, 11:34:32 PM »
Currently not possible... unless the chars are coded together or maybe if it's a full game.

Offline fredgerd

  • Initiate
  • **
  • Posts: 123
  • Last Login:March 02, 2011, 11:27:34 AM
Re: Setting Up Destined Battles
« Reply #8 on: October 18, 2009, 04:56:19 AM »
If its possible to do when characters are coded together or as a full game then its possible to do. Just need to edit characters. If someone could tell me I'd appreciate it.

Offline Fallen_Angel

  • Global Moderator (out of the office)
  • *****
  • Posts: 1358
  • Last Login:July 04, 2012, 03:11:05 PM
    • Email
Re: Setting Up Destined Battles
« Reply #9 on: October 18, 2009, 01:10:40 PM »
Coding combined charaters is not perfect.....custom states doesnt work properly.

What you have to do...is put all the images in one char...put all the animations....and when you code you will need a variable to separate the chars (usingn as triggers the name of the enemy )


sig made by shullbocka

Offline El Chupacabras

  • Forum Member
  • ***
  • Posts: 315
  • Last Login:June 11, 2010, 04:34:36 PM
Re: Setting Up Destined Battles
« Reply #10 on: October 18, 2009, 05:56:09 PM »
IMO, it's more work than it's worth...

Offline fredgerd

  • Initiate
  • **
  • Posts: 123
  • Last Login:March 02, 2011, 11:27:34 AM
Re: Setting Up Destined Battles
« Reply #11 on: October 18, 2009, 07:46:16 PM »
Coding combined charaters is not perfect.....custom states doesnt work properly.

What you have to do...is put all the images in one char...put all the animations....and when you code you will need a variable to separate the chars (usingn as triggers the name of the enemy )

come again??

Offline Fallen_Angel

  • Global Moderator (out of the office)
  • *****
  • Posts: 1358
  • Last Login:July 04, 2012, 03:11:05 PM
    • Email
Re: Setting Up Destined Battles
« Reply #12 on: October 18, 2009, 11:25:46 PM »
I will try to explain it easier....you will need to have the image, animations, sounds, codes, etc.... of both chars in one...and you will need to set up a variable that controls wich char you are going to use


sig made by shullbocka

Offline fredgerd

  • Initiate
  • **
  • Posts: 123
  • Last Login:March 02, 2011, 11:27:34 AM
Re: Setting Up Destined Battles
« Reply #13 on: October 20, 2009, 03:00:44 AM »
any chance of an example. I have a hard time following in abstract.

Offline kosmos

  • Infinity Regular
  • ****
  • Posts: 527
  • Last Login:January 28, 2023, 10:17:23 PM
  • Just a casual collector, don't mind me.
    • Email
Re: Setting Up Destined Battles
« Reply #14 on: October 20, 2009, 02:44:25 PM »
I think what he's trying to say is you need a character that has both sprites, animations and all that for both characters in that one character.

Example: Ryux and Kenx are programmed together.

Offline fredgerd

  • Initiate
  • **
  • Posts: 123
  • Last Login:March 02, 2011, 11:27:34 AM
Re: Setting Up Destined Battles
« Reply #15 on: October 26, 2009, 01:26:08 AM »
is there a way to code together two characters not previously coded together??

Offline MirageAtoli

  • Infinity Faithful
  • ****
  • Posts: 584
  • Last Login:May 13, 2011, 03:25:23 AM
  • Oh, my Paws and Whiskers!
Re: Setting Up Destined Battles
« Reply #16 on: November 04, 2009, 07:33:50 PM »
What you want is an external front-end program that reads the log that mugen generates and sets up the matches for you based on that criteria.

Offline Epicsmith93

  • Aku wa yarusan!
  • Initiate
  • **
  • Posts: 149
  • Last Login:March 27, 2011, 10:05:28 PM
  • Do you really wanna mess with me?!
    • Email
Re: Setting Up Destined Battles
« Reply #17 on: November 08, 2009, 02:44:39 PM »
I have a question, somewhat related to Fred's post. How would you set up a character to fight at a certain stage. For example, if i'm playing as Mega-man and i'm going to fight Cutsman, how would I be able to make it so every time I fight cutsman, I fight at his stage? This is related, because I want a destined battle with each robot master at there home stage.

Offline MirageAtoli

  • Infinity Faithful
  • ****
  • Posts: 584
  • Last Login:May 13, 2011, 03:25:23 AM
  • Oh, my Paws and Whiskers!
Re: Setting Up Destined Battles
« Reply #18 on: November 10, 2009, 02:10:39 AM »
http://elecbyte.com/mugendocs/readme.txt

(click to show/hide)

The -s switch is useful for what you want.

Offline El Chupacabras

  • Forum Member
  • ***
  • Posts: 315
  • Last Login:June 11, 2010, 04:34:36 PM
Re: Setting Up Destined Battles
« Reply #19 on: November 10, 2009, 10:00:42 AM »
^lol... What the? He's asking for Arcade matches.

In your select.def you have to put the stage along with the char, for example -

KFM.def, stages/Dojo.def, order=2

char-name.def, stages/stage-name.def, etc...

Offline Epicsmith93

  • Aku wa yarusan!
  • Initiate
  • **
  • Posts: 149
  • Last Login:March 27, 2011, 10:05:28 PM
  • Do you really wanna mess with me?!
    • Email
Re: Setting Up Destined Battles
« Reply #20 on: November 10, 2009, 08:43:28 PM »
Thanks, this makes alot more sense to me! :)

Offline chessx

  • New Member
  • *
  • Posts: 1
  • Last Login:August 03, 2011, 08:39:08 PM
    • Email
Re: Setting Up Destined Battles
« Reply #21 on: November 15, 2009, 01:52:52 AM »
hmmm couldnt you just assign a certain rank to a certain char and place that rank somewhere in the fight order to make that fight always happen?

Offline lmplover

  • New Member
  • *
  • Posts: 2
  • Last Login:December 30, 2012, 01:16:26 AM
    • Email
Re: Setting Up Destined Battles
« Reply #22 on: November 21, 2009, 10:24:46 AM »
barbarian bull frog lookin azz dude

Offline KudosForce

  • Infinity Regular
  • ****
  • Posts: 872
  • Last Login:April 18, 2011, 07:01:38 PM
    • Email
Re: Setting Up Destined Battles
« Reply #23 on: November 21, 2009, 03:30:26 PM »
I have a question that is, er, somewhat related to the ones asked by Fred and Epicsmith. ???

How does one ensure that when two destined rivals fight in Mugen, the particular theme for their match plays (e.g. the "X Vs. Zero" boss battle theme from Mega Man X5)?
Mission complete!

-Rolento

92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature

Offline Epicsmith93

  • Aku wa yarusan!
  • Initiate
  • **
  • Posts: 149
  • Last Login:March 27, 2011, 10:05:28 PM
  • Do you really wanna mess with me?!
    • Email
Re: Setting Up Destined Battles
« Reply #24 on: January 09, 2010, 07:34:38 PM »
I think i might be able to answer this one.  :thumbsup:

After you say which character appears at which stages [Lets say the character is Zero and the stage is just called X.def]. Go into X.def with a text editor, and look for a part called [Music]. Just put your song that you want (in this case "X_Vs_Zero.mp3" from MM X5) into the Sound Folder, then while in the X.def , under BGmusic =, put Sound/X_Vs_Zero.mp3 and you should be able to play that while in that stage.

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

Classic VS : Athena by ELECTRO
[May 15, 2024, 01:25:51 PM]


D2TD VS Showcase Thread by D2TD
[May 12, 2024, 10:20:11 AM]


Ballroom Hallway (1.1 Only/AIGS) by Vegaz by LightFlare
[May 09, 2024, 11:53:48 AM]


Neon Light Force Demo by kyoman
[May 08, 2024, 12:50:05 PM]


Lasombra's IKEMEN Go Interactive Stages' WIP Topic and Releases by Lasombra Demon
[April 21, 2024, 12:09:20 PM]


Ultimate E. Honda + stage by ELECTRO
[April 18, 2024, 09:47:24 PM]


Sunset Beach (1.1 Only/AIGS) by Vegaz by LightFlare
[April 16, 2024, 06:55:00 PM]


Wonder Twins 2.0 by brucewayne74, Shining and Skhsato123 by brucewayne74
[April 05, 2024, 06:07:48 PM]


X-Men Training Room (Bright & Dark) Stage 1.1 & 1.0 by MatreroG
[April 05, 2024, 10:55:29 AM]


[WIP] Pocket Dimensional Clash 2 by O Ilusionista
[April 01, 2024, 11:03:03 PM]

* IMT Calendar

May 2024
Sun Mon Tue Wed Thu Fri Sat
1 2 3 4
5 6 7 8 9 10 11
12 13 14 15 [16] 17 18
19 20 21 22 23 24 25
26 27 28 29 30 31

SimplePortal 2.3.5 © 2008-2012, SimplePortal